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what is up with light guns?

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Francis2009:
Lightguns with wingun work fine in mame32  but they dont work in MAME.
 Also for the second gun, you must load the game with the mouse plugged, then unplug the mouse and plug the lightgun, I dont know why. If you dont do this the second pushbuttons dont register

severdhed:
i was just about to place an order for two of the wireless RF Topguns, to use with my mame cabinet (19" LCD) as well as my playstation 2 on my DLP projector.  however upon talking with their tech support department, i discovered that they will not work at all with my 102" 16:9 screen, unless i place the IR bars in the middle of the picture.  i told them that standing back 10 to 15 feet wasn't really a problem, but they said that it just wouldnt work on a screen that large...which just totally sucks.  there are just no good lightgun options, unless you are using a CRT TV as your display.

i play some HOTD 2&3 on the wii, but it just isnt the same.

so for now, i've given up on having a good lightgun experience.  i hooked up my playstation 2 to the crappy 26" TV that only has composite video inputs and play time crisis 3 and vampire night on there.  it doesn't look the greatest, but the guncon 2 controllers work beautifully.   

i know there is the sonic gun system supposedly coming out someday, and Andy at Ultimarc, is doing lightgun market research..so i just hope something comes from that in the near future

DJ_Izumi:
While I'm not in a HURRY, I'm keeping an eye out for a component input 27" CRT to do my light gun gaming on.  Perceptably, it'd be almost as good as RGB and Namco's guns DO work ideally on any CRT.

The real problem is firstly, light guns have always been a niche controller to start with.  On the PC most people don't even own a game pad or a driving wheel which leaves them most often with keyboard and mouse as the only gaming control.  Still, it's easier get a game pad or to hack up an arcade controller to a PC without real difficulty.  There have been almost zero games AND almost zero controllers built with a light gun in mind for the PC, so the stuff is basicly non-existant.  At least for console ports of gun games the hardware is generally uniform so it's easier to build controllers for them, only with the rise of the LCD and Plasma TV has this become a real issue agian.  But even on consoles, light gun games have been a niche.  I don't think a single light gun game has ever made a 'Best Seller' rerelease where they re-release and repackage the game at a cheaper price after selling a large ammount of units.

A lot of light gun games afterall are short on replay ability compared to other games.  The Point Blank series is more interesting, probably cause it's more akin to a party game.  Time Crisis on the other hand, while quite awesome is more like an 'attraction ride'; 30mins or so of gameplay along a rail where you get to play with a big cool gun.  That's cool for 30mins but it's short on replay value as a PC gamer would expect from an FPS game or something.

Granted, one of the reason I like arcade style gaming is to get the 'attraction' fun of it. :)

It'd be nice if they were to start porting old gun games to the consoles with guns now.  The Wii got that crap that was Target Terror for heck's sake.  Why not package a new port of Area 51 and release it on PlayStation Network with Guncon 2 and 3 support?  Or 'Point Blank HD'? :D

Paul Olson:
I had a 65" TV, and my living room wasn't even wide enough to use the Topgun. I never got around to trying it on the MAME cab, so I sold it (sorry you aren't enjoying it Daywane :( ). I used to own the ActLabs gun as well, but it definitely wasn't great either (and it was a $40 gun before demand and lower production jacked up the price).

Unless Andy comes up with something, I think I am finished trying to add guns to my cab. I really want them, but I am tired of wasting time and money on products that just don't deliver.

DJ_Izumi:
I think the weakness there is that cathode ray timing guns just ROCKED.  Cause as long as your gun was pointed at the TV it'd be able to see the electron gun when it fired down the barrel of the light gun.  The only weakness would be distance from the TV (And you gotta get pretty far for that to be an issue) and that the screens often needed to 'flash' to activate all the phosphors and ensure tracking when the trigger was pulled, cause it could ignore blacks and reds often.

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