Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Super Punch Out control question  (Read 9039 times)

0 Members and 1 Guest are viewing this topic.

killbill

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 290
  • Last login:June 13, 2025, 09:11:58 pm
  • When I die, I want to go to arcade heaven!
Super Punch Out control question
« on: October 25, 2004, 06:31:02 pm »
Hi,

Super Punch Out had a control where you pull up on the joystick and you would duck.

In Mame has this function been transfered to a button?

Any info is appreciated.
Thanks.

spidermonkey

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 850
  • Last login:October 01, 2023, 04:15:59 am
  • Bombjack junkie
Re:Super Punch Out control question
« Reply #1 on: October 26, 2004, 01:19:09 am »
Yes. If you don't like the idea of a seperate button for ducking then a good alternative stick would be either a Happ top fire 4-way or a Wico top fire 4-way which can be found on Randy T's site (Groovy Game Gear) The original Nintendo pull up action stick is damn near impossible to find since it was manufactured for use on one single game so their ain't very many floating around. If one does happen to pop up on Ebay then you'll be bidding against me. ;)
"Sinistar has bad breath"

koolmoecraig

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1433
  • Last login:April 05, 2014, 07:07:20 pm
    • My Intervention
Re:Super Punch Out control question
« Reply #2 on: October 26, 2004, 03:00:08 pm »
Don't worry about getting a stick with a button. The easiest way(AND the way that feels most natural) is to configure the game to accept moving the joystick DOWN as button #4. That way you move down to duck. It doesn't interfere with anything because Super Punch Out only uses left,right, and up. Letting the joystick center is how you body blow.

peace

killbill

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 290
  • Last login:June 13, 2025, 09:11:58 pm
  • When I die, I want to go to arcade heaven!
Re:Super Punch Out control question
« Reply #3 on: October 26, 2004, 03:00:23 pm »
Hey SpiderMonkey,

Do you happen to know what the Mame default button is for duck?

I can't seem to get duck to work hitting any button.

Thanks.

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re:Super Punch Out control question
« Reply #4 on: October 26, 2004, 09:19:32 pm »
Hey SpiderMonkey,

Do you happen to know what the Mame default button is for duck?

I can't seem to get duck to work hitting any button.

Thanks.

button 4 (left shift).
Robin
Knowledge is Power

stiffarmleft

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 18
  • Last login:January 29, 2005, 10:49:05 am
  • I'm a llama!
Re:Super Punch Out control question
« Reply #5 on: October 27, 2004, 09:26:08 am »
Don't worry about getting a stick with a button. The easiest way(AND the way that feels most natural) is to configure the game to accept moving the joystick DOWN as button #4. That way you move down to duck. It doesn't interfere with anything because Super Punch Out only uses left,right, and up. Letting the joystick center is how you body blow.

peace

Are you sure , centering it does not throw body blows for me.  I mapped duck to twist right or left on my rotary stick.

koolmoecraig

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1433
  • Last login:April 05, 2014, 07:07:20 pm
    • My Intervention
Re:Super Punch Out control question
« Reply #6 on: October 27, 2004, 01:57:08 pm »
Don't worry about getting a stick with a button. The easiest way(AND the way that feels most natural) is to configure the game to accept moving the joystick DOWN as button #4. That way you move down to duck. It doesn't interfere with anything because Super Punch Out only uses left,right, and up. Letting the joystick center is how you body blow.

peace

Are you sure , centering it does not throw body blows for me.  I mapped duck to twist right or left on my rotary stick.

Hmmmmm, Well maybe when I pull back it "ducks" for a milli-fraction of a second to set up for the body blows, but you don't have to hold the stick to do them. The controller left alone, it will throw body blows.

I have it configured this way and I usually score about 200,000. I beat the lineup almost 3 times, so I would say it works.


Gunstar Hero

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 941
  • Last login:September 28, 2014, 01:51:17 am
  • Back in action!
Re:Super Punch Out control question
« Reply #7 on: October 28, 2004, 02:37:52 pm »
Pull the knob of control, and duck punches!

Let's master ducking!

Good luck!

 ;D

I have a SF 6 button layout and I just set buttons 4 and 5 to duck and 6 to be another uppercut. Works great.

MaximRecoil

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1729
  • Last login:September 12, 2022, 09:50:44 pm
Re:Super Punch Out control question
« Reply #8 on: August 19, 2005, 02:09:33 am »
Don't worry about getting a stick with a button. The easiest way(AND the way that feels most natural) is to configure the game to accept moving the joystick DOWN as button #4. That way you move down to duck. It doesn't interfere with anything because Super Punch Out only uses left,right, and up. Letting the joystick center is how you body blow.

peace
Not in the arcade (or MAME). If you pull down it goes to a guard-down position (body blow). If you push up it goes to a guard-up position (head punch). It stays in either position without having to hold it there. It defaults to a guard-up position at the start of each round. This is in contrast to the NES's Mike Tyson's Punch-Out and the SNES's Super Punch-Out which is always in the guard-down position unless you are actively holding the controller up. In the case of the SNES version, pulling down is the default method of ducking which makes sense, since the game works the way you describe.

Anyway, I wouldn't think that you would necessarily need the actual arcade Super Punch-Out joystick to make it work like in the arcade. All Nintendo joysticks of that style (including the joystick on a standard Punch-Out machine) will pull up in the same manner that the Super Punch-Out joystick will; except that there had never been a function assigned/wired to it before SPO. You would just need to rig up some sort of a switch to a regular Punch-Out joystick that activated when the knob was pulled straight up I would think.

Has anyone examined a real SPO joystick setup? It shouldn't be too difficult to replicate it's function, since, it seems to me, that the function was retrofitted in an ad hoc manner to an already existing design of joystick in the first place. Something like "Hey, you know how that, as an unintentional byproduct of design, these little joysticks of ours can pull straight up a little bit and then spring back down? What if we assigned a function to that for our new game..."

Well, maybe it wasn't an unintentional byproduct of design; maybe they had a possible future function in mind when the joysticks were designed; but the point is, all of those little Nintendo joysticks can pull up and spring back down in the exact same manner as the SPO joystick.

Old thread I know.
« Last Edit: August 19, 2005, 02:20:50 am by maxim_recoil »