Main > Main Forum
what is up with light guns?
CheffoJeffo:
--- Quote from: TOK on March 01, 2009, 10:04:40 pm ---
--- Quote from: wbassett on March 01, 2009, 07:38:02 pm ---Accuracy for most point and shoot games where all you have to do is 'hit the monster' anywhere on it's body it works fine. For games like Police Trainer or other target games that require more accuracy it works fine in the center area of the monitor, but towards the edges it starts to get erratic and you can see the cursor lag and how it starts to get further away from where you are pointing as you move away from the center of the screen.
--- End quote ---
I've been playing House Of The Dead Overkill on the Wii. I have no experience with the Top Gun, but I think it's similar technology and exhibits the exact same symptoms of being accurate mid-screen and degrading wildly at the edges.
Its very frustrating to try to hit small targets like the health packs and gold items that appear on the edges of the screen. They include a circular reticule, and I don't think I could even play the game without it because the gun is so vague... The "gun" in this instance being a Wii remote stuck in a Nyko perfect shot, which resembles a pistol grip.
--- End quote ---
+1, with HOTD 2/3
One of the little Cheffo's is on an HOTD kick right now and I need to work on watching the reticule because I've been watching where I am aiming the gun only to find out that isn't where I am shooting.
chrisnack:
I agree, sucks.
I used the LCD topgun and just don't like the distance and it worked "decent". I had to stand about 5' back on my 27" TV in my arcade.
I've been fighting/testing/blowing money on the Guncon2 type guns figuring that out lately. I've used both Smog Guncon2 driver and the Wingun driver (finally found the dang thing) and had mixed results. I have 2 official namco guns i was working with and i have 2 generic ones on the way ($22 shipped for both).
From what i have found out thus far, I have tested both Smog's Guncon2 driver and the Wingun Driver.
With the official Namco guns:
Smog's Guncon2 driver:
Doesn't track, has rolling x issue
Buttons work in windows, doesn't track well at all (rolling-x issue)
Buttons work in Mame .129
Wingun:
Tracks perfect
Works great in windows, buttons work and register
Buttons don't work in Mame .129
From what i've read the buttons will work in Mame .104, but you can't use 2 lightguns, since it won't track them seperately, so gun2 will shoot where gun1 is sometimes and gun1 where gun2 is. I tired 104 a little bit and the buttons registered but i couldn't get the gun to track.
I've also used advancemame without much farther luck.
I ordered some generic Yobo Guncon2 for $22 shipped that i'm hoping to test out this week.
I was considering the ACt Labs, but at $100/pop that just sucks.
I've used the LCD topgun that everyone raves about, but i personally don't like it. YOu have to stand 2-3 times the distance between the infared bars, so on my 27" tv in my arcade, i had to stand about 4-6 ft back before the guns would work, but the light bars are just ugly, there is no way around that.
I like the TV based lightguns because no lightbar and they work great. Just a matter of getting the right driver and mame version. Or something.
Ginsu Victim:
--- Quote from: chrisnack on March 02, 2009, 10:45:50 am ---Wingun:
Tracks perfect
Works great in windows, buttons work and register
Buttons don't work in Mame .129
--- End quote ---
Would using Xpadder resolve this issue?
chrisnack:
--- Quote from: Ginsu Victim on March 02, 2009, 10:52:47 am ---
--- Quote from: chrisnack on March 02, 2009, 10:45:50 am ---Wingun:
Tracks perfect
Works great in windows, buttons work and register
Buttons don't work in Mame .129
--- End quote ---
Would using Xpadder resolve this issue?
--- End quote ---
I'm familiar with that application?
I'll give it a shot, the buttons work in Windows just fine, so i assume it's a mame issue. Technically a light gun is a mouse in mame, but the x/y axis are different.
Ginsu Victim:
Xpadder allows you to map keyboard functions to a gamepad. If the gun's buttons show up as gamepad buttons, you should be able to map keyboard buttons to them, then remap MAME to support them.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version