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91   Main Forum / Re: Global VR Arcade Classics, installing new pcon November 04, 2025, 05:45:21 am

Started by mrbee - Last post by Jollywest

Could you not just swap in a Windows/Linux PC running MAME and use the USBLinx board to interface the cabinet controls to this PC?

92   Driving & Racing Cabinets / Re: FFB Arcade Pluginon November 04, 2025, 05:24:31 am

Started by Boomslang - Last post by Endprodukt

You won't like it but get a more common wheel. I had the same trouble with a t500. T300 fixed it.

93   GroovyMAME / Re: GroovyMAME 0.282 - Switchres 2.21fon November 04, 2025, 05:22:30 am

Started by Calamity - Last post by Endprodukt

Awesome calamity, gives us hng64 at a very playable level. Thank you!

Started by David Courant - Last post by Calamity

Hi David,

I am now considering buying a new PC with Windows 7 and installing the newest version of CRT Emudriver and GroovyMAME.

If you're building a new PC, I'd definitely skip Windows 7, we have a brand new deprecated Windows version already: Windows 10.

Quote
My question is: Is there an improvement with regards to input lag when updating to the newest version?

Recent GroovyMAME is better at reducing input lag. However, the biggest improvement will be determined by having a faster CPU. The faster the CPU, the lower the latency.

Quote
With my setup I have 2 frames lag in Donkey Kong.
There is a special mame version called shmupmame with reduced input lag and with shmupmame I get 1 frame lag in DK, so 1 frame less then the old GroovyMAME version am still using. Would this reduced lag also be possible with a newer version of GroovyMAME?

What you're talking about is the internal (built-in) game input response latency, not the input lag itself of your system which is likely higher than that. What shmupmame did is to hack the emulation to remove some of that built-in latency, in part compensating for the otherwise poor overall system response. GroovyMAME's strategy is different, it tries to lower the system's response time to the minimum, while not hacking the emulation.

95   GroovyMAME / Re: GroovyMAME 0.282 - Switchres 2.21fon November 04, 2025, 03:57:47 am

Started by Calamity - Last post by Calamity

GroovyMAME 0.282 is out!

96   Monitor/Video Forum / Re: Arcade monitor image problems on November 04, 2025, 01:29:49 am

Started by Coronatimewithlime - Last post by buttersoft

Pictures of how the image is split, pls!

Started by ctozzi - Last post by Howard_Casto

The game was just "released" but the physical release, even just the basic game with no swag, isn't released until December 12th.   Why do they do this?   So the early adopters can do free beta testing for them, and they have time to get a day one patch ready for the real release on December 12th.   This has been basic operating procedure for WB for a while now so I'm not particularly worried.   As for the online play, it would certainly be nice, but that isn't what a digital eclipse collection is about, and it isn't the reason I buy them.   There will be a ton on in depth interviews and such and that is why I want it.   I bought Atari 50 and barely played the games on it but I'm more than satisfied with my purchase.   


Meh WB has merged with another company like 4 times since I've been alive.... they just do that kind of thing.   When Ghostbusters came out Columbia pictures was by Coca Cola.... now they are owned by Sony.   

98   Consoles / Incompatibilities with USB ports for Hori Flexon November 03, 2025, 10:20:08 pm

Started by SinisterSticks - Last post by SinisterSticks

Hello.  To paraphrase Sir mix A lot I like big sticks and I cannot lie,

Those thumb pads are a little too hard to wrangle and a little too hard to get exact.

For digital controls on video games I got a fight stick that has TRS interfaces that work with both the Xbox adaptive controller and the Hori Flex

The problem comes when it comes to analog games.

On the Xbox adaptive controller to controllers I want to use seem to work well with the Xbox adaptive controller.

The first one is a PC 15 Mission stick from interact and that plugs into a Rockwell pc15 to USB converter. 

The other controller I have is an icode Atari 9-pin to USB converter.  That way I hook up real 2600 paddles to play Warlords and other similar games


What you're supposed to do is plug a USB controller and the left stick ports and the right stick ports of the Xbox adaptive controller and Hori Flex

The problem is neither of them work with the Hori Flex.

It seems like according to hori's documentation on it you need to find d input controls.

I assume because the two controllers I mentioned work with Xbox therefore they're called X input controllers.

I'm trying to find a way to convert X input controllers it's a d input controllers.

Because if I can't with the icode brand Atari controller, I cannot get the real 2600 panels working with Warlords for Nintendo switch.

I guess there is such a thing as a pc-15 to d inputs connector.  I assume the ones that have no big box are exactly that.

If that's the case then that's the easy solution for the analog flight stick.

Now comes the problem with the Atari paddles.  I don't know of any X inputs to d inputs converters.  But one of those Brook adapters work as an X input to d inputs converter?

Started by argonlefou - Last post by argonlefou

You have the correct command line for chihiro DS build, as you can see here

I have not used it for a long time, I don't exactly remember if there was some issues with build version / rom version to get it to work

I keep using the pc mod instead
As I just replied on your Github ticket, I use both hod3pc and the mod on a windows 11 computer without any trouble

100   Linux / Re: Batocera / Recalbox Problems with Controllerson November 03, 2025, 01:45:40 pm

Started by brained - Last post by DaveBullet

In batocera each controller model only has one mapping configuration.
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