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Author Topic: Does Hyperspin support the u360 yet ?  (Read 4019 times)

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mrclean

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Does Hyperspin support the u360 yet ?
« on: October 28, 2008, 11:56:19 pm »
 :dunno Does hyperspin support the u360 yet ? without using joy2key ? and does it map them for you automatically just like fat fingers plugin
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Re: Does Hyperspin support the u360 yet ?
« Reply #2 on: October 29, 2008, 08:06:16 am »
Next version will have native joystick support, so I think that controlling HS with the U360 should work.  You will still need to use the LedBlinky app for it to support the mapping though.



arzoo

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Re: Does Hyperspin support the u360 yet ?
« Reply #3 on: October 29, 2008, 08:30:38 am »
You will still need to use the LedBlinky app for it to support the mapping though.

Correct, to auto-map the u360 for each individual game you will need to use LEDBlinky - even if you don't have any LEDs.
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Re: Does Hyperspin support the u360 yet ?
« Reply #4 on: October 29, 2008, 09:32:15 am »
is that also necessary for maximus arcade and auto mapping?

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Re: Does Hyperspin support the u360 yet ?
« Reply #5 on: October 29, 2008, 11:11:22 pm »
You will still need to use the LedBlinky app for it to support the mapping though.

Correct, to auto-map the u360 for each individual game you will need to use LEDBlinky - even if you don't have any LEDs.

Why not just use it as an analog joystick and let Mame take care of things? I guess if you want to use more than just Mame?

arzoo

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Re: Does Hyperspin support the u360 yet ?
« Reply #6 on: October 30, 2008, 08:21:54 am »
is that also necessary for maximus arcade and auto mapping?
Its not clear if MA has the ability to launch an external app and pass the rom name as a parameter. If it can, then you can use LEDBlinky to map the u360.

Why not just use it as an analog joystick and let Mame take care of things? I guess if you want to use more than just Mame?
I find the joystick mapping works better than the mame/analog mapping - IMO
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Re: Does Hyperspin support the u360 yet ?
« Reply #7 on: October 30, 2008, 12:51:32 pm »
is that also necessary for maximus arcade and auto mapping?
According to the notes for MA v 2.10b7

- Added support for LEDWiz & LEDBlinky 3.7.3

      - Added LEDWiz tab within Configuration tab
      - If animation file '%name.lwax' isn't found then automatically search for game %parent then %console '.lwax' file
      - Animation files will need to be built within LEDBlinkyAnimationEditor



Bender

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Re: Does Hyperspin support the u360 yet ?
« Reply #8 on: November 01, 2008, 08:40:00 pm »
is that also necessary for maximus arcade and auto mapping?
According to the notes for MA v 2.10b7

- Added support for LEDWiz & LEDBlinky 3.7.3

      - Added LEDWiz tab within Configuration tab
      - If animation file '%name.lwax' isn't found then automatically search for game %parent then %console '.lwax' file
      - Animation files will need to be built within LEDBlinkyAnimationEditor

so does that mean it will support the u360 maps?

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Re: Does Hyperspin support the u360 yet ?
« Reply #9 on: November 02, 2008, 04:37:35 pm »
I don't know if MA can remap the u360, but if you use the LEDBlinky application then it will map the u360 in MA.  You can disable the LED part of the application if you don't have LED's on your control panel.



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Re: Does Hyperspin support the u360 yet ?
« Reply #10 on: November 05, 2008, 02:05:44 pm »
so how do i get this to work ??
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Re: Does Hyperspin support the u360 yet ?
« Reply #11 on: November 05, 2008, 02:51:29 pm »
Use joy2key and this nifty little mapping program until support is built-in:

http://forum.arcadecontrols.com/index.php?topic=86315.0

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Re: Does Hyperspin support the u360 yet ?
« Reply #12 on: November 05, 2008, 02:58:05 pm »
i'm going to need to wait then because joy2key doesnt agree with my system
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Re: Does Hyperspin support the u360 yet ?
« Reply #13 on: November 06, 2008, 07:54:41 am »
so how do i get this to work ??

For those who are using LEDBlinky to map the u360 but don't have any LEDs, here's what you need to set in the LEDBlinky config app:

  • From the FE menu, select Hyperspin (or whichever FE you're using).
  • On the MAME Config tab, set the path to the mame cfg folder, controls.ini file, and mame.xml file.
  • On the Misc Options tab, check the "UltraStik 360" box and the "No LEDs Mode" box.

That should do it.

Also, there was a bug in the recent release (3.7.3) with the "No LEDs Mode" option in the config app - it may not retain the setting. If you find this happens, just grab the upgrade.
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Re: Does Hyperspin support the u360 yet ?
« Reply #14 on: November 06, 2008, 09:53:22 am »
can't wait to try it

Thanks Arzoo!!!!! :applaud: :applaud: :applaud:

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Re: Does Hyperspin support the u360 yet ?
« Reply #15 on: November 06, 2008, 01:25:19 pm »
It doesn't seem to be working for me, Hyperspin is claiming cannot find ledblinky.exe, but i'm pointing it to the correct folder ?
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Re: Does Hyperspin support the u360 yet ?
« Reply #16 on: November 06, 2008, 02:32:49 pm »
It doesn't seem to be working for me, Hyperspin is claiming cannot find ledblinky.exe, but i'm pointing it to the correct folder ?

I think you need to use the HyperHQ app to tell HyperSpin where LEDBlinky is located.
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Re: Does Hyperspin support the u360 yet ?
« Reply #17 on: November 08, 2008, 12:09:53 pm »
is that also necessary for maximus arcade and auto mapping?
According to the notes for MA v 2.10b7

- Added support for LEDWiz & LEDBlinky 3.7.3

      - Added LEDWiz tab within Configuration tab
      - If animation file '%name.lwax' isn't found then automatically search for game %parent then %console '.lwax' file
      - Animation files will need to be built within LEDBlinkyAnimationEditor

I'm also having trouble getting LEDBlinky/Maximus Arcade to program my U360's.  I'm running the latest beta of MA (2.10b7), LEDBlinky 3.7.3, and MAME 0.95.    I don't have any LEDWiz/etc boards, so I checked the "No LED" button in the LEDBlinky configuration program, and asked it to map the U360.

I've got MA set to launch LEDBlinky, and by default it puts %name.lwax in the command line.  Since I don't have an LEDWiz/etc, I therefore don't have any lwax files - so I'm wondering if this is the problem?  I also tried it with just %name in the command line, but that also didn't seem to work.  I wonder if Maximus Arcade is set up to only program U360's with LEDBlinky?  Maybe I should try to launch LEDBlinky pre- and post- MAME with batch files and the rom name?

I've only been messing with MA for a week, trying to figure out if it's worth the $25.  So far it seems impressive (it flawlessly launches Virtual Pinball, which is a big plus for me), but if I can't auto-map my U360's, I don't think it will be that useful.  I've got Mala working with the U360 plugin, but I have lots of resolution switching problems on returning to Mala (especially from Visual Pinball) and some loss of focus problems.

Has anybody got LEDBlinky working with Maximus Arcade to program their U360's?

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Re: Does Hyperspin support the u360 yet ?
« Reply #18 on: November 08, 2008, 07:08:10 pm »
I'm also having trouble getting LEDBlinky/Maximus Arcade to program my U360's.  I'm running the latest beta of MA (2.10b7), LEDBlinky 3.7.3, and MAME 0.95.    I don't have any LEDWiz/etc boards, so I checked the "No LED" button in the LEDBlinky configuration program, and asked it to map the U360.

I've got MA set to launch LEDBlinky, and by default it puts %name.lwax in the command line.  Since I don't have an LEDWiz/etc, I therefore don't have any lwax files - so I'm wondering if this is the problem?  I also tried it with just %name in the command line, but that also didn't seem to work.  I wonder if Maximus Arcade is set up to only program U360's with LEDBlinky?  Maybe I should try to launch LEDBlinky pre- and post- MAME with batch files and the rom name?

I've only been messing with MA for a week, trying to figure out if it's worth the $25.  So far it seems impressive (it flawlessly launches Virtual Pinball, which is a big plus for me), but if I can't auto-map my U360's, I don't think it will be that useful.  I've got Mala working with the U360 plugin, but I have lots of resolution switching problems on returning to Mala (especially from Visual Pinball) and some loss of focus problems.

Has anybody got LEDBlinky working with Maximus Arcade to program their U360's?

The current beta of MA will not work with LEDBlinky's u360 feature. But I've been working with mameseer (actually, he's doing all the work  ;)) and the next beta release should support most all LEDBlinky functions including u360 mapping. The next LEDBlinky release will also include a profile for MA.
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Re: Does Hyperspin support the u360 yet ?
« Reply #19 on: November 08, 2008, 07:12:32 pm »
The current beta of MA will not work with LEDBlinky's u360 feature. But I've been working with mameseer (actually, he's doing all the work  ;)) and the next beta release should support most all LEDBlinky functions including u360 mapping. The next LEDBlinky release will also include a profile for MA.

Thanks for the info.  I can't wait for the next beta.  So far I'm really impressed by Maximus Arcade.

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Re: Does Hyperspin support the u360 yet ?
« Reply #20 on: November 13, 2008, 08:45:02 am »
Thanks for the info.  I can't wait for the next beta.  So far I'm really impressed by Maximus Arcade.

I've tested the latest beta (2.10 b8) and the LEDBlinky support is working but still has a few bugs. I'd hold off using LEDBlinky with MA until these issues are resolved.
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