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Author Topic: Can intro's be skipped?  (Read 3453 times)

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Marky_1979

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Can intro's be skipped?
« on: January 14, 2009, 07:30:40 pm »
Hi guys,

When I start a game in mamewah it ask me to type ok or confirm I want the play the game. Is there a way to skip or avoid this screen and just go straight into the game?

TelcoLou

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Re: Can intro's be skipped?
« Reply #1 on: January 14, 2009, 07:35:39 pm »
Compile your own, there's a sticky at the top of this section:

http://forum.arcadecontrols.com/index.php?topic=64298.0
So a leper walks into a bar and as he gets his beer, a finger falls off. The bartender who is serving him turns and pukes all over the place. The leper, feeling bad, says, "Was it my finger falling off?" The bartender turns to him and says, "No, it's the guy dipping chips into your back."

Marky_1979

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Re: Can intro's be skipped?
« Reply #2 on: January 14, 2009, 07:54:41 pm »
thanks for the reply mate what is a diff is it a program or file I put in the mame folder to remove intro screens and remember hi scores?

TelcoLou

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Re: Can intro's be skipped?
« Reply #3 on: January 14, 2009, 08:04:00 pm »
It's a patch; you need to place it in the same folder as the source code, then compile. I used HEADKAZE's GUI compiler.
So a leper walks into a bar and as he gets his beer, a finger falls off. The bartender who is serving him turns and pukes all over the place. The leper, feeling bad, says, "Was it my finger falling off?" The bartender turns to him and says, "No, it's the guy dipping chips into your back."

Marky_1979

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Re: Can intro's be skipped?
« Reply #4 on: January 14, 2009, 08:16:26 pm »
sorry I'm a bit new to this is the source code where the mame exe is? And the GUI interface will do the rest once I point out where the source code is?

Marky_1979

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Re: Can intro's be skipped?
« Reply #5 on: January 14, 2009, 09:56:35 pm »
I tried this but got it wrong and now I can only play about half my roms think iv done it wrong cant say i understood any of the process and how it works to be honest.

TelcoLou

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Re: Can intro's be skipped?
« Reply #6 on: January 14, 2009, 11:37:26 pm »
Hmm, I'm not at home right now, so I cant look at the setup I have, but .. a couple of questions;

• Did you actually compile the custom Mame successfully?
• Did you get the same version of Mame you were using before? (this might account for only half your games working)

Just post here, step-by-step what you did, and we'll take it from there. Have patience, I too struggled with compiling my own Mame, but I figured it out  :afro:
So a leper walks into a bar and as he gets his beer, a finger falls off. The bartender who is serving him turns and pukes all over the place. The leper, feeling bad, says, "Was it my finger falling off?" The bartender turns to him and says, "No, it's the guy dipping chips into your back."

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Re: Can intro's be skipped?
« Reply #7 on: January 15, 2009, 12:23:21 am »
Headkaze made compiling easy...even for the first timers. Get a beer, take a breath and read this thread:
http://forum.arcadecontrols.com/index.php?topic=71845.0
It will tell you EVERYTHING you need to know to compile your own version of MAME.
If you have any issues after following his steps, do as TelcoLou says and post what steps you took exactly and what issue(s) you are having. The more details...the better solutions.

Just remember not to get discouraged!

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Re: Can intro's be skipped?
« Reply #8 on: January 15, 2009, 02:34:06 pm »
When I start a game in mamewah it ask me to type ok or confirm I want the play the game. Is there a way to skip or avoid this screen and just go straight into the game?

It's not that bad, IMO.  You can wiggle the joystick instead of typing OK (like it says on the screen), and once you do it the first time you run a game, you don't see that warning again.  Heck you can map it so you can press whatever two buttons you want, by mapping UI_Left and UI_Right to those two buttons.

Some people don't like that screen so much they'll learn how to compile their own just to get rid of it.  :dunno  But seeing the screen once isn't enough for me.  (I do compile my own for other reasons, though.)  Good luck what ever you do. :cheers:
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Re: Can intro's be skipped?
« Reply #9 on: January 15, 2009, 02:43:11 pm »
Doesn't bother me either. Also lets me know if I've tried a game or not.

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Re: Can intro's be skipped?
« Reply #10 on: January 15, 2009, 03:34:09 pm »
What ever happened to the really cool mame patch that fast forwarded through xxx frames to get you past all the bios tests/etc quickly?

Ginsu Victim

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Re: Can intro's be skipped?
« Reply #11 on: January 15, 2009, 03:46:18 pm »
I just put a fast forward shifted button on my panel. (Player 1 start + Player 2 pause)

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Re: Can intro's be skipped?
« Reply #12 on: January 15, 2009, 04:06:14 pm »
I found the insturctions from Mr. Do to be very helpful.

Mr. Do's instructions:
http://www.mameworld.net/mrdo/compile.html

TelcoLou

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Re: Can intro's be skipped?
« Reply #13 on: January 15, 2009, 04:23:10 pm »
What ever happened to the really cool mame patch that fast forwarded through xxx frames to get you past all the bios tests/etc quickly?

I kinda like those screens; makes the experience more "authentic", as if you're powering on the real machine  8)

I compiled to get back high-score support, and removal of "loading, decrypting, updating artwork" screens too.
So a leper walks into a bar and as he gets his beer, a finger falls off. The bartender who is serving him turns and pukes all over the place. The leper, feeling bad, says, "Was it my finger falling off?" The bartender turns to him and says, "No, it's the guy dipping chips into your back."

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Re: Can intro's be skipped?
« Reply #14 on: January 15, 2009, 11:49:30 pm »
I don't mind them, I did like the auto ff database though, it made it where anyone could make their own set of movies, since part of it was how many frames to ff to get o the intro screen, and then how many frames to record before the intro looped.

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Re: Can intro's be skipped?
« Reply #15 on: January 16, 2009, 01:36:29 pm »
I dont think I compiled it correctly
And I think I used the wrong version of mame mine is 123

Thanks for the advice think it just got the better of me and was in a bad mood im feeling a lot more patient today

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Re: Can intro's be skipped?
« Reply #16 on: January 16, 2009, 02:18:38 pm »
1. Install Mame Compiler
2. Download the Mame source from mamedev.org (ie. mame0126s.exe) Mame 123s
3. Download the Intermediate Updates from mamedev.org (ie. 0126u1_diff.zip, 0126u2_diff.zip, 0126u3_diff.zip, 0126u4_diff.zip) - Not sure where these are for mame 123s
4. Download MameUI source from here (ie. MameUIs.126.4) - Not sure I need to do this do I?
5. Download the hiscore diff patch from here (ie. hi_126u4.txt)
6. Rename hi_126u4.txt to hi_126u4.diff and copy the file into C:\MinGW\patches
7. Extract the Intermediate Update diff's to C:\MinGW\patches - Once I have these files then move to this folder on C Drive
8. Run mame0126s.exe and extract it to C:\MinGW\source\Mame0126u4
9. Run MameUIs.exe and extract it to C:\Temp\MameUI then copy "mameui.mak" to C:\MinGW\source\Mame0126u4 and the "winui" folder to C:\MinGW\source\Mame0126u4\src\osd\winui. - N/A to me?10. Run Mame Compiler (Start->Program Files->Mame Compiler->MameCompiler)
11. Click the [...] button to browse for the "Mame Source Folder" and point it to C:\MinGW\source\Mame0126u4
12. Click the [...] button to browse for the "Diff Patch File" and point it to C:\MinGW\patches\0126u1.diff
13. Click the "Apply Patch" button.
14. Repeat step 12 for 0126u2.diff, 0126u3.diff and 0126u4.diff, then hi_126u4.diff
15. Put a tick next to the "Mame UI" option if your compiling MameUI - N/A
16. Press the "GO!" button to compile Mame
17. When it's finished compiling it should create a "mame.exe" file in the C:\MinGW\source\Mame0126u4 folder - Do I then replace the mame exe in this file with my original 1?
« Last Edit: January 16, 2009, 02:58:14 pm by Marky_1979 »

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Re: Can intro's be skipped?
« Reply #17 on: January 16, 2009, 02:33:01 pm »
Anything that says 123uX (X being a number), you don't need. If you're only compiling the regular release 123, you don't need the "u" (update) files. Disregard all "u" instructions.

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Re: Can intro's be skipped?
« Reply #18 on: January 16, 2009, 02:53:05 pm »
thanks mate I think i got it this time do i just move over all the mame files from the C:\MinGW\source\Mame0123 folder or just the mame executable file?
« Last Edit: January 16, 2009, 03:22:10 pm by Marky_1979 »

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Re: Can intro's be skipped?
« Reply #19 on: January 16, 2009, 03:25:26 pm »
I've never compiled one, so I don't know. I was just pointing out about the update files.

TelcoLou

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Re: Can intro's be skipped?
« Reply #20 on: January 16, 2009, 04:15:33 pm »
thanks mate I think i got it this time do i just move over all the mame files from the C:\MinGW\source\Mame0123 folder or just the mame executable file?

I moved them all, not sure if any other files besides mame.exe are needed.
So a leper walks into a bar and as he gets his beer, a finger falls off. The bartender who is serving him turns and pukes all over the place. The leper, feeling bad, says, "Was it my finger falling off?" The bartender turns to him and says, "No, it's the guy dipping chips into your back."

Marky_1979

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Re: Can intro's be skipped?
« Reply #21 on: January 16, 2009, 05:16:43 pm »
Cheers buddy

I only moved the exe and all roms work again and it does skip some of the ok prompts but it still shows on some games as do the decrypting loading menu. Any reason why it still does this?

TelcoLou

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Re: Can intro's be skipped?
« Reply #22 on: January 16, 2009, 06:13:46 pm »
Hmmm, well .. for the games that no longer have the "ok" prompt screen, these games were already played (that screen only comes on the first time you load a rom), as for the "loading, decrypting" screens still showing, are you certain you applied the .diff patch before compiling?

Another thing is maybe the version of MAME you have (.123) doesn't have the option to remove those screens with the custom .diff ... I know my .110 version still shows these screens, but my .128 version does not.
So a leper walks into a bar and as he gets his beer, a finger falls off. The bartender who is serving him turns and pukes all over the place. The leper, feeling bad, says, "Was it my finger falling off?" The bartender turns to him and says, "No, it's the guy dipping chips into your back."

Marky_1979

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Re: Can intro's be skipped?
« Reply #23 on: January 16, 2009, 06:33:04 pm »
Im pretty sure I added it at least I pointed out its location on the pats section of thev programme

TelcoLou

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Re: Can intro's be skipped?
« Reply #24 on: January 16, 2009, 06:57:45 pm »
Well, does it save high scores?
So a leper walks into a bar and as he gets his beer, a finger falls off. The bartender who is serving him turns and pukes all over the place. The leper, feeling bad, says, "Was it my finger falling off?" The bartender turns to him and says, "No, it's the guy dipping chips into your back."

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Re: Can intro's be skipped?
« Reply #25 on: January 16, 2009, 06:58:35 pm »
Start from the start again and redownload the relevent mame source and hiscore diff
I had this trouble the 1st time I compiled my own version and put it down to user error(mixing up files)
Defender(multiwilliams), SF2CE
Whirlwind, Lethal Weapon 3

Marky_1979

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Re: Can intro's be skipped?
« Reply #26 on: January 16, 2009, 07:10:50 pm »
How will I be able tio tell if hi scores are saved will files turn up in hi folder?

TelcoLou

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Re: Can intro's be skipped?
« Reply #27 on: January 16, 2009, 07:12:06 pm »
How will I be able tio tell if hi scores are saved will files turn up in hi folder?

Yep, you can also see them after loading a game you played previously (if you're skilled enough to get a top score ;)  )
So a leper walks into a bar and as he gets his beer, a finger falls off. The bartender who is serving him turns and pukes all over the place. The leper, feeling bad, says, "Was it my finger falling off?" The bartender turns to him and says, "No, it's the guy dipping chips into your back."

Marky_1979

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Re: Can intro's be skipped?
« Reply #28 on: January 16, 2009, 07:14:28 pm »
That doesn't seem to be working as just got a hi score in final fight and it didnt save. Do I apply patch before or after compiling?

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Re: Can intro's be skipped?
« Reply #29 on: January 16, 2009, 07:16:25 pm »
Before
Defender(multiwilliams), SF2CE
Whirlwind, Lethal Weapon 3

Marky_1979

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Re: Can intro's be skipped?
« Reply #30 on: January 16, 2009, 07:18:16 pm »
Ok I didnt do that so will try again. And do I move just the exe file or the whole lot once done? and finally do I tick any of the option on the side of the compiler?
« Last Edit: January 16, 2009, 07:20:01 pm by Marky_1979 »

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Re: Can intro's be skipped?
« Reply #31 on: January 16, 2009, 07:19:43 pm »

select processor
click apply patch
then click go
get mame.exe from and copy into your mame folder


**screenshot fixed**
« Last Edit: January 16, 2009, 07:23:59 pm by cynos »
Defender(multiwilliams), SF2CE
Whirlwind, Lethal Weapon 3

Marky_1979

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Re: Can intro's be skipped?
« Reply #32 on: January 16, 2009, 07:52:28 pm »
Nearly there skips all ok and decrypting screens but hi scores still not working Iv added a folder in mame folder called hi should I go through the process again?

TelcoLou

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Re: Can intro's be skipped?
« Reply #33 on: January 16, 2009, 07:54:05 pm »
hmmm, did you also get the hiscore.dat file? That needs to go in the mame directory as well.
So a leper walks into a bar and as he gets his beer, a finger falls off. The bartender who is serving him turns and pukes all over the place. The leper, feeling bad, says, "Was it my finger falling off?" The bartender turns to him and says, "No, it's the guy dipping chips into your back."

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Re: Can intro's be skipped?
« Reply #34 on: January 16, 2009, 07:59:26 pm »
You can grab that over at http://www.mameworld.net/highscore/
just put it in your mame folder
and create a folder in the mame folder called hi
Defender(multiwilliams), SF2CE
Whirlwind, Lethal Weapon 3

Marky_1979

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Re: Can intro's be skipped?
« Reply #35 on: January 16, 2009, 08:02:05 pm »
I just realised I forgot that cheers guys it works a treat appreciate all your help with this

TelcoLou

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Re: Can intro's be skipped?
« Reply #36 on: January 16, 2009, 08:04:10 pm »
Yay! :woot :woot :gobama

Glad you got it working; now get to work cracking those hi scores :)
So a leper walks into a bar and as he gets his beer, a finger falls off. The bartender who is serving him turns and pukes all over the place. The leper, feeling bad, says, "Was it my finger falling off?" The bartender turns to him and says, "No, it's the guy dipping chips into your back."

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Re: Can intro's be skipped?
« Reply #37 on: January 16, 2009, 08:07:14 pm »
Good stuff
Defender(multiwilliams), SF2CE
Whirlwind, Lethal Weapon 3