So I have been idle for quite a few years on here, finally got myself to come back onto the IRC chat, and decided to post a little bit about what I've been up to since I graduated high school, college, got married, became a professional game programmer, etc.

So first of all, I am now a professional game dev for Leviathan Games in Boulder. My first title, Target Terror for the Wii, was released last month, and I am pretty excited to have my name on the credits. I try to make a lot of indie projects in my spare time, I've been competing in Pyweek for a couple of years now, and I'm becoming a pretty decent programmer.
So onto the meat of this post: I started a game for the TIGSource free for all video game name generator competition (
http://forums.tigsource.com) and I have still yet to complete it. However, I did manage to make a prototype, along with some silly particle emitters, physics, pixel perfect ground collision, and a level loader.
Video of the prototype so far:
As the title says, its Ultraviolent Moon Patrol (one of the game names I got through the name generator.) I'm writing it in C++/SDL/OpenGL, and trying to emulate the physics of the original game as close as I can, while still keeping it fun and fresh.
I kind of want to see what the community feedback for this game is, as Pongo got a lot of really good (and a few bad) replies to his software thread, the community does seem like it wants to see some remakes for Mame cabs. If I get a huge response to this, I'll finish up the game, and start working on a few more remakes. I was even tossing around the idea of doing a poll where I list like 10 games, and people here vote for the top game they want to see remade on a MAME cabinet, and in what way.
Oh and to all the old fogies that remember me, hello again

(I'm lookin in your direction HowardC & SirPoonga)