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button layout: which style is best?
protokatie:
--- Quote ---Don't believe the hype that "one fits all", do what''s best for you.
--- End quote ---
That's true. For me, I have very long fingers and when I bend then to hit buttons they form the very arch that is in my design. I even put a dot on my cardboard prototype for where each on my finger tips landed (Maybe a smart idea for anyone trying to decide how to position buttons) and that is more or less where I put the buttons on the prototype.
For people who want to go the "straight 6" pattern, I would suggest that you either place the buttons a good distance from the joystick, or angle them slightly. This is to help prevent the odd bend in the wrist you need to do to hit all the buttons in a 6 button game...
Just my 2 cents
Kajoq:
Go angled - Either of these two
Take off the 2nd two on this one (or not, I have the full 8 button on my cab)
TheShanMan:
Thanks for the input, all. I settled on a variant of Kajoq's 2nd layout (minus the 7th and 8th buttons). I'm doing swappable panels and I'm starting with a 2 joystick panel. Space is limited because my panel is no wider than the original centipede panel, and the other 2 layout approaches would result in the wrist kink problem. We'll see how this layout turns out. I'm trying to balance the need for space between a player's joystick and that player's buttons with the need for space between P1's buttons and P2's joystick. I hope it's the final version but after real use I may decide to revise.
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