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Author Topic: Ultraviolent Moon Patrol prototype  (Read 1956 times)

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CthulhuLuke

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Ultraviolent Moon Patrol prototype
« on: May 06, 2008, 03:23:55 pm »
So I have been idle for quite a few years on here, finally got myself to come back onto the IRC chat, and decided to post a little bit about what I've been up to since I graduated high school, college, got married, became a professional game programmer, etc. :D

So first of all, I am now a professional game dev for Leviathan Games in Boulder. My first title, Target Terror for the Wii, was released last month, and I am pretty excited to have my name on the credits. I try to make a lot of indie projects in my spare time, I've been competing in Pyweek for a couple of years now, and I'm becoming a pretty decent programmer.

So onto the meat of this post: I started a game for the TIGSource free for all video game name generator competition (http://forums.tigsource.com) and I have still yet to complete it. However, I did manage to make a prototype, along with some silly particle emitters, physics, pixel perfect ground collision, and a level loader.

Video of the prototype so far:


As the title says, its Ultraviolent Moon Patrol (one of the game names I got through the name generator.) I'm writing it in C++/SDL/OpenGL, and trying to emulate the physics of the original game as close as I can, while still keeping it fun and fresh.

I kind of want to see what the community feedback for this game is, as Pongo got a lot of really good (and a few bad) replies to his software thread, the community does seem like it wants to see some remakes for Mame cabs. If I get a huge response to this, I'll finish up the game, and start working on a few more remakes. I was even tossing around the idea of doing a poll where I list like 10 games, and people here vote for the top game they want to see remade on a MAME cabinet, and in what way.

Oh and to all the old fogies that remember me, hello again :D (I'm lookin in your direction HowardC & SirPoonga)

CREDO

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Re: Ultraviolent Moon Patrol prototype
« Reply #1 on: May 07, 2008, 05:03:15 am »
I dont know what it is, but tons of blood just makes it kick ass.

love it, awesome work. :notworthy:

Minwah

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Re: Ultraviolent Moon Patrol prototype
« Reply #2 on: May 07, 2008, 06:11:16 am »
Looks fun to me...do it! :)

youki

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Re: Ultraviolent Moon Patrol prototype
« Reply #3 on: May 07, 2008, 08:16:13 am »
Instead of doing a remake , I think use should your talent to do a orignal game?  No?

Even if it is the same style.  Do a Jupiter Patrol (humm... not sure we can drive on jupiter...) or something like that!

I like little inovative game.  :)

But your Moon Patrol , indeed looks fun. :D

Cakemeister

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Re: Ultraviolent Moon Patrol prototype
« Reply #4 on: May 07, 2008, 11:20:30 am »
Hello,

Is your project open source? If so, I am keenly interested in looking at it. I'm working on a particle system for my application (C++/SDL/OpenGL frontend) and I'd like to see how you implemented yours. Maybe you have some ideas I can steal^H^H^H^H^H use.

BTW, Howard is on "permanent sabbatical".

Regards,
Cakemeister
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CthulhuLuke

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Re: Ultraviolent Moon Patrol prototype
« Reply #5 on: May 07, 2008, 11:37:57 am »
Yes actually its in google codes as a free to download source. I like to keep my projects open source, unless people start blantantly stealing my crap, which I wouldn't REALLY care about unless they made money off of it.

http://code.google.com/p/uvmoonpatrol/source/checkout 

Just use TortoiseSVN or SmartSVN to grab the current source. Feel free to use any of the particle engine goodies, its pretty simplistics and doesn't tailor to a lot of uses, but its great for fountains, jet streams, clouds, and bursts.

Heh, I actually do a lot of original games, this is sort of one of those side projects that is fun for me and challenging in some ways. Emulating the old school methods sometimes makes you think out of the box, cause you'll play Moon Patrol, for example, and be like "wtf, why did they code the movement like that? Ooooh its so its harder." Then you start to see how clever some of the old arcade programmers were for making games that are difficult because they hinder you, but responsive enough that you want to keep playing them over and over again.

I've done a couple of original games, some of my best work usually comes from competition games actually, check out my pyweek profile page:

http://www.pyweek.org/u/Cthulhu32/

You'll need pygame & python to run them though. I'll make Win32exe builds at some point, but I haven't posted those yet :D

I'm also working on a couple of other games in my free time, including a shmup/beat-game, I want to start a few other interesting projects, a few DS homebrews ( http://cthulhu32.kraln.com/ ), along with all my Mame hobbies which take up a stupid amount of time :D

So I've gotten the suggestion of Spy Hunter, which would be pretty easy and hopefully as much fun as Moon Patrol. I'm also looking into other classics like Donkey Kong 1-3, Q*Bert, Bubble Bobble, Robotron, etc. I'll figure out a good list and make a poll sometime soon here. Seems like there is a mild community response, and the guys over at TIGs would enjoy a few more violent classics  :cheers:

HaRuMaN

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Re: Ultraviolent Moon Patrol prototype
« Reply #6 on: May 07, 2008, 11:41:52 am »
A violent PacMan would be awesome...  devouring ghosties with blood & gore...   :cheers:

Cakemeister

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Re: Ultraviolent Moon Patrol prototype
« Reply #7 on: May 07, 2008, 02:27:28 pm »
The SVN link didn't work for me, it gives a "PROPFIND Bad Request" or something like that.
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CthulhuLuke

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Re: Ultraviolent Moon Patrol prototype
« Reply #8 on: May 07, 2008, 11:17:22 pm »
svn checkout http://uvmoonpatrol.googlecode.com/svn/trunk/ uvmoonpatrol-read-only

should work just fine. If its not, if you want to just download all files, go to http://uvmoonpatrol.googlecode.com/svn/trunk/ and download them that way. Kinda nasty way to do it though, you should get the SVN checkout. If its giving you a bad request, probably means the URL is incorrect.

Cakemeister

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Re: Ultraviolent Moon Patrol prototype
« Reply #9 on: May 07, 2008, 11:30:47 pm »
Does that link have a space in it?

Code: [Select]

http://uvmoonpatrol.googlecode.com/svn/trunk/ uvmoonpatrol-read-only


Paste this whole thing?

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