Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: MAMEing a Hang-On  (Read 1296 times)

0 Members and 1 Guest are viewing this topic.

SavannahLion

  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5986
  • Last login:December 19, 2015, 02:28:15 am
MAMEing a Hang-On
« on: June 01, 2010, 02:29:29 am »
Next month (after the garage sale), I'll have enough space to work on the Hang-On cab I picked up three years ago. While I was examining the cab to see what needs to be done (refreshing my memory) when I wondered about the possibility of MAMEing the Hang-On cab to play motorcycle and motorcycle-like (like Paperboy) games.

I have to rebuild the control bars anyways. Since I recall the cabinet was supposed to have used actual motorcycle parts, I figure I'll hit up the local motorcycle, scooter, ATV, and snowmobile shops on sale days and pick up some parts. Since snowmobiles have a lot of "clip-on" accessories for the handles, I figure motorcycles and ATVs have the same options. Shouldn't be too hard to add extra buttons and whatnot for extra controls and still make it look nice.

But checking over KLOV and MAMEDB. There are only 19 motorcycle games that use motorcycle style handlebars, only 3 have good emulation in MAME and four are imperfect. Wow, seven out of 19 games may or may not work with this cab. Yikes. Almost not worth it.

I suppose I could fudge some games like Paperboy and S.T.U.N. Runner to work with the cab controls.

Any suggestions or ideas? If I MAME this cab, I'm looking at the possibility at a drop-in solution. I think I have to rebuild the wiring harness and I'll be crimping on new connectors anyways.

No, I'm not building a whole new CP to play SFII. I have a separate project for that.

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14019
  • Last login:July 02, 2025, 09:03:11 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: MAMEing a Hang-On
« Reply #1 on: June 01, 2010, 11:04:28 am »
swap out the handle bars for a steering wheel?
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Xiaou2

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4134
  • Last login:June 11, 2025, 11:55:17 pm
  • NOM NOM NOM
Re: MAMEing a Hang-On
« Reply #2 on: June 01, 2010, 05:14:05 pm »

 The Handlebars use the same internals as a steering wheel... so you can
play any typical non-360 driving game.

 The throttle should also map fine as a gas pedal.
The brake, im not so sure about.  I know super hangons brake setup is kinda
strange.

SavannahLion

  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5986
  • Last login:December 19, 2015, 02:28:15 am
Re: MAMEing a Hang-On
« Reply #3 on: June 01, 2010, 11:20:50 pm »
swap out the handle bars for a steering wheel?

Thought of that right after I posted. The Hang-On cab uses a simple hinged plate. Easy to duplicate.


 The Handlebars use the same internals as a steering wheel... so you can
play any typical non-360 driving game.

I suppose so. Maybe I can pretend I'm driving Schettini's Monster Jerky  :laugh2: