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Started by nix999 - Last post by nix999

       description: VGA compatible controller
       product: RV610 [Radeon HD 2400 PRO/XT] [1002:94C1]
       vendor: Advanced Micro Devices, Inc. [AMD/ATI] [1002]
       configuration: depth=32 driver=radeon latency=0 resolution=768,576

Edit: Seems I also have a HD 7570 according to the PCB number - I'll give it a go.

Edit2: Just gave it a go. Exactly the same issue.

       description: VGA compatible controller
       product: Turks PRO [Radeon HD 7570] [1002:675D]
       vendor: Advanced Micro Devices, Inc. [AMD/ATI] [1002]
       configuration: depth=32 driver=radeon latency=0 resolution=768,576

Started by nix999 - Last post by Substring

what is your GPU ?

Started by masterfx - Last post by criteriascenario

Hey, I’ve run into this exact issue with GroovyArcade + RGBCommander before. Don’t worry about not knowing Linux  the problem is usually pretty simple:

GroovyArcade launches games differently than RetroPie, so RGBCommander doesn’t get the “event triggers” it needs when a game starts. That’s why your LEDs show the default pattern on boot, then freeze as soon as a game launches.

A couple things to check:

Make sure RGBCommander is actually running as a service, not just started manually.

GroovyArcade uses runcommand differently than RetroPie, so the XML needs a small tweak so RGBCommander knows when a core launches.

The Ultimarc Ultimate I/O works fine, but it needs the udev permissions fix or the lights can lock up the moment another program grabs USB priority.


If you want, I can walk you through the exact edits and commands . Creedtech7 at gmail dot com


Sent from my A11 Pro Max using Tapatalk

Started by Coronatimewithlime - Last post by criteriascenario

Make sure the sync wire is going to the correct pin on the UCS19V chassis (it should be the composite sync input).

If your board outputs negative composite sync, confirm the chassis is set for negative CSYNC and not H/V separate.

Also verify you’ve got video ground tied properly missing video ground can cause weird image wrap like this.


If you want, I can walk you through how to identify exactly which sync the board is sending and how to hook it to the EYGO chassis properly.

Feel free to  me — creedtech7 at gmail dot com

Sent from my A11 Pro Max using Tapatalk

5   Main Forum / Re: ISO RGB pushbuttonon Today at 10:56:32 am

Started by barryabrams - Last post by criteriascenario

Hi, I’ve worked on this issue before and it usually comes down to a configuration parameter that the machine won’t run without when the chuck status isn’t detected correctly. There are a couple of work-arounds depending on the exact SE2200LM control setup you have.

If you want, I can guide you through the steps I used to bypass the chuck-close requirement and get the machine running with a manual chuck. Just send me a message and I’ll walk you through it.

You can reach me at: creedtech7 at gmail dot com



Sent from my A11 Pro Max using Tapatalk

Started by Sherwoodccm - Last post by Sherwoodccm

Has anyone else had success using the GP-WIZ with Launchbox/BigBox?    I've been able to get my custom arcade panel to work with Windows and RetroArch, but for whatever reason it doesn't seem to do anything when I try to configure it in Launchbox.  I'm guessing there's a setting somewhere or driver that I'm missing, but I'm at a loss for what else to try.   Thanks for any help you guys can provide!!

Started by nix999 - Last post by nix999

I experimented some more and started afresh with a new mame.ini created with -cc.
So I now have a pristine config. As fresh as it can be.
I made sure it finds the roms.
Next to that the only option I modify is: monitor
I tried pal, ntsc, generic_15 and arcade_15 with the wboy rom.
Whichever one I choose I always have the BAD, GOOD, BAD, GOOD ... speed-wise.
There is of course a difference between the four. ntsc and arcade_15 performed best while pal was jerky even thought the emulation speed was 100% in GOOD runs.
Where does that alternating BAD GOOD come from?
Anyone?

Started by bsoder52 - Last post by Le Duc

Hello,

I registered on this forum specifically for this topic because I've been having a problem for several days now that I haven't been able to solve. And I think I might find the solution here.

If I don't configure anything, I have an issue with acceleration/braking: when I accelerate, it works, but if I release the accelerator pedal, it brakes (that is, the game thinks I'm pressing the brake pedal). The brake pedal is inactive.

So I followed the advice given above and configured both pedals using the "b" key to manage calibration. The system suggested my steering wheel model, and then I noticed that it recognized the accelerator pedal as the accelerator and the brake pedal as the brake. In short, it seems OK.
I calibrated it, but once in the game, neither pedal responds.

Can you help me solve this problem, please?

THX

(sorry if the traduction is not perfect. I'm French)


EDIT :

I've finally finished my setup and I'm sharing it in case anyone ever encounters the same problems I did.

My setup is: FANATEC GT DD Pro + Shifter + Loadcell. With this configuration, the pedals behave as they should, the steering wheel paddles are functional, the H-shifter is also functional, as is the sequential mode.

Here's the configuration file:

Quote
[ Global ]
GPUEngineMode = 2
GameXMLFile = Config/Games.xml
InitStateFile =
PowerPCFrequency =66
MultiThreaded =True
GPUMultiThreaded =True
MultiTexture =False
VertexShader =
FragmentShader =
EmulateSound =True
Balance =-30
BalanceLeftRight = 0
BalanceFrontRear = 0
NbSoundChannels = 4
SoundFreq = 57.6
EmulateDSB =True
SoundVolume =100
MusicVolume =120
LegacySoundDSP =False
ForceFeedback =False
New3DEngine =True
QuadRendering =False
XResolution =1920
YResolution =1080
WindowXPosition =100
WindowYPosition =100
FullScreen =True
BorderlessWindow =False
Supersampling =1
CRTcolors =0
UpscaleMode =0
WideScreen =True
Stretch =False
WideBackground =True
VSync =False
Throttle =True
RefreshRate =57.524160
ShowFrameRate =True
Crosshairs =0
CrosshairStyle =vector
NoWhiteFlash =False
FlipStereo =False
DirectInputConstForceLeftMax =100
DirectInputConstForceRightMax =100
DirectInputSelfCenterMax =100
DirectInputFrictionMax =100
DirectInputVibrateMax =100
XInputConstForceThreshold =100
XInputConstForceMax =100
XInputVibrateMax =100
XInputStereoVibration = 1
SDLConstForceMax = 100
SDLSelfCenterMax = 100
SDLFrictionMax = 100
SDLVibrateMax = 100
SDLConstForceThreshold = 30
Network =False
SimulateNet =False
PortIn =1970
PortOut =1971
AddressOut =127.0.0.1
Outputs = win
DumpTextures = 0
InputDigitalSensitivity = 25
InputDigitalDecaySpeed = 50
InputKeySensitivity = 25
InputKeyDecaySpeed = 50
InputMouseXDeadZone = 0
InputMouseYDeadZone = 0
InputMouseZDeadZone = 0
InputStart1 = KEY_1,JOY1_BUTTON9
InputStart2 = KEY_2,JOY2_BUTTON9
InputCoin1 = KEY_3,JOY1_BUTTON10
InputCoin2 = KEY_4,JOY2_BUTTON10
InputServiceA = KEY_5
InputServiceB = KEY_7
InputTestA = KEY_6
InputTestB = KEY_8
InputJoyUp = KEY_UP,JOY1_UP
InputJoyDown = KEY_DOWN,JOY1_DOWN
InputJoyLeft = KEY_LEFT,JOY1_LEFT
InputJoyRight = KEY_RIGHT,JOY1_RIGHT
InputJoyUp2 = JOY2_UP
InputJoyDown2 = JOY2_DOWN
InputJoyLeft2 = JOY2_LEFT
InputJoyRight2 = JOY2_RIGHT
InputPunch = KEY_A,JOY1_BUTTON1
InputKick = KEY_S,JOY1_BUTTON2
InputGuard = KEY_D,JOY1_BUTTON3
InputEscape = KEY_F,JOY1_BUTTON4
InputPunch2 = JOY2_BUTTON1
InputKick2 = JOY2_BUTTON2
InputGuard2 = JOY2_BUTTON3
InputEscape2 = JOY2_BUTTON4
InputShift = KEY_A,JOY1_BUTTON1
InputBeat = KEY_S,JOY1_BUTTON2
InputCharge = KEY_D,JOY1_BUTTON3
InputJump = KEY_F,JOY1_BUTTON4
InputShortPass = KEY_A,JOY1_BUTTON1
InputLongPass = KEY_S,JOY1_BUTTON2
InputShoot = KEY_D,JOY1_BUTTON3
InputShortPass2 = JOY2_BUTTON1
InputLongPass2 = JOY2_BUTTON2
InputShoot2 = JOY2_BUTTON3
InputSteeringLeft = KEY_LEFT
InputSteeringRight = KEY_RIGHT
InputSteering = JOY1_XAXIS
InputAccelerator = JOY1_YAXIS_NEG
InputBrake       = JOY1_RZAXIS_NEG
InputGearShiftUp   = JOY1_BUTTON5
InputGearShiftDown = JOY1_BUTTON6
InputGearShift1 = JOY1_BUTTON14
InputGearShift2 = JOY1_BUTTON15
InputGearShift3 = JOY1_BUTTON16
InputGearShift4 = JOY1_BUTTON17
InputGearShiftN = KEY_T
InputVR1 = KEY_A,JOY1_BUTTON1
InputVR2 = KEY_S,JOY1_BUTTON2
InputVR3 = KEY_D,JOY1_BUTTON3
InputVR4 = KEY_F,JOY1_BUTTON4
InputViewChange = KEY_A,JOY1_BUTTON1
InputHandBrake = KEY_S,JOY1_BUTTON2
InputRearBrake = KEY_S,JOY1_BUTTON2
InputMusicSelect = KEY_D,JOY1_BUTTON3
InputTwinJoyTurnLeft = KEY_Q,JOY1_RXAXIS_NEG
InputTwinJoyTurnRight = KEY_W,JOY1_RXAXIS_POS
InputTwinJoyForward = KEY_UP,JOY1_YAXIS_NEG
InputTwinJoyReverse = KEY_DOWN,JOY1_YAXIS_POS
InputTwinJoyStrafeLeft = KEY_LEFT,JOY1_XAXIS_NEG
InputTwinJoyStrafeRight = KEY_RIGHT,JOY1_XAXIS_POS
InputTwinJoyJump = KEY_E,JOY1_BUTTON1
InputTwinJoyCrouch = KEY_R,JOY1_BUTTON2
InputTwinJoyLeft1 = NONE
InputTwinJoyLeft2 = NONE
InputTwinJoyRight1 = NONE
InputTwinJoyRight2 = NONE
InputTwinJoyUp1 = NONE
InputTwinJoyUp2 = NONE
InputTwinJoyDown1 = NONE
InputTwinJoyDown2 = NONE
InputTwinJoyShot1 = KEY_A,JOY1_BUTTON5
InputTwinJoyShot2 = KEY_S,JOY1_BUTTON6
InputTwinJoyTurbo1 = KEY_Z,JOY1_BUTTON7
InputTwinJoyTurbo2 = KEY_X,JOY1_BUTTON8
InputAnalogJoyLeft = KEY_LEFT
InputAnalogJoyRight = KEY_RIGHT
InputAnalogJoyUp = KEY_UP
InputAnalogJoyDown = KEY_DOWN
InputAnalogJoyX = JOY_XAXIS,MOUSE_XAXIS
InputAnalogJoyY = JOY_YAXIS,MOUSE_YAXIS
InputAnalogJoyTrigger = KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON
InputAnalogJoyEvent = KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON
InputAnalogJoyTrigger2 = KEY_D,JOY_BUTTON2
InputAnalogJoyEvent2 = NONE
InputGunLeft = KEY_LEFT
InputGunRight = KEY_RIGHT
InputGunUp = KEY_UP
InputGunDown = KEY_DOWN
InputGunX = MOUSE_XAXIS,JOY1_XAXIS
InputGunY = MOUSE_YAXIS,JOY1_YAXIS
InputTrigger = KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
InputOffscreen = KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
InputAutoTrigger = 0
InputGunLeft2 = NONE
InputGunRight2 = NONE
InputGunUp2 = NONE
InputGunDown2 = NONE
InputGunX2 = JOY2_XAXIS
InputGunY2 = JOY2_YAXIS
InputTrigger2 = JOY2_BUTTON1
InputOffscreen2 = JOY2_BUTTON2
InputAutoTrigger2 = 0
InputAnalogGunLeft = KEY_LEFT
InputAnalogGunRight = KEY_RIGHT
InputAnalogGunUp = KEY_UP
InputAnalogGunDown = KEY_DOWN
InputAnalogGunX = MOUSE_XAXIS,JOY1_XAXIS
InputAnalogGunY = MOUSE_YAXIS,JOY1_YAXIS
InputAnalogTriggerLeft = KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
InputAnalogTriggerRight = KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
InputAnalogGunLeft2 = NONE
InputAnalogGunRight2 = NONE
InputAnalogGunUp2 = NONE
InputAnalogGunDown2 = NONE
InputAnalogGunX2 = NONE
InputAnalogGunY2 = NONE
InputAnalogTriggerLeft2 = NONE
InputAnalogTriggerRight2 = NONE
InputSkiLeft = KEY_LEFT
InputSkiRight = KEY_RIGHT
InputSkiUp = KEY_UP
InputSkiDown = KEY_DOWN
InputSkiX = JOY1_XAXIS
InputSkiY = JOY1_YAXIS
InputSkiPollLeft = KEY_A,JOY1_BUTTON1
InputSkiPollRight = KEY_S,JOY1_BUTTON2
InputSkiSelect1 = KEY_Q,JOY1_BUTTON3
InputSkiSelect2 = KEY_W,JOY1_BUTTON4
InputSkiSelect3 = KEY_E,JOY1_BUTTON5
InputMagicalLeverUp1 = KEY_UP
InputMagicalLeverDown1 = KEY_DOWN
InputMagicalLeverUp2 = NONE
InputMagicalLeverDown2 = NONE
InputMagicalLever1 = JOY1_YAXIS
InputMagicalLever2 = JOY2_YAXIS
InputMagicalPedal1 = KEY_A,JOY1_BUTTON1
InputMagicalPedal2 = KEY_S,JOY2_BUTTON1
InputFishingRodLeft = KEY_LEFT
InputFishingRodRight = KEY_RIGHT
InputFishingRodUp = KEY_UP
InputFishingRodDown = KEY_DOWN
InputFishingStickLeft = KEY_A
InputFishingStickRight = KEY_D
InputFishingStickUp = KEY_W
InputFishingStickDown = KEY_S
InputFishingRodX = JOY1_XAXIS
InputFishingRodY = JOY1_YAXIS
InputFishingStickX = JOY1_RXAXIS
InputFishingStickY = JOY1_RYAXIS
InputFishingReel = KEY_SPACE,JOY1_ZAXIS_POS
InputFishingCast = KEY_Z,JOY1_BUTTON1
InputFishingSelect = KEY_X,JOY1_BUTTON2
InputFishingTension = KEY_T,JOY1_ZAXIS_NEG
Title =Supermodel
true-ar =False
InputSystem =dinput


[Supermodel3 UI]

HideCMD=False
Dir=C:\Users\ythie\Desktop\supermodel\ROMs
Columns0Width=200
Columns1Width=150
Columns2Width=120
Columns3Width=50
Columns4Width=50
Columns5Width=120
Columns0Sort=True
Columns1Sort=False
Columns2Sort=False
Columns3Sort=False
Columns4Sort=False
Columns5Sort=False
LastSort=0
LastSelectedRow=26
FontSize=10
Resolution_index=19
BackColor_R=0
BackColor_G=0
BackColor_B=128
ForeColor=White
Scanline=False
Gamepad=False
Urami=False
Opacity=5
SS=False
Favorite=Show Favorites
Outputs=True


Very important: Make your .ini file read-only so the UI doesn't modify it. That's what happened to me. I didn't understand why the settings changed every time I launched the program.

++

Started by Xiaou2 - Last post by Xiaou2

Just watched this movie:  Pinball: The Man Who Saved the Game

Its currently Free to watch on Youtube



The film is the story of how one Man, managed to Over-Turn the Various Bans on Pinball

Its a good film.  I recommend watching it.  Especially, since its Free  (with adds, of course)

Started by Customcade - Last post by Customcade

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