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1   Main Forum / Re: "Wobbly" trackball?on Yesterday at 06:21:21 pm

Started by CmdandCtrl - Last post by CmdandCtrl

I opened it up and the rollers were nice and clean, the bearings spun freely and smoothly. 

Here is what I discovered: it vibrates when you are rolling in a direction where two rollers come together in a "v".   So, it seems like there is clearance between the ball and top of the housing that allows the ball to rise up on rollers when you are pushing the ball towards the "v".    Here is a little video that I created that shows what I mean: 

https://imgur.com/a/e4hbyHT

I didn't really see any way I could affect the spacing between the top of the ball and the housing so I'm not sure if there is anything that could be done to resolve this.   Thoughts?

2   Merit/JVL Touchscreen / Global Touch HD on Yesterday at 11:11:48 am

Started by leapinlew - Last post by leapinlew

Bought a machine that I plan on running Global Touch Maxx on and it's already got a PC in it running something called Global Touch HD and doing some internet searches, it looks like it's referred to as GT2001. It seems like a pretty generic knockoff of Megatouch. Some of the games are cool. This doesn't seem like it was emulated. Anyone know any more about this game?

The plan for the cabinet is to clean it up, use the existing monitor if possible, otherwise install a updated LCD monitor and run some sort of front end to switch between MidWay TouchMaster and Megatouch Maxx.

Started by roostaar - Last post by pbj

Started by RandyT - Last post by ZTylerDurden717

Hey guys, i am new to all of this and made me a 4 LED Setup with my 58 Inch TV. It is to big, i have to stand behind the Couch and point to the TV. sitting on the couch, i am way to near. So i ordered a Fisheye-Lens and hope this will fix the problem with the distance.

BUT i have antother problem. When I calibrate the gun with 4 LEDs, the Wiimote has to be rotated a little bit to make all 4 Points inside the zones.
I made pictures and put my phone on the wiimote so you can see how angled i have to turn the wiimote to make it horizontal.

The slight rotation is fine. As long as the software signals that it's correctly positioned, proceed with the calibration process. 

Keep in mind though, fish eye lens is not programmed yet for definitive line-of-sight tracking. If you plan on using a crosshair (ie Teknoparrot games) on-screen, it'll be fine. Otherwise, don't depend on it.

Use a "Wide" angle lens instead. They usually come in the same pack as the fish eye lens.  Hopefully a wide lens will let you game on the couch while maintaining good tracking.

Started by bbegin - Last post by kevvywilch

Hi,

I've got this set up and working, but the screen is rotated.  How do I rotate is back please?

Started by roostaar - Last post by PL1

A few years ago I stumbled across a post (not sure where) of a guy who was making his own control panels for specific arcade games with unusual control setups. They were absolutley stunning! Hand crafted in ply, with T-molding and vinyl arwork and the correct button layouts etc etc.
Not sure who you're referring to, but for inspiration check out the Control Panel Database thread.
https://forum.arcadecontrols.com/index.php/topic,59359.0.html

There's also a thread here about swappable panels.
https://forum.arcadecontrols.com/index.php/topic,163509.0.html

Telengard has done some full swappable panels, but changed to a modular setup with server rack rails and metal server rack panels.
https://forum.arcadecontrols.com/index.php/topic,163509.msg1725170.html#msg1725170
https://forum.arcadecontrols.com/index.php/topic,163509.msg1728457.html#msg1728457

Paul Olson built an impressive collection of modular panels.
https://forum.arcadecontrols.com/index.php/topic,68892.msg1208140.html#msg1208140

GeoMan did a series of standalone controllers in project boxes.
https://forum.arcadecontrols.com/index.php?action=profile;u=18735

I am in the market to make a few of my own and was hoping to find inspiration from the community.

The controls panels are to be 2P, made of wood, have artwork, contain an IPAC2 or similar and be connected to MAME/MiSTer setups vis USB.

My initial list is;

Karate Champ (4x Joystick controls)
Ikari Warriors (2x Rotary sticks and buttons)
Golden Tee Golf (Trackball and buttons)
Karate Champ is a good choice.
- The original cab had 4-way sticks, but it should work well with 8-way sticks which would allow you to play some other dual stick games.  I don't remember any problems like getting stuck on a ladder in dkong if you accidently hit a diagonal in kchamp.
https://wiki.arcadecontrols.com/index.php/Joysticks#Games_with_Dual_Joysticks
- You may want to include the kick/punch instruction grid from the bezel into the panel artwork.
- For the six Taito Aim-n-Fire games like Sheriff, you can map the left stick for movement and the right stick for aim and map all four directions to fire in MAME. (this makes it work like Robotron)
https://forum.arcadecontrols.com/index.php/topic,163248.msg1719330.html#msg1719330

Ikari Warriors is also a good choice as long as you use mechanical (not optical) rotary sticks and the right MAME settings.
- Use 3 player buttons if you want to play Ikari III, otherwise, you will only need 2.
https://wiki.arcadecontrols.com/index.php/Joysticks#Mechanical_Rotary_Joystick_Games_.28LS-30.2C_Happ_Mechanical_Rotary_Sticks.29
- Be sure to adjust the MAME settings like this so you get 1 click = 1 step.
https://wiki.arcadecontrols.com/index.php/Joysticks#MAME_Settings_for_Mechanical_Rotary_Joysticks
- There are several stick, encoder and handle options with pros and cons for each -- Ultimarc, GRS, roll your own.  Make sure you get or make the right combination for your preferences.

You might also want to consider either a dual triggerstick (Battlezone) or quad triggerstick (2-player Sarge) setup.

Another popular layout is 5 button Asteroids/Gravitar.  Leaf switches recommended.

There's also the Star Wars yoke and other analog joystick/positional gun games.
https://wiki.arcadecontrols.com/index.php/Joysticks#Analog_Joysticks

You may want to work through the design process in the FAQ, especially the games list, controls, and encoders sections. (2, 4, and 7)
https://wiki.arcadecontrols.com/index.php/FAQ#What_type_of_build_meets_my_needs.3F

One way to avoid a specialized panel for Defender and Stargate is to use this "defenderlr" LUA script.
- The script allows you to use an 8-way stick in place of the Up/Down stick, Reverse button, and Thrust button.
https://github.com/AaronBPaden/defenderlr


Scott

7   Everything Else / Gauntlet Legends - 100%?on Yesterday at 01:01:47 am

Started by pbj - Last post by pbj

My goals are simple this year.  Some demon sent me an N64 flash cart, so I had to go buy a damn N64 again.  Turned out it was the only Nintendo console I didn’t currently own besides Switch 2 and Virtual Boy and nobody wants that garbage anyway. 

I bought one back in the 90s solely for Gauntlet Legends and despite being ugly looking and too dark, I think it’s the best version of it.  But I never actually beat it.  By the time I could afford a PC that could run it, I already had Diablo 3 and this was way too primitive.  And despite all those guys here selling junk computers they stole from work claiming otherwise, nobody was running this game 100% in MAME until relatively recently.  Then it turned out the arcade game was a tedious quarter pumper.

The main problem with the console versions is your health.  It doesn’t steadily drain but once you get low you’re stuck playing levels over and over to slowly regain it.  The N64 version does let you sell items, which helps, but health is too expensive.

This is also meant to be a multiplayer game and tilts very heavily towards that.  I couldn’t get many people to play it with me back then and the ones that occasionally indulged me are dead now.  Such is life.

So, given “external factors” I’ve mentally regressed into mindless entertainment as a relief valve, so it is time to revisit this game.

The controllers were taken apart, cleaned, and the blown out analog sticks replaced with modern Hall effect joysticks.  10/10 mod, would recommend.

Then as I started playing the game, I realized it was very easy to hide in a corner and hold down the fire button and just let your character do all the work.  Then I realized I could just jam in a toothpick and walk away.



I’ve noticed the generators stop spawning after around 1,000 enemies.  You can go up and whack it, downgrade the enemies a notch, and reset the counter.  Eventually you destroy the generator.

So, as a test, I bled the first level dry.  Every five minutes or so, I’d check in on it.  Whack the generator, or move onto the next one. 


Image isn’t great, but that’s a 9.  Over 9,000 enemies killed in the very first level.  That was enough XP to jump up to level 24.  Level 25 comes quickly and then you get your animal companion that shoots alongside you and makes all this even easier.



Anyway, let it crank today and checked in on it every now and then, got to level 50.  Now I’m actually playing it.  Despite all that leveling, the first world enemies still take just as many hits to kill.  The later realms seem like a cake walk thus far.  The first two bosses were slaughtered easily.

2026 - I’m beating this damn game.

 :cheers:

Started by argonlefou - Last post by dgrace

Hi Argon, I just tested v17.1 and for some reason my p1 Alien gun is not being recognized in the GUI (the device drag down). Only my p2 gun is recognized. Same with version 17.0. However, both my p1 and p2 alien mounted analog guns are being recognized in v16.4 GUI and before. So I assume there is some kind of bug in the latest version, or maybe i'm doing something wrong. Thanks in advance.
Update: It’s not a p1 vs p2 issue. It appears the GUI will only recognize one alien gun at a time. When both are plugged in, only one is recognized in the device drop down list.
Hi

Indeed, I was asked to make some changes on how guns ID are saved in the config file.
People tested a lot of guns to assure me  that it would have no impact.

But they didn't test with aliens gun and murphy's law did the rest.
See here : https://github.com/argonlefou/DemulShooter/issues/352

I think I'll need to rollback to the older way...
I'm aware of the issue, I just need to think a alittle before adressing it

v17.2 resolved the issue. Thanks Argon!

9   Project Announcements / Re: Making SEGA Genesis cartridgeson Yesterday at 12:28:01 am

Started by pbj - Last post by pbj

$140 on Amazon.  I should have bought one a decade ago.  I did learn a lesson about cleaning out the spring trap regularly.  However, you can just hold the spring over a trashcan with forceps and hold a cigarette lighter flame on it and that clogged solder will just melt right out.  (The other shop vac rig I’d have to throw into a fire pit occasionally)



The soldering iron side of it comes with a chisel tip and I learned another valuable lesson today… do sweep soldering on SMD chips with a chisel tip.  It was a total disaster with my other iron and a fine tip. 



You are looking at the absolute edge of my soldering abilities and eyesight.  The rest of these components are through hole and should be easy.

The things I do for Malenko.   :embarassed:

Started by saint - Last post by pbj

SMD
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