Main > Main Forum
The joystick of choice?
MaximRecoil:
--- Quote from: Zobeid on February 17, 2008, 07:51:24 pm ---
--- Quote from: MaximRecoil on February 17, 2008, 04:08:35 pm ---SFII is decidedly not a "button masher" game. A "button masher" would lose 100% of the time against a skilled player.
--- End quote ---
In all the classic games, from Pong to Gyruss, there was a direct one-to-one relationship between control inputs and actions on the screen. You move the stick right, your little guy goes right. You push the shoot button and he shoots. That direct linkage between the controls and things happening on the screen was the hook of video games. It was the key element that made them attractive.
But with fighting games it's more like: you enter an arbitrarily complex sequence of joystick and button pushes that you have memorized (through extended trial and error, served with painful doses of ridicule), and your guy performs an arbitrary combat move from a fixed library of such moves. How can that be fun?
--- End quote ---
I could beat you without ever doing a "special move" in any of the CPS-2 CPS-1 Street Fighter II games. You could "mash buttons" until you were blue in the face and you would be lucky to get a single hit in.
BTW, you don't seem to understand the definition of "button masher". It has nothing to do with what you described.
In the later SF games it got ridiculous (which is why I only care for the CPS-2 CPS-1 versions). It got to the point that a single button and joystick combination would unleash a huge automated combination attack. In the original games, you could do "special moves", but you had to design your own "combos", because each special move was a single attack, not a combination.
BTW, fighting games weren't the first games with "special moves". Super Dodge Ball had a "special move" in '87, and there may have been others before that.
protokatie:
--- Quote ---I could beat you without ever doing a "special move" in any of the CPS-2 Street Fighter II games.
--- End quote ---
Max, do you play as a Heavy or a Light? I could almost always kick butt while using a light, and I never learned any
special moves". Something about being able to react quickly in a fighting game made SF2 something I still enjoy. Button mashers never win in SF2, unless they are playing against other button mashers..
MaximRecoil:
--- Quote from: protokatie on February 17, 2008, 08:57:01 pm ---
--- Quote ---I could beat you without ever doing a "special move" in any of the CPS-2 Street Fighter II games.
--- End quote ---
Max, do you play as a Heavy or a Light? I could almost always kick butt while using a light, and I never learned any
special moves". Something about being able to react quickly in a fighting game made SF2 something I still enjoy. Button mashers never win in SF2, unless they are playing against other button mashers..
--- End quote ---
I use Ryu and only use the heavy ("fierce") punch and heavy ("roundhouse") kick. The only special move I use regularly is the fireball ("Hadoken"), though I can do Ryu's other two special moves as well. I use the medium and light punch buttons to vary the speed or height of a special move, but I never use them directly for anything.
helpmebuild:
Alright, so since I started this thread with a quest to find my perfect joystick I figured I'd update ya'll with the details. I have placed my order for my CP parts - I am going with 4 Sanwa JLF-TP-8T and Sanwa OBSF-30 pushbuttons. My only concern is that these pushbuttons may not work without me modifying my CP first as they are typically used on metal CP's and "snap in" rather than screw in.
Kajoq:
Maxim... You'd get torn up by any decent player if you fail to use four of the six buttons. Things like ryus c.MK-> Hadoken cancel are heavily what his gameplay is based on
Sanwa Joysticks are godly for SF2, and a real player knows how to use all six buttons (and what each of the six attacks does standing, crouching, jumping straight up, and jumping angled)
Boxer rushdown FTW
Helpmebuild - If you have a plexi top on your control panel, You can snap OSBNs in to the plexi. This is how I have my control panel set up. its 3/4" MDF, and I drilled the button holes in it slightly larger, and drilled the correct size holes in the plexi so the MDF supports the button and they clip in to the plexi.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version