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The joystick of choice?
Zobeid:
--- Quote from: helpmebuild on February 17, 2008, 01:10:05 pm ---I don't know what it is but I just cant see myself playing SFII with one of those round balltop joys at all. It seems very foreign and/or 80's to me. I'm sure for a little Frogger or something I could deal but for many diff games I don't know about these.
--- End quote ---
What blasphemy is this? :hissy:
Back in The Golden Age (meaning the early 1980s) those ball-top sticks were used on every kind of game, from Dig Dug to Robotron. Clearly they are the only right and proper way for a MAME cabinet to go.
Keep in mind though, I can't see myself playing SFII. At all. I never could figure out what the younger guys saw in those ugly button-masher games. :P
Back to the subject of joysticks. . . The U360 seems to be the ultimate do-everything stick these days. However, the guy said he was building a four-player cabinet, and four U360s would be expensive and probably overkill.
MaximRecoil:
--- Quote from: Zobeid on February 17, 2008, 04:02:12 pm ---Keep in mind though, I can't see myself playing SFII. At all. I never could figure out what the younger guys saw in those ugly button-masher games. :P
--- End quote ---
SFII is decidedly not a "button masher" game. A "button masher" would lose 100% of the time against a skilled player.
leapinlew:
--- Quote from: Zobeid on February 17, 2008, 04:02:12 pm ---Back to the subject of joysticks. . . The U360 seems to be the ultimate do-everything stick these days. However, the guy said he was building a four-player cabinet, and four U360s would be expensive and probably overkill.
--- End quote ---
Good points. I guess it comes down to what he wants to play. If he wants to play some vs Karate Champ and then some smash TV - then he'd need 4 U360's or 4 4 ways and 4 8 ways. :dunno
It all comes down to personal preference, the games you play and the importance of authenticity.
Zobeid:
--- Quote from: MaximRecoil on February 17, 2008, 04:08:35 pm ---SFII is decidedly not a "button masher" game. A "button masher" would lose 100% of the time against a skilled player.
--- End quote ---
In all the classic games, from Pong to Gyruss, there was a direct one-to-one relationship between control inputs and actions on the screen. You move the stick right, your little guy goes right. You push the shoot button and he shoots. That direct linkage between the controls and things happening on the screen was the hook of video games. It was the key element that made them attractive.
But with fighting games it's more like: you enter an arbitrarily complex sequence of joystick and button pushes that you have memorized (through extended trial and error, served with painful doses of ridicule), and your guy performs an arbitrary combat move from a fixed library of such moves. How can that be fun?
leapinlew:
--- Quote from: Zobeid on February 17, 2008, 07:51:24 pm ---
--- Quote from: MaximRecoil on February 17, 2008, 04:08:35 pm ---SFII is decidedly not a "button masher" game. A "button masher" would lose 100% of the time against a skilled player.
--- End quote ---
In all the classic games, from Pong to Gyruss, there was a direct one-to-one relationship between control inputs and actions on the screen. You move the stick right, your little guy goes right. You push the shoot button and he shoots. That direct linkage between the controls and things happening on the screen was the hook of video games. It was the key element that made them attractive.
But with fighting games it's more like: you enter an arbitrarily complex sequence of joystick and button pushes that you have memorized (through extended trial and error, served with painful doses of ridicule), and your guy performs an arbitrary combat move from a fixed library of such moves. How can that be fun?
--- End quote ---
Heres a set of arbitrary commands that added fun
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