@ OND: Thanks for your input, but as emphatic says the stability isn't a problem I had my test department (my kids "miss bullboozer" and "Mr wreckingball") to give it a good run and it's rock solid

BTW. I have followed your build with great interest and even started a build greatly inspired by yours, keep it comming

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@emphatic: Hej, jag kunde inte låta bli det här forumet heller

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Well on with pictures, right?
With the buttons finished I started with the keyboard hack, I know that an I-pack would be a better choice but It's just a one player setup (almost) so there isn't to many buttons (7 buttons a joystick and a coinmech that includes all the service buttons to). And I like to "make" stuff so a keyboard hack is perfect.
To feed the LED I wanted a "driver" so I wouldn't be depending on putting them in serial or to put resistors on each LED. That way I can include or (heaven forbid) exclude some LED if I want/need to. So I put together an simple voltage regulator based on an LM317. Works great and I can in theory feed 75 LED on one driver.
Then it was time to start the CP, As I have mentioned before, I am truly worthless regarding artwork so please be understanding about that

I started with an copy of the artwork and test mounted the buttons and joystick to get a feel for the layout. I liked it so it was time to go live.
The delicate work on wire things up is allways a time and back consuming operation (yes I have done a couple of builds before this one).
To be able to remove the CP and still have some buttons in other places then the CP I added a 9 pole D-sub connector to help me, this includes 2 buttons and power both for the LED in the power button and the LED driver itself