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Author Topic: OmegaMAME Overlay - COP Critique Needed  (Read 2630 times)

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Necro

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OmegaMAME Overlay - COP Critique Needed
« on: April 04, 2011, 09:49:26 pm »
OK so, after finally getting over my shame at not working on my cab for...well..months...and months... (I think over a year) due to a hard drive failure I decided screw it, located a copy of AI again and am finishing the damn thing - considering ALL I need is a COP overlay...it's kind of a sad state.

Anyway - here's my current design:


Here's the original cab's COP:


And here's something I saw on here that I used for a bit of inspiration:


Few things - first, the layout is a bit fixed at this point as this is the first CP and the 'fighter/stock' cp.  I've demo'd it on hardboard and like how it plays as a 'general' setup.  I'm also trying to determine if I should put a spinner (I have an Oscar and a Arkanoid spinner, both JUST fit into the middle of the CP).  I may mock it up to demo it first, but I'm not sure it wouldn't be too cramped - and hard to hit buttons for P1.  Either way, the damn cab is getting done over the next month or two and then I can make a second CP with spinners and another with whatever else if I don't include it so...not 'critical' to have one.  Just kind of a 'Would it work'.

One thing also - the buttons on the right and joystick on the left are as far as they can go in those directions before hitting the clamps to hold down the CP to the cab. So...that's why it looks a bit off.  I can't actually fit anything into those spaces and about 1/4" will be removed from both sides when I get the CP printed (same with the top/bottom).  And the white are where holes will be, light gray/transparent is where transparent buttons will cover.  The 1 & 2 player buttons will be light up OmegaRace buttons from the stock panel.

So...fire away.  All input being looked for :)
« Last Edit: April 04, 2011, 09:56:43 pm by Necro »

drventure

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Re: OmegaMAME Overlay - COP Critique Needed
« Reply #1 on: April 04, 2011, 11:45:29 pm »
Nice.

I think I'd probably leave a little gap between the line junctions like in the 3'rd cp, but otherwise, I think it looks great.

Necro

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Re: OmegaMAME Overlay - COP Critique Needed
« Reply #2 on: April 05, 2011, 12:22:50 pm »
Thanks!  And the spacing is definitely something I plan on adding in - it just takes a bit of time and until I have the art semi-final, I didn't want to waste the time doing/redoing it.  I'm going to mimic the spacing in the other two panels I linked/inserted images of. 

Woodshop Flunky

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Re: OmegaMAME Overlay - COP Critique Needed
« Reply #3 on: April 05, 2011, 03:48:39 pm »
I think it looks really nice.  The one or two player selection seem a little difficult to make out, though... just an idea.
« Last Edit: April 05, 2011, 04:04:38 pm by Woodshop Flunky »

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Necro

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Re: OmegaMAME Overlay - COP Critique Needed
« Reply #4 on: April 06, 2011, 08:59:12 am »
The 1/2 player thing was a last minute thing as I wanted to see if I could integrate it into the yellow bar to save space.  I may change it once I print it out on my printer to see how ti looks 'live'. 

push2reject

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Re: OmegaMAME Overlay - COP Critique Needed
« Reply #5 on: April 06, 2011, 10:30:01 am »
I like this.  It has sort of a LCARS feel that I really dig.  I always liked the Omega Race side and control panel art.  Nice...  I might steal this.
On the other side of the screen, it all looks so easy.  -Kevin Flynn

Necro

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Re: OmegaMAME Overlay - COP Critique Needed
« Reply #6 on: April 06, 2011, 01:18:23 pm »
So...here's something.  The buttons across the top  of the fighter layout are going to be red and the ones across the bottom yellow.  Thoughts on how the colors work with that?  (They are translucent buttons and will eventually be lit).

Debating making the top purple line/semicircle red.

Necro

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Re: OmegaMAME Overlay - COP Critique Needed
« Reply #7 on: April 07, 2011, 03:05:55 pm »
Minor updates - realized the volcano buttons had to be a bit further down the panel to fit against the bezel retainer clip correctly.  Also, recolored the top button loop red, and added in colored buttons to the pic just for 'demo purposes'.  The final design I get printed will only have the circular 'drill here' marks on it in white so if things are SLIGHTLY misaligned it won't matter.  


Necro

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Re: OmegaMAME Overlay - COP Critique Needed
« Reply #8 on: April 07, 2011, 03:12:41 pm »
WF - I just saw your edits.  I may do that...I kind of like how it looks.  It diverges a bit from the original cab design though.  BUT, I have another idea I might do instead.

Necro

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Re: OmegaMAME Overlay - COP Critique Needed
« Reply #9 on: April 11, 2011, 11:03:27 pm »
.
« Last Edit: April 11, 2011, 11:05:38 pm by Necro »