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Author Topic: We (Wii) Ski - First Looks  (Read 8844 times)

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knave

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Re: We (Wii) Ski - First Looks
« Reply #40 on: April 01, 2008, 12:30:34 pm »
It's interesting to me that you guys like the gamecube controller.  I hove been in console limbo for manny years. Now that I play GC games on my Wii a lot I use one of those mini madcatz wireless controllers and while I thought it poorly laid out at first I have to admit that I can press almost any button on it without looking. (sign of a good controller.  I never really got the hang of the sony controller untill I played Castlevania: SOTN for about 20 hours.  Xbox controllers still confuse the heck outta me and I've not spent enought time on my N64 or the Dreamcast to judge them. 

I've been playing my sega Genisis some and boy is the controller feel wierd to me now. (its the old three button one.)

Anyway Back to the topic at hand.  No matter how unrealistic the Wiimote is compaired to real life or our concept of real life, swinging it like a racket or ball is considerably more realistic than pressing a button.  It may be poorly concieved and annoying but I'm hoping that as the platform matures some devs will hone their games to more effective use of the controls.  Untill then Wii sports is a good start, or any game that has you waiving your arms around like a lunatic.  It seems to be fun for kids without any game system at all so why not.  I think it it will be fun enough to balance on a pair of scales and try to "skii".  Then again it could suck huge dankey nuggets.  Wee will have to wait and see...

danny_galaga

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Re: We (Wii) Ski - First Looks
« Reply #41 on: April 02, 2008, 05:18:57 am »


i suspect it may all depend on how much you have skiied, and whether you care. ive snow boarded for a total of two days, which may be why i dig 1080 on the n64 (",)

on the other hand i have something over 50 hours flight time on a piper warrior (and about 15 minutes on a dh beaver  :)) , and i cant stand flight sims because you dont feel anything  :dunno

still, this wii ski looks cool and ive never skiied so iffen i ever get a wii it could be on my list...


ROUGHING UP THE SUSPECT SINCE 1981

patrickl

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Re: We (Wii) Ski - First Looks
« Reply #42 on: April 02, 2008, 05:36:34 am »
I'm not saying the game couldn't be nice. I'm saying that I'm worried that using the balance board for turning your body into a joystick will become tiresome pretty quickly. This just looks like adding a gimmick simply for the sake of it.
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knave

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Re: We (Wii) Ski - First Looks
« Reply #43 on: April 02, 2008, 11:31:52 am »
Hey if I could get my fat ass off of the couch and practice virtual skiing, perhaps I wouldn't sprain my ankle next time I go up for real.  ;)

 :laugh2:

ChadTower

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Re: We (Wii) Ski - First Looks
« Reply #44 on: April 02, 2008, 11:37:39 am »

Does it include jumping off the chair lift when there is a bunch of Miis congregated in the jump spot for no reason?

Edgedamage

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Re: We (Wii) Ski - First Looks
« Reply #45 on: April 02, 2008, 12:50:07 pm »

I totally returned HOTD2/3 the other day because it felt nothing like shooting real zombies.
True but you don't have to smell the gross decomp.
« Last Edit: April 02, 2008, 12:54:47 pm by Edgedamage »
Curls in the squat rack !?!?!

knave

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Re: We (Wii) Ski - First Looks
« Reply #46 on: April 02, 2008, 07:19:43 pm »

Does it include jumping off the chair lift when there is a bunch of Miis congregated in the jump spot for no reason?

That could make for a very challenging game.

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Re: We (Wii) Ski - First Looks
« Reply #47 on: May 04, 2008, 12:28:50 am »
Even better news - was googling "wii news" (yes, it'sad, I know), and saw where Konami is releasing Wii SKi on May 13th for $29.99.  So, whether one buys the balance board or not, the game itself is inexpensive compared to some.  They are claiming (I suppose through pre-order) that it's gone gold already. 

Once again, as much for third party success as anything else, I really hope it's as good as it looks.  With or without the board it looks like fun, looks like the graphics are pretty sharp....I'll be anxious to see how it plays out.