Arcade Collecting > Pinball
Jungle Lord - Ball wont pop into plunger area
smartbomb2084:
I disagree with the previous post. I work for an operator in the coin-op business and I have changed many flipper plungers and links along with coil stops on Williams' flippers and have ALWAYS had more than a little incremental bump in performance. Even with a clean coil sleeve if the punger has mushroomed it will drag inside the coil and cause friction weakening the flipper.
vertygo:
smartbomb2084: do you have a link or recommendation for a replacement coil assembly ?
ChadTower:
--- Quote from: smartbomb2084 on August 02, 2008, 10:39:52 am ---If you want to rebuild your flippers don't buy the kit from the previous post. Your flipper bases have non-removeable coil stops.
--- End quote ---
Sys6 and 7 pins had differing flipper mechs depending on whatever Williams had on hand at the assembly line that day. There's no way you can know which he has without looking at the machine. I've worked on a bunch of Sys7s and it seems to be about half and half which machines got which mechs. My Laser Cue has all removable coil stops - my Black Knight has about 75% removable stops. My Jungle Lord has mostly fixed coil stops.
ChadTower:
--- Quote from: smartbomb2084 on August 02, 2008, 03:08:57 pm ---Even with a clean coil sleeve if the punger has mushroomed it will drag inside the coil and cause friction weakening the flipper.
--- End quote ---
--- Quote from: pinballjim on August 02, 2008, 12:46:20 pm ---Anything else will just be an incremental bump unless there's a physical problem.
--- End quote ---
A mushroomed plunger is a physical problem.
I rebuild all of my flippers on anything older than a DMD machine. I take the DMD machines on a case by case basis but anything before that usually has enough wear in the linkages and pitting in the EOS switch that it really does make a difference. Plus most of the older machines I've done have had broken bushings, so if you're going to do those three things, may as well just start over and rebuild.
smartbomb2084:
I rebuild the flippers on EVERY game. On WPC games usually all that needs replaced are the flipper plungers/links and the coil stops. The parts are cheap enough and everybody wants strong responsive flippers. Without them you might as well play an EM six-card bingo game. As for not 'knowing' what kind of flippers he has, you did the exact thing that you are calling me out for. That PinballLife kit you linked doesn't have coil stops in it. Why is that? It is because maybe all these games came from the factory with the coil stops attached to the base plates? It wasn't untill FIREPOWER II that things changed. If this game has the original flippers it probably has SEVERAL physical problems. But hey, we arent trying to aggravate anyboby, we are all friends here and good pinball people too----right?
http://www.pbresource.com/ The Pinball Resource will help you out with the specifics. Just give them a call during business hours (9-5 EST I believe). They don't have a toll free number so use your cell phone if you have to. ( 845 ) 473-7114 Just tell them you have a JUNGLE LORD with non-removeable coil stops, if that is truly the case maybe they were changed, and you want to rebuild the flippers and convert them to assemblies with removeable ones. It may help if you can call them with the game nearby in case they ask you some questions.
CHEERS!
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version