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Started by casm - Last post by casm

It's a 14" tube (13" visible) so a 90° deflection angle and it should have a small neck which means a 29mm diameter (a 22mm minineck yoke wouldn't fit). If this is confirmed, I have replacement yokes I could part with but not for less than 30 euro plus shipping from Italy.

Let me do a bit of poking around locally, but having one shipped wouldn't be a problem.  I am in the US, however, so it may be a complete nightmare for everyone involved.  If that makes it unfeasible for you, I completely understand.

Started by casm - Last post by casm

Look here. Search by first part of tube number.

https://tubular.atomized.org/

https://crtdatabase.com/tubes

Thanks for that; I had no idea they even existed.  Cheers!

Started by casm - Last post by princess prin prin

It's a 14" tube (13" visible) so a 90° deflection angle and it should have a small neck which means a 29mm diameter (a 22mm minineck yoke wouldn't fit). If this is confirmed, I have replacement yokes I could part with but not for less than 30 euro plus shipping from Italy.

Started by SailorSat - Last post by YoBoys

Hmm, the files don't seem to be on her github, either. That seems odd, i hope everything is ok!

meanwhile, here you go. No roms, of course, but they are called smgp.zip and pdriftl.zip.

Files are too large to attach, but - https://limewire.com/d/EzLnB#KRURvmIM7A
Thank you!!

Started by SailorSat - Last post by dekkit

Ok I think I've now resolved the issue for my setup and it has removed all intermittent glitches and lags (however small).   In short, the fix for me was to reduce the Stall detection wait time from 128ms down to 64ms in m2lagfix for my setup.

The reason i can think of why i'd need to do this is because is because i migrated my setup to PC with faster CPUs (but who really knows)

I found the original m2lagfix sourcecode within SailorSats respository https://github.com/SailorSat/m2lagfix and recompile it in a version of VB6 professional i found in archive.org.
In the m2lagfix source code - I just replaced line 224 "If GetTickCount - STALL_Tick >= 128 Then" with "If GetTickCount - STALL_Tick >= 64 Then"

I've put my code changes in a fork next the original m2lagfix (named _stall64ms) and dropped a compiled exe (m2lagfix_stall64ms.exe) here in my github:
https://github.com/dekkit/m2lagfix_stall64ms/

Please note on windows 10 triggers an alert in defender (i'm not sure if there is a way around it - but have shared the source code in case someone can compile or wants to port this to a newer language without this issue)

Sharing in case this helps anyone else experiencing or scratching their heads trying to resolve the random glitches in there setup.

Started by SailorSat - Last post by buttersoft

Hmm, the files don't seem to be on her github, either. That seems odd, i hope everything is ok!

meanwhile, here you go. No roms, of course, but they are called smgp.zip and pdriftl.zip.

Files are too large to attach, but - https://limewire.com/d/EzLnB#KRURvmIM7A

Started by mxpxpxpx - Last post by Fursphere

XInput is like..  last resort with that board.   You really don't want to use it.  (and it kills LED support while active I believe).

Put it in keyboard mode, then if you really need Xinput for a particular game try https://gitlab.com/SchwingSK/Keyboard2Xinput

Started by SailorSat - Last post by YoBoys

Anybody share the needed files please. Links are dead.

Started by casm - Last post by Zebidee

Look here. Search by first part of tube number.

https://tubular.atomized.org/

https://crtdatabase.com/tubes

10   Main Forum / Ultimarc Ultimate IO Player 3 and 4 Wiring.on Yesterday at 10:38:06 am

Started by mxpxpxpx - Last post by mxpxpxpx

Hello, I have a ultimarc ultimate IO and I am having trouble getting player 3 and 4 to work. When I try to configure the joysticks and buttons 3&4 are unresponsive.  Player 1 and 2 work. I have it wired right on the 3 and 4 spots on the IO. The IO board is set in X-input mode not keyboard mode. I have wired ground with the daisy chain for the player 1 and 2 buttons and joysticks. Does ground need to be different for player 3 and 4? I am using Batocera and when I try to configure them nothing happens. They could be working and it is a Batocera issue, I reall have no way else to test them. What could be wrong? Thanks again for all the help!!
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