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Arcade Collecting => Miscellaneous Arcade Talk => Topic started by: spidermonkey on August 23, 2005, 12:02:53 am

Title: R.I.P. Dig Dug..
Post by: spidermonkey on August 23, 2005, 12:02:53 am
Get a load of this hacked up mess. What really erks me is that he started out with a fully working Dig Dug. ::) I don't know why I bother checking the "Arcade@Home" forums because I always seem to find something that irritates me whether its a rediculous post or pics of a buchered classic. I dunno,I guess its really none of my business as it's his cab and he's free to do whatever he wants with it but it still bugs me a little :-\.

http://www.arcadeathome.com/forums/viewthread.php?tid=49969
Title: Re: R.I.P. Dig Dug..
Post by: geomartin on August 23, 2005, 12:26:43 am
Thought I heard TAPS slowly playing...sooo sad...
Title: Re: R.I.P. Dig Dug..
Post by: Stingray on August 23, 2005, 10:21:55 am
That sucks. What a frickin' wreck he made of a beautiful and apparantly fully functional classic.

-S
Title: Re: R.I.P. Dig Dug..
Post by: AlanS17 on August 23, 2005, 10:26:26 am
It doesn't even look good. It barely even resembles an ardcade machine now. It's got a hole with shelves where the coin door used to be.  >:(
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 23, 2005, 10:33:49 am

I need to find this person and fufill my responsibility as BYOAC Chief Kicker.
Title: Re: R.I.P. Dig Dug..
Post by: RayB on August 23, 2005, 12:02:08 pm
Cup holders? Like you can't just put your drink on the nearest damn table?

UGH!
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 23, 2005, 12:04:10 pm

A redneck must put a cupholder on everything.
Title: Re: R.I.P. Dig Dug..
Post by: pointdablame on August 23, 2005, 12:18:59 pm
 :'( :-\ :-[ :'(
Title: Re: R.I.P. Dig Dug..
Post by: SuperGunGuru on August 23, 2005, 12:43:03 pm
I'm middle of the road when it comes to Mameing classic cabs. I think there are times when it's fine to do it, but in this case the thing was already complete. There's also a tasteful way to mame a cab and this sure isn't it. Oh well. I guess it really isn't any of my business and it it's cab, but if Mame gets more and more popular, how many times are we gonna see this happen? I know they made about 25,000 Tempests for example, but how many were junked by ops and others because the game was though to be unrepairable or too much of a headache. Granted I did just see 3 Tempest cabs sell locally on eBay, it just seems like some games that didn't have huge production runs (compared to say Pac-Man or Ms Pac) will become less and less common to find. I just hate to see Mame conversions that can't be undone later. It'd be cool if we had some idea of how many are left of certain cabs.
Title: Re: R.I.P. Dig Dug..
Post by: Effayy on August 23, 2005, 01:07:56 pm
I'm middle of the road when it comes to Mameing classic cabs. I think there are times when it's fine to do it, but in this case the thing was already complete. There's also a tasteful way to mame a cab and this sure isn't it. Oh well. I guess it really isn't any of my business and it it's cab, but if Mame gets more and more popular, how many times are we gonna see this happen? I know they made about 25,000 Tempests for example, but how many were junked by ops and others because the game was though to be unrepairable or too much of a headache. Granted I did just see 3 Tempest cabs sell locally on eBay, it just seems like some games that didn't have huge production runs (compared to say Pac-Man or Ms Pac) will become less and less common to find. I just hate to see Mame conversions that can't be undone later. It'd be cool if we had some idea of how many are left of certain cabs.

As the popularity of MAME increases, the problem will become more widespread, that's for sure.
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 23, 2005, 01:09:32 pm
You mean like the Video Arcade Preservation Society (http://www.vaps.org).
Title: Re: R.I.P. Dig Dug..
Post by: Effayy on August 23, 2005, 02:04:41 pm
You mean like the Video Arcade Preservation Society (http://www.vaps.org).

Well.... Sure.  But Honestly, would you rather be known as a VAP'er, or a PAC-Man? :)

- FA
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 23, 2005, 02:07:27 pm

Don't make me VAPe you.
Title: Re: R.I.P. Dig Dug..
Post by: Effayy on August 23, 2005, 02:30:18 pm

Don't make me VAPe you.

Careful who you say that to.  They may be PAC'ing heat.
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 23, 2005, 02:31:38 pm

I'm packing Blinky.
Title: Re: R.I.P. Dig Dug..
Post by: pointdablame on August 23, 2005, 02:52:11 pm

I'm packing Blinky.

Everyone knows that Clyde is the badass
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 23, 2005, 02:57:53 pm

Doesn't matter, this guy can't handle either one and Clyde charges more per hit.
Title: Re: R.I.P. Dig Dug..
Post by: dweebs0r on August 23, 2005, 03:03:34 pm
When I first started following this hobby, I couldn't care less about Mameing a classic cab.

Now I see that and it makes me sad to think how easily a homebrew cabinet could have been built to hold up that ugly control panel.

That looks like it would have been an easy restore as well.


-D
Title: Re: R.I.P. Dig Dug..
Post by: RayB on August 23, 2005, 03:07:51 pm
I can understand MAMEing a classic "shell", but damn, taking a whole complete WORKING cabinet, gutting it, cutting holes in it, etc, that's just dumb. I'd like to know how much he paid for the cab in the first place.
Title: Re: R.I.P. Dig Dug..
Post by: 88mph on August 23, 2005, 06:57:10 pm
Bleagh!  That's just wrong. 

When you start looking at it though, the whole arcade restoration thing becomes somewhat of a slipperly slope.  I'm in the process of restoring a Gauntlet upright.  I recently picked up a replacement marque on Ebay.  The question you have to ask yourself is this--had the marquee been sitting unused in a closet for years, or did the guy who sold it to me rip it off a complete and working Gauntlet in the process of making a MAME cab?  I'll never know if I saved a bit of arcade history or paid a guy to gut a fully working game. 

Ah well, as long as I'm putting them back together I'm happy. 

-88mph
Title: Re: R.I.P. Dig Dug..
Post by: GGKoul on August 23, 2005, 10:43:13 pm
Newbies....
Title: Re: R.I.P. Dig Dug..
Post by: 2600 on August 24, 2005, 08:01:09 am
Newbies....

But you have to say it like Seinfeld would say "Newman"
Title: Re: R.I.P. Dig Dug..
Post by: paigeoliver on August 24, 2005, 08:59:30 am
Bleagh!  That's just wrong. 

When you start looking at it though, the whole arcade restoration thing becomes somewhat of a slipperly slope.  I'm in the process of restoring a Gauntlet upright.  I recently picked up a replacement marque on Ebay.  The question you have to ask yourself is this--had the marquee been sitting unused in a closet for years, or did the guy who sold it to me rip it off a complete and working Gauntlet in the process of making a MAME cab?  I'll never know if I saved a bit of arcade history or paid a guy to gut a fully working game. 

Ah well, as long as I'm putting them back together I'm happy. 

-88mph

More often than not the part is ripped from a complete machine, or the seller bashed the cabinet in order to part the machine. Especially when it comes to control panels, wiring harnesses,  coin doors, and silk screened monitor glass. Boards and marquees were often left over from conversions, but those OTHER items all pretty much guarantee a machine was parted out to make those parts. Most of those parts you see on ebay are NOT coming from guys bashing classics to make mame cabinets, but instead are coming from guys who strip complete machines for parts, and then bash the cabinet and toss it in the dumpster.

 When you "restore" or deconvert a machine all you are really doing is moving parts from one machine to another, and paying $100+ in shipping costs in the process. Oh, and you are also ensuring there will be less and less dedicated classics in the future, as not all parts from the parted units will make it back into machines, many will be bought to by guys collecting spares, or guys who are collecting up the parts to make a machine, but who never actually make the machine, and some will be damaged or lost in the process.
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 24, 2005, 09:04:05 am

In that way it's no different than restoring anything old that can be parted out.  At least you're ensuring that ONE good instance remains.  That one being tossed in a dumpster will be tossed no matter what you do.
Title: Re: R.I.P. Dig Dug..
Post by: TheVengeance on August 24, 2005, 09:19:06 am

I need to find this person and fufill my responsibility as BYOAC Chief Kicker.

Come on guys, this isn't anything we haven't seen before, a hundred times over, on this forum.
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 24, 2005, 09:28:16 am
At least he HAS a MAME cabinet!
Title: Re: R.I.P. Dig Dug..
Post by: RayB on August 24, 2005, 10:42:43 am
I doubt he read the book. Probably saw something equally ugly online. Doesn't Saint's book also contain the "manifesto"? (I wouldnt know, I haven't read it).

What just makes my mind explode is CUTTING A HUGE HOLE IN THE FRONT TO MAKE SHELVING.
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 24, 2005, 10:45:46 am
I doubt he read the book.

I doubt he's read a book.
Title: Re: R.I.P. Dig Dug..
Post by: Grasshopper on August 24, 2005, 12:31:36 pm
Well there are two sides to this story.

Restoring a classic cab to its former glory can cost quite a lot of money and they're too big to store for posterity. So if you've got one you basically have four choices - restore it (expensive), MAME it (significantly less expensive), throw it out, or sell it to someone else.

If the fourth option is to be viable then I think people who complain about the MAMEing of classic cabs really need to start putting their money (and storage space) where their mouth is, and start buying these cabs.

Once word gets around that they're worth something then people will stop trashing or MAMEing them.
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 24, 2005, 12:47:54 pm

Again, always a question whenever you restore anything.  How much does it cost to restore a dead and trashed '69 Mustang?  More than you could sell it for?  How long can you keep the car yourself once you're done?  Why would you do it, if you can't sell it for a profit, or keep it forever?
Title: Re: R.I.P. Dig Dug..
Post by: Stingray on August 24, 2005, 02:18:54 pm


Restoring a classic cab to its former glory can cost quite a lot of money and they're too big to store for posterity. So if you've got one you basically have four choices - restore it (expensive), MAME it (significantly less expensive), throw it out, or sell it to someone else.

The way I read this, retoration wasn't needed. It was complete and judging from the pics it was in reasonably nice shape. He butchered it.


...people who complain about the MAMEing of classic cabs really need to start putting their money (and storage space) where their mouth is, and start buying these cabs.



I would suspect that just about everyone here who agree with me about this guy butchering a classic probably have indeed put their money where their collective mouths are. I own a couple of classics that will remain untouched. I'll bet that most of the others who fall on the "butchered" side of this discussion also own a classic or two. We're doing our part and would only like for others to think before they gut a working classic in order to bolt a on a frankenpanel and hang a bunch of cupholders all over it.

-S
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 24, 2005, 02:21:25 pm

Seriously, who needs all those cupholders when your PC has that nice motorized cupholder built in.
Title: Re: R.I.P. Dig Dug..
Post by: PetitMorte on August 24, 2005, 02:55:52 pm
I'm running into restoration angst in my current project.  I bought an ugly, cammoflage spraypainted Ikari Warriors conversion off Ebay.  I wanted the joysticks, and got the cab for cheap.  I figured that I'd just repaint the cab and save myself some trouble in making my MAME.  I talked it over with my wife, and sold her on that idea.

(http://i3.ebayimg.com/03/i/04/72/67/64_1_b.JPG)
(http://i21.ebayimg.com/01/i/04/6b/3c/42_1.JPG)

Once I got it home, I started in on the sides with a heat-gun.  The black/brown/green spraypaint seperated relatively cleanly from the origional artwork, and I was left looking at reasonably clean Burgertime side-art. 

After I drilled out the rivets holding the plexi on the control panel, and peeled off the black vinyl, there was a nice looking Burgertime CP overlay with a bunch of holes drilled into it.

So I start thinking... Do I want to restore the thing?  With a little paint, and some time, and TLC, I could have a restored Burgertime.

I even thought about MAMEing it then and just putting on 4-way/one-button/ vertical games.

So I showed it to my wife, who gave me a choice.  Restore it to its former glory, and then sell it, or proceed with the planned conversion and be allowed to bring it into the house.

Lesson Learned:  If you don't intend to restore the origional artwork, just get a chemical stripper and save yourself a lot of work and angst.
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 24, 2005, 02:57:47 pm

Or, you could put it in the house when she's not there, and tell her if she wants it gone, she can move it.
Title: Re: R.I.P. Dig Dug..
Post by: 88mph on August 24, 2005, 03:19:17 pm
Bleagh!  That's just wrong. 

When you start looking at it though, the whole arcade restoration thing becomes somewhat of a slipperly slope.  I'm in the process of restoring a Gauntlet upright.  I recently picked up a replacement marque on Ebay.  The question you have to ask yourself is this--had the marquee been sitting unused in a closet for years, or did the guy who sold it to me rip it off a complete and working Gauntlet in the process of making a MAME cab?  I'll never know if I saved a bit of arcade history or paid a guy to gut a fully working game. 

Ah well, as long as I'm putting them back together I'm happy. 

-88mph

More often than not the part is ripped from a complete machine, or the seller bashed the cabinet in order to part the machine. Especially when it comes to control panels, wiring harnesses,  coin doors, and silk screened monitor glass. Boards and marquees were often left over from conversions, but those OTHER items all pretty much guarantee a machine was parted out to make those parts. Most of those parts you see on ebay are NOT coming from guys bashing classics to make mame cabinets, but instead are coming from guys who strip complete machines for parts, and then bash the cabinet and toss it in the dumpster.

 When you "restore" or deconvert a machine all you are really doing is moving parts from one machine to another, and paying $100+ in shipping costs in the process. Oh, and you are also ensuring there will be less and less dedicated classics in the future, as not all parts from the parted units will make it back into machines, many will be bought to by guys collecting spares, or guys who are collecting up the parts to make a machine, but who never actually make the machine, and some will be damaged or lost in the process.

Well, you're making quite a few assumptions there, namely that all parts used to restore arcade games come from complete original machines that are parted out solely for the sake of selling the parts.  As you well know, there are a lot of people out there making reproduction art, and some of it is of very high quality.  If you use these parts/artwork in a reproduction, no machines are being sacrificed in the process. 

I don't quite understand your logic though.  You're saying that 'restoring' a game is moving parts from one machine to another, and that I am somehow ensureing there will be less dedicated classics in the future.   So if someone parts out an incomplete machine, sells me a part that I need to complete mine, and does so to a few more people, you can emerge from the process with more 'complete' machines than you started with. 

There is much more to 'restoring' an arcade machine than moving parts around.  I for one have fabricated my own metal, plastic and wooden parts for restorations.  I have built new wiring harnesses, repainted machines, added new cabinet hardware, etc..  Anyway, I find it dismissive to categorize all arcade restoration work as just moving parts around.  There is a lot more to it than that, especially for people serious about the hobby.

-88mph

Title: Re: R.I.P. Dig Dug..
Post by: Stingray on August 24, 2005, 03:46:03 pm
88MPH- I agree with your perception of how cab restoration works a bit more than I agree with Paige's although he does make some valid points as well. But seriously, if I have for example, a converted Burgertime and I buy everything I need from one guy who parted out a working Burgertime and restore mine, then I have a complete Burgertime and the guy I bought my parts from has an incomplete Burgertime. If just one more person buys some parts from the same guy and restores another Birgertime, then we now have two where there was previously only one. I know that there are those who buy parts & hoard them, but if only one person who buys parts from this fictious Burger-butcher actually restores a Burgertime, then no machines were lost.

-S
Title: Re: R.I.P. Dig Dug..
Post by: Bones on August 24, 2005, 05:53:43 pm
At any particular time there are maybe 1 or 2 classic cabs (at most) on Ebay available Australia wide.

To see some half-wit butcher something as classic as this makes me violent because I have such little chance of actually being able to obtain one.  >:(
Title: Re: R.I.P. Dig Dug..
Post by: SuperGunGuru on August 24, 2005, 06:54:19 pm

So I start thinking... Do I want to restore the thing?
Title: Re: R.I.P. Dig Dug..
Post by: RayB on August 24, 2005, 11:40:26 pm
I have to ask, why do you need the wife's permission? Does she ask you for permission before buying a new pair of footwear every week?

heh
 :D
Title: Re: R.I.P. Dig Dug..
Post by: Kremmit on August 25, 2005, 03:12:54 am
Here's one that's even more painful:
Mortal Kombat coctail. (http://cgi.ebay.com/MORTAL-KOMBAT-COCKTAIL-ARCADE-GAME-AWESOME-GAME_W0QQitemZ6200295802QQcategoryZ13716QQssPageNameZWDVWQQrdZ1QQcmdZViewItem)
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 25, 2005, 08:57:50 am
OW.  Was that a Joust?
Title: Re: R.I.P. Dig Dug..
Post by: Stingray on August 25, 2005, 11:01:59 am
Yes it was. Not only a Joust, but Joust cocktail. IMO the best looking cocktail machine ever produced, and as a bonus, it houses the best of Williams classic efforts. Now it's Mortal Kombat. Mortal ---auto-censored--- combat. :(

-S
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 25, 2005, 12:23:34 pm

That last part is the real kick in the nuts... that it is a Mortal Kombat.
Title: Re: R.I.P. Dig Dug..
Post by: CheffoJeffo on August 25, 2005, 12:32:18 pm
Here's one that's even more painful:
Mortal Kombat coctail. (http://cgi.ebay.com/MORTAL-KOMBAT-COCKTAIL-ARCADE-GAME-AWESOME-GAME_W0QQitemZ6200295802QQcategoryZ13716QQssPageNameZWDVWQQrdZ1QQcmdZViewItem)

Oh the horror ... I would love a Joust cocktail ...

At least he didn't cut a hole for a shelf in the front!

Cheers.
Title: Re: R.I.P. Dig Dug..
Post by: AlanS17 on August 25, 2005, 01:08:42 pm
Here's one that's even more painful:
Mortal Kombat coctail. (http://cgi.ebay.com/MORTAL-KOMBAT-COCKTAIL-ARCADE-GAME-AWESOME-GAME_W0QQitemZ6200295802QQcategoryZ13716QQssPageNameZWDVWQQrdZ1QQcmdZViewItem)
That one has been posted before. I have the feeling it was a SF game before it became an MK so it would have been converted more than once. Look at the button configuration. It's definitely not for MK.

I still think the original post is worse, though.
Title: Re: R.I.P. Dig Dug..
Post by: RayB on August 25, 2005, 03:19:07 pm
I can totally understand the rationale behind an operator taking a machine that is making no money, wasting warehouse space, and then converting it over to the latest hyped up quarter-muncher...

Title: Re: R.I.P. Dig Dug..
Post by: Stingray on August 25, 2005, 03:27:53 pm
Maybe it made logical sense at the time, but it still makes baby jesus cry.

-S
Title: Re: R.I.P. Dig Dug..
Post by: tbombaci on August 25, 2005, 06:37:21 pm
I have to ask, why do you need the wife's permission? Does she ask you for permission before buying a new pair of footwear every week?

heh
 :D

Thats always bothered the hell out of me as well. I certainly would consult with my wife as she consults with me about a purchase or whatever. I would not expect her to ask for permission to buy/do something and I certainly would not ask for hers. I am not her keeper and she is not mine.

-Tom
Title: Re: R.I.P. Dig Dug..
Post by: CheffoJeffo on August 25, 2005, 06:57:52 pm
Thats always bothered the hell out of me as well. I certainly would consult with my wife as she consults with me about a purchase or whatever. I would not expect her to ask for permission to buy/do something and I certainly would not ask for hers. I am not her keeper and she is not mine.

I agree with this one whole heartedly -- my wife may be an absolute tyrant when it comes to the appearance of the house, but is completely supportive of my "hobbsession"(as long as it stays in the basement), even though she doesn't share the passion.

She actually suggested that I take MORE money to the auction this weekend ...

Now THAT is what a marriage is about.

Cheers.
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on August 25, 2005, 08:23:15 pm

My wife looked the other way when I put a 50" projection monitor, with VF2 artwork, in her study.
Title: Re: R.I.P. Dig Dug..
Post by: Kremmit on August 26, 2005, 02:44:56 am
I have so got you guys beat. 

In addition to the 6 uprights and 2 cockpits I already had in the gameroom, my wife has allowed ( and yes, Tom, when you're eating up her garage, it's allowed  ;D ) me to put 50 games in my gameroom, the garage, and 6 of them seem to have spilled over onto the patio.

And there's still 4 left to be delivered..
Title: Re: R.I.P. Dig Dug..
Post by: CheffoJeffo on August 26, 2005, 07:41:56 am
In addition to the 6 uprights and 2 cockpits I already had in the gameroom, my wife has allowed ( and yes, Tom, when you're eating up her garage, it's allowed  ;D ) me to put 50 games in my gameroom, the garage, and 6 of them seem to have spilled over onto the patio.

I can beat that .... I talked to my wife and she'll allow you to put 100 games in my gameroom !

 ;D

Cheers
Title: Re: R.I.P. Dig Dug..
Post by: the3eyedblindman on August 27, 2005, 04:43:22 pm
He doesnt even state much about the cabinet...he could have thrown a tv and a sega genesis in there with the mortal kombat cartridge...thats sad... About the dig dug....
Before I found mame or build your own arcade controls, I was looking to buy an arcade cabinet for my basement, I now have a home built mame cabinet, but Im still more interested in dedicated cabinets that just run the 1 game. What he did was just ugly....look at the control panell....the only way I could justify that is if he took off the original control panel and made a replica, and adding a few buttons if he wanted, the he should have ADDED a computer, not gotten rid of the dig dug parts, have some kind of a multi system, I dont want to talk about this anymore...its just ridiculous, peace.
Title: Re: R.I.P. Dig Dug..
Post by: psik0tik on September 01, 2005, 11:25:56 pm
People should really just build the cabinet from scratch if they want a mame machine instead of trashing the classics like that. Even if the guts were burnt up its still the original casing and Im sure you can find guts out of a trashed one to make another original. And then again people say "well I dont have garage space or tools. If it meant saving a classic Id loan the tools and space if they were local.
Title: Re: R.I.P. Dig Dug..
Post by: Nipedley on September 03, 2005, 05:56:28 am
My cabinet (avatar) took a similar hit, though it wasnt to mame but rather a different arcade game... Prisoners of war to be exact, I dont know who the operator was, but he converted a fully working megatech (with 2 monitors - 2) to a prisoners of war, with the wrong video harness so the picture was crapped, and also ripped out the top monitor (as jamma didnt need it) and left a big ugly hole in the top with wires poking out.
I wish I could meet the guy, just to know what the **** he was thinking =).
I'm only 15, but I'm totally against mameing classic cabs (less so if its reversable), so I was set on restoring my megatech (1990-ish) back to full and it is, apart from the monitor which im repairing now (and about 1000 connector blocks I had to use to wire the thing back to the original way - its a dedicated cabinet, no jamma). Oh, on that subject, does anyone have any better suggestions other than using connector blocks? They do look a bit ugly when you get in there.

P.S. A couple of the parts I used to restore it, like the top monitor, came from a MAMED (non-reversable) megatech machine... Ouch that hurts.
Title: Re: R.I.P. Dig Dug..
Post by: muttonchop on September 09, 2005, 10:32:41 pm
i almost mamed a working MK cab.   But thats MK, so i think i would have done everyone a favor.
Title: Re: R.I.P. Dig Dug..
Post by: SirPeale on September 09, 2005, 11:21:10 pm
i almost mamed a working MK cab.   But thats MK, so i think i would have done everyone a favor.

If it was Mortal Kombat 1, dedicated, then you would have had a bunch of people riding your butt.  It's an uncommon cab.

If it was a Dynamo conversion...Mame away.
Title: Re: R.I.P. Dig Dug..
Post by: JCL on September 10, 2005, 12:11:04 am
Man that Mortal Kombat must be a rare game since it is obvious no one ever liked it!  ;D

That might be an interesting topic.
Title: Re: R.I.P. Dig Dug..
Post by: the3eyedblindman on September 10, 2005, 01:52:25 am
Where does this hatred of Mortal Kombat come from? I remember it being very popular.??
Title: Re: R.I.P. Dig Dug..
Post by: pointdablame on September 10, 2005, 12:39:56 pm
Where does this hatred of Mortal Kombat come from? I remember it being very popular.??

seems like muttonchop is the only one who didn't like MK.

he probably hates bacon too... and America  :P
Title: Re: R.I.P. Dig Dug..
Post by: Stingray on September 12, 2005, 10:46:49 am
I didn't like Mortal Kombat either, but I do respect it's status as a classic.

-S
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on September 12, 2005, 10:52:13 am

I can't stand MK, never could, and see it as the gateway between classic cabs and modern trash.

It was the end of Centipede and the beginning of the age of the shock value 2d fighter.  He look, you can rip his head off and stick your finger in it!

Title: Re: R.I.P. Dig Dug..
Post by: CheffoJeffo on September 12, 2005, 11:20:36 am
I can't stand MK, never could, and see it as the gateway between classic cabs and modern trash.

It was the end of Centipede and the beginning of the age of the shock value 2d fighter.  He look, you can rip his head off and stick your finger in it!

Eloquent and accurate !

Cheers.

PS -- also didn't like it because I can't play worth a #$!%
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on September 12, 2005, 11:47:43 am

I used to play it a lot on SNES.  Not because I liked it, but because my little brother loved it and I had to be better than he was.  Also, we couldn't afford any more games, and the other game we had was Super Star Wars, which was even worse.
Title: Re: R.I.P. Dig Dug..
Post by: RayB on September 12, 2005, 02:26:58 pm

I used to play it a lot on SNES.
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on September 12, 2005, 02:29:52 pm
It had amazing sound and graphics for its time though. Too bad the gameplay was weak.

Yet another gateway precedential reason to wish it had never existed.
Title: Re: R.I.P. Dig Dug..
Post by: SuperGunGuru on September 12, 2005, 07:24:08 pm
Not a lot of love for MK I see. I played it in the arcade when I was growing up. It seems like a lot of people feel that MK and/or JAMMA is the dividing line between what's classic and what isn't. I like MK2 better than MK (love my dedicated MK2) overall. Only 3 cabs that I own are JAMMA, the rest are all classics. It's funny though; a buddy of mine tried out my Crystal Castles and he didn't like it because it represented a change in the style of games to him, kinda like how JAMMA and MK do for others. Anyway, I hate to see any dedicated cab get a bad MAME job. "Classic" games are in the eye of the beholder.
Title: Re: R.I.P. Dig Dug..
Post by: CheffoJeffo on September 12, 2005, 07:48:20 pm
Not a lot of love for MK I see. I played it in the arcade when I was growing up. It seems like a lot of people feel that MK and/or JAMMA is the dividing line between what's classic and what isn't. I like MK2 better than MK (love my dedicated MK2) overall. Only 3 cabs that I own are JAMMA, the rest are all classics. It's funny though; a buddy of mine tried out my Crystal Castles and he didn't like it because it represented a change in the style of games to him, kinda like how JAMMA and MK do for others. Anyway, I hate to see any dedicated cab get a bad MAME job. "Classic" games are in the eye of the beholder.

The popularity of MK led to a fundamental shift in focus for coinop games. We ended up with far too many 2D fighter clones (all IMPO, of course).

Having said that, I suspect that there are those who view what I term "clones" as a distinct evolution of games (and I bet they look at Galaxian and Galaga and call them clones  >:() And they're propbably not wrong ... except for that Galaxian / Galaga thing ...

There are loads of good JAMMA games, despite the popularity of "Mortal Street Fighter X Super Gamma vs SuperSomebodies".

I think one of the reasons that I love my MVS is that there are loads of great-playing games (and just as many 2D fighter clones).

I am thankful that other people see "classics" differently than I do ... helps keeps prices down.

Cheers.
Title: Re: R.I.P. Dig Dug..
Post by: muttonchop on September 13, 2005, 05:48:12 pm
it was mk3 i think.  it was in pretty messed looking if i remeber. 


i used to LOVE MK.  But now i try to play it and wonder what i was thinking.  Its.....trashy, in a way.  i dont know.
Title: Re: R.I.P. Dig Dug..
Post by: RayB on September 13, 2005, 09:47:57 pm
i used to LOVE MK.
Title: Re: R.I.P. Dig Dug..
Post by: DaveMMR on September 15, 2005, 08:08:30 am

The popularity of MK led to a fundamental shift in focus for coinop games. We ended up with far too many 2D fighter clones (all IMPO, of course).


Actually, you can blame Street Fighter II for that fundamental shift.  Mortal Kombat might not exist if SFII didn't become such a hit.
Title: Re: R.I.P. Dig Dug..
Post by: ChadTower on September 15, 2005, 10:00:53 am

But SFII was a decent game, rather than a half playable crapfest of gore.  I have no problems with GOOD games shifting the paradigm.  I do have a problem with over the top crapfests that succeed purely on shock value, and MK was the game that created the shift for shock value games over gameplay.
Title: Re: R.I.P. Dig Dug..
Post by: the3eyedblindman on September 15, 2005, 06:26:45 pm
I think Street Fighter 2 is funner and cartoonier than mortal kombat, mortal kombat is kind of serious. Its like playing NBA Jam and then NBA LIVE for playstation in my opinion. All in all, both were good games, it just depends more what your into.
Title: Re: R.I.P. Dig Dug..
Post by: MaximRecoil on September 17, 2005, 05:26:33 am
I loved and hated MK the first time I played it. The sound, graphics and overall visuals were amazing; and Scorpion's spear move and everyone's big uppercuts, and the way the ground shook when someone landed...it was and still is great. The gameplay annoyed me not necessarily because it was bad; but because it wasn't Street Fighter II. Now other games, like the SNK fighters and "Fighter's History" have gameplay that is not only not SFII, but is just plain bad IMO.

MK has good gameplay, it just takes some getting used to if you are an SFII player. The moves work the way they are supposed to, the physics are fluid and predictable, the hit detection is good and everything looks good overall. It is a very slick and polished game that can be taken to high levels of skill. The game is fun and games with poor gameplay are never fun; ever.

Try Pit Fighter. I played that game exactly once in the arcade and was thoroughly disgusted. This was the game that, at that very moment, cemented in my mind that graphics weren't everything. The way some of you are talking; you would think that if Pit Fighter had had the same "gore" as MK did a few years later, it would have been just as successful. Pit Fighter didn't stand a snowball's chance in hell, because unlike MK, it truly did have awful gameplay.

A fairly objective method of determining whether a game has good gameplay or not; is whether or not people can get really good at it; good enough so that they can consistently beat lesser players. No one can get good at Pit Fighter. It is a button mashing affair with horrible hit detection. You can't master a random mess like that.