I figured I'd post this hear, it's something I uncovered after thinking with my new Xbox 360 and Pinball Hall Of Fame The Williams Collection. I started messing around and tried a few other games.
I use my 360 on a 4:3 Dell P1110 monitor with a Sony Trinitron tube. Obviously I do this with the VGA cable. I’ve uncovered an odd issue affecting many games when it comes to rendering games at high resolution at 4:3. This doesn’t seem to affect all games so I’m not sure if it’s an SDK side issue or dev issue or what.
The Xbox 360 has three 4:3 capable resolutions: 640x480, 1024x768 and 1280x1024. At 640x480 everything behaves fine. You basically get normal function as you would using any low def cables.
1024x768 and 1280x1024 are the problems. They can be set to wide screen (For wide screen monitors) or normal (full frame monitors). These resolutions with the setting to ‘normal’ and used on a 4:3 monitor is when it breaks on some games. The issue is the games run letter boxed, with a 16:9 image framed with letter boxes, but the image in that 16:9 frame is a 4:3 image that has been squashed to fit it. Basically everything looks ‘fat’. Oddly enough this only seems to affect 3D rendered elements. All 2D sprites for menus and text remain at their correct aspect ratio where as the 3D aspect ratio is more or less murdered.
I’ve noticed that the games that do this are ones that switch to full frame viewing for SD resolutions, 480i and 480p stuff. This does not seem to happen on games that use letter boxes at all resolutions.
I’ve tested and seen this problem on Outrun Online Arcade and Pinball Hall Of Fame The Williams Collection.
A game that doesn’t use full frame at all even at SD resolutions would be Ace Combat 6 and it functions normally at all resolutions.
Like I said, this is clearly a software problem and nothing the end user can fix (Other than switching to wide screen monitors) I think it’s likely rarely seen in beta testing because a 4:3 monitor on VGA is probably the only scenario one would have high resolution full frame options being used. So it’s an uncommon scenario. Any other 4:3 display is standard definition 480p at the most.
I’d hope though that maybe some people can take notice, devs in particular and maybe there will be some patches so I can play these games on 4:3 monitors or 4:3 data projectors without being forced to use 680x480 to keep everything from getting squashed in many games.