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Sanity Check
DaveMMR:
--- Quote from: Ummon on November 24, 2008, 09:32:40 pm ---Ginsu, he's also putting in a trackball (u-trak).
--- End quote ---
Actually, with the u-trak, he'd have even more available space since it doesn't require a mounting plate. Six inches deep would be a tight depth with one (assuming 3").
You just can't play Golden Tee. ;)
PsychoAU:
I have what used to be a Centipede cabinet that has long since been converted. I built mine with 2 players with 7 buttons each and a 2.25" Trackball. The CP on those is 23.75" wide. But, there are two supports under the CP that are 3/4" on each side, so really I have 22.25" to work with. I built it about 10" deep, but the front piece of MDF takes 3/4" off the depth, so I really have 9.25". I am using two U360s so I don't have to worry about joystick microswitch clearance.
I have attached the Visio template of my CP so you can play around with the layout.
Instead of a Tornado Spinner like in the template, I am going to use a TurboTwist 2, but you can see how a Tornado would fit there (it takes a 2" x 2" footprint).
I even had room to have a row of buttons at the top. I am only putting the Player 1/2 start buttons and two in the middle which are mouse buttons. I have the shift button under the bottom of my CP box and some pinball buttons on the sides.
It was a really tight fit, but it can be done. Hope this helps you a little.
EDIT*: Here is a video I put together real quick stepping you through my finished CP. Gives you a better idea of how everything looks using my template on the final product.
lordbah:
Does that feel weird for something like Pac-Man, where you're only using one control and it's all the way over on the left rather than centered?
My cabinet used to be a Galaxian.
PsychoAU:
It depends on how you play pac-man. I play normal games with my left hand using the joystick (right for buttons, of course) so when I play pac-man, I play it with the left hand like the other games. So I stand in the middle and play with my left hand. If you play pac-man with your right hand, then it can get tricky. But it's not a problem for me.
lordbah:
It's time to try to configure MAME to use the controls. The obvious route of just start it up, hit tab, player 1 controls, p1 up, enter, then move the first joystick up ... did nothing. I haven't been able to find documentation for what to put into xmamerc to get it to use the new devices. I do see in /dev/input js0 and js1 for the two joysticks (though not until I rebooted), and there are 6 mouse devices now where there used to be 2 so it's probable that some of those are the trackball and the spinner, though I couldn't say which is which. Anyone running Linux (Ubuntu), USB devices (no IPAC), have any words of wisdom?
EDIT:
More googling found something.
xmame.SDL -joytype 5
finds both joysticks, and I am able to map them via the tab menu. I was also able to map the only pushbutton I've got wired up, which is connected to one of the joysticks. However -trackball is rejected as an invalid argument. No idea what argument to try for the spinner.
EDIT2:
-mouse is rejected. -alwaysusemouse is accepted but doesn't change anything. For the trackball, vertical motions kind of work but seem quite damped, horizontal motions don't really work (sometimes the pointer will move a little to the right, really never goes left). The spinner doesn't work at all.
Is xmame too old to support USB trackball and spinner?
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