Many people don't have the power & OS to run the game, but some do. Read the
Core 2 Duo vs mame thread. Lots more info in it, but one quote from it:
Jeez... Blitz is playable? How about the Gauntlet Legends games?
Gauntlet Legends is totally playable too, slight sound stutter now and then most noticably in voice overs, but graphics look purfect and are super smooth, I am so going to waste this week playing it.
Another place that shows these games playable is
mameUI's benchmark page. Playable on mameUI64 @ 3.0 GHz on 0.128.
Looks playable to me on the required 64 bit mame that the OP says he's using. The question is what is the OP's CPU model and GHz, to see if it's playable for his setup.
leeluther252, have you tried using
clrmamepro? A little hard to setup, but it'll tell you if anything is missing or named wrong, and fix it if possible (renaming or moving, yes; creating something you don't have, no).
And as far as Mame not supporting GPUs that eventually is going to have to change considering how much raw processing power the newer gpu's have...
You got it right when you said "...going to be...":
future tense. Until there is a single common API for GPUs that mameDev people have bought, it's still going to be future tense. Currently, nVidia & ATI/AMD have two different programming APIs, each working on different hardware with different capabilities, and only on the newest chips.
It took something like fives years after "dual core" CPUs came out as "common retail" before mame went multicore, and more if you count that multiple CPU PCs have been around for
much longer, and multithreading had been around since before windows. MameDev is not going to waste time coding on bleeding edge, still ever changing, not standardized, might not survive APIs, that work only on expensive hardware mameDev haven't placed their own money down to personally purchase.
If you don't mind waiting 5 or 10 years in your "going to be" prediction, I'd say you're probably right. If you're trying to get mameDev to start soon, ain't going to happen. If anything, bugging mameDev tends to piss them off, delaying them from doing whatever that thing is. Seriously. So if you want it soonest (within 5-10 years), don't bring it up again. Seriously.
nVidia & ATI/AMD, or MS, or some standardization agency, has to come up with a GPU standard API before mame will even think about adding it. Go bug those guys if you want to help.
Yeah, I have a quad core w/4GB ram and it's horrible.
I wouldn't even bother with this game until it get emulated better...
Emulated more accurately, or faster play? In mameDev's eye, "better emulation" equals "more accurate emulation".
Faster vs more accurate can be unrelated, or more often, mutually opposite: more accurate emulation usually results in slower play (err, if unthrottled). Speed hacks for faster play usually give less accurate emulation, and are removed (if allowed in the first place) as PC power increases. OTOH, a
very few games have increased in speed with more accurate emulation recently, so it's not an absolute the more accurate has to be paid with slower speed, more like a general quide.