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Author Topic: Announcement! GamePlay.ini  (Read 1266 times)

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PacManFan

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Announcement! GamePlay.ini
« on: June 23, 2003, 10:23:38 pm »
Howdy all,
PacManFan here,
For my next trick, I give to you , the public , the much needed information to sort and catagorize your games by game play. I have posted a zip file to my Home Page at www.pacmanfan.com . On the download page, at the bottom, you'll find a link to the GamePlay.ini file.
What's in Gameplay you ask?
GamePlay.ini contains a distilled version of the information from the www.klov.com site regarding the:
MNOP <- max number of players
NOSP <- Number of simultaneous players
GamePlay <- Single, Alternating,Either, Joint, cooperative, Competitive
ControlLayout <- Single player, multiplayer, etc..

What can you do with gameplay.ini?
Well, at the moment, there aren't any tools to use it. I have included a gameplay.txt file which contains a Access comma - delimited export of the information for those of you who create their own game list.

In the (near) future, you can use gameplay.ini to generate game lists based on any of this information, and:
You will finally be able to configure all of you cabinet controls correctly for single / multiplayer, alternating / non-alternating.
I plan to release a utilty in the next release of EmuTron that will use the GamePlay.ini to generate the much needed .ini controller files for all the games.

I can't guarantee that all the info is %100 accurate, I had quite a time trying to match the rom names up against the description from KLOV.

Let me know what you think!

-PacManFan
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

AlanS17

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Re:Announcement! GamePlay.ini
« Reply #1 on: June 23, 2003, 10:41:21 pm »
Good deal. Glad to hear it. Now how about writing some software so that we can light up the particular buttons for the controls on any given game.  ;D


PacManFan

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Re:Announcement! GamePlay.ini
« Reply #2 on: June 23, 2003, 10:44:55 pm »
Good deal. Glad to hear it. Now how about writing some software so that we can light up the particular buttons for the controls on any given game.  ;D
You might want to talk to DinoRoger about that..
HC has that control information in the Controls.dat project, although I think that's a dead project now.. :(
BTW where is HC? I haven't seen him in days.

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

SirPoonga

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Re:Announcement! GamePlay.ini
« Reply #3 on: June 23, 2003, 11:04:53 pm »
I'm slowly working on the controls.dat project.  Basically what I need a good submissions system.  I'm working on the database design to store the info now.

I decided the way it was done before was ok, but lead to problems.  This time I will start fromt he ground up, which means a good way to store the info first, THEN have a generated controls.dat from a database.

Shieldwolf

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Re:Announcement! GamePlay.ini
« Reply #4 on: June 24, 2003, 01:32:08 am »
thaks for the heads up and the cool program