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91   GroovyMAME / Re: Groovymame latest version No nag and diffon May 04, 2026, 02:31:22 pm

Started by fred92 - Last post by Andypc

or a No Nag version of Groovymame 0.285, as I can't seem to get 0.287 running on my system.

0.285 is working perfectly, but 0.287 give me the following error: -

"The procedure entry point std terminate could not be located in the dynamic link library api-ms-win-crt-private-l1-1-0.dll "

92   Main Forum / Re: Control panel designer?on May 04, 2026, 02:30:18 pm

Started by spisi - Last post by RandyT

Is there any software for this? I have a small panel, 7 1/2" x 23 1/2". I want a 3" suzo happ track ball, 2 servo stik joysticks, 6 buttons per player, and 6-8 additional buttons. I'd like to make sure everything fits before I actually start cutting holes. I was wondering if there's any software where you could lay everything out?

If just looking for placements and getting the sizes correct, a much more appropriate free software would be something like Inkscape.  Whichever you decide to use, when Vector and Bitmapped based programs are options, always go for the Vector-based program.  These are basically 2D CAD for artists, and the ease-of-use considerations are geared more toward that crowd.  It also allows for moving things around as separate objects, which makes visual spit-balling a lot easier.  Once you get things about where they should be, most have options for precise positioning, grouping, copying, etc...  CorelDraw is the "gold standard" but it's not free...although older versions are often available on the used market for fairly cheap(ish).

A side benefit of using these is that once a design is completed, it's almost ready to give to someone with a CNC to cut it for you, if that ended up being of interest.

93   GroovyMAME / Re: GroovyMAME 0.287 - Switchres 2.22bon May 04, 2026, 02:27:13 pm

Started by Calamity - Last post by Andypc

Hi Calamity, 

Thank your for all the hard work on this and the new improvements, I am really keen to try them out, but am having an issue running Groovymame 0.287.

I have Groovymame 0.285 running perfectly, but when I update to 0.287 I get the following error:-

"The procedure entry point std terminate could not be located in the dynamic link library api-ms-win-crt-private-l1-1-0.dll "

I have made sure all my all my Visual Studio C++ installs are up to date

I didn't think support for Windows 7 was going to be impacted until the next release 0.288?

Is this issue due to my video card not supporting DirectX 11?

Any help would be appreciated, as I am really starting to struggle hardware wise. I was going to upgrade my hardware but none of the "CRT_Emu driver" compatible graphics card I have purchased work on newer systems with a UEFI bios.

Started by geecab - Last post by geecab

Hi janderclander14,

I'm having second thoughts about modifying MGPr to support combinations of keys/buttons to trigger specific inputs. It will just make the in-game configuration menu too complex.

Just wondering, have you looked into the free "antimicrox" tool? Its specifically designed to map all imaginable combinations of gamepad axis and buttons to keyboard keys. I've installed it on Linux, its got a nice front end, its available to Raspberry Pi also...

:)

Started by FrizzleFried - Last post by mongoosetoo

Sorry for resurrecting an old post, but I am doing this very thing.

All the NFS Games run on Win XP,  Embedded I think.  The processor is an old Duo Core Intel or AMD Athlon.  Graphics card is NVidia GeForce 9600GT or 9800GT.  I am certain it is NOT up to task on running any modern racing games.  |It may do ok with Pole Postion or other racers from that era.

Please keep feeding this topic.  I am trying to get my 2 NFS cabinets to work on emulation with the stock FFB.

|Thanks

96   Main Forum / MOVED: AMI TI-1 Pin Pusher Issueon May 03, 2026, 11:59:33 pm

Started by PL1 - Last post by PL1

97   Audio/Jukebox/MP3 Forum / AMI TI-1 Pin Pusher Issueon May 03, 2026, 10:46:51 pm

Started by smerwarth1 - Last post by smerwarth1

Hello! This is my first post.  I'm working on an AMI TI-1.  The scan and selection is working, and previously, it was pushing pins and the carousel worked as expected. For some reason, the pins just stopped pushing. I doubt the solenoids are both bad, and it was working fine a few weeks ago.  All the pins are free.  I spent hours checking the contacts of R1, R5, S1 and S2.  I rang them all out and I think they are working properly, but they are kind of flimsy.  I worked the buttons with contact cleaner and every letter and number combination runs the scan and then both S1 and S2 hit and it stops. The pin pusher just doesn't fire anymore for some reason.  Any ideas?     

98   Main Forum / Re: Control panel designer?on May 03, 2026, 08:10:56 pm

Started by spisi - Last post by Ond

There's no specific cp design software, or none I'm aware of. Generally the answer you'll get to this question is "use sketchup". There's a free version you can download and learn.

Other programs are Visio or Gimp. Gimp is free, Visio is not. Any program which can draw 2D shapes with accuracy could be used. I used to do design for other folks but I'm horrendously expensive these days, better to do it yourself.

99   GroovyMAME / Re: Groovymame latest version No nag and diffon May 03, 2026, 05:50:44 pm

Started by fred92 - Last post by Andypc

Has anyone created a No Nag version of Groovymame 0.287

Started by geecab - Last post by geecab

Hi janderclander14!

Thanks for clearing that up about the hat dpad thing. I think MGPr might be recognizing your hat controls as another analog axis for an additional joystick. Not sure if you've tried this, but if you go through all the "steering_device" options, do you see any hat controls for any joystick? If you do, and you select it, then when you play the game does moving the hat have any affect on the steering? I know you most probably don't want to steer with the hat, but it would be a good test to confirm that MGPr is seeing the hat movement in some form.

Just a couple of other questions, what game controls did you want to map the hat to? And also what type/make of joystick do you have (Just out of interest)?

>>Thanks a lot for considering this!

No worries, I've made a start on it! :)
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