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button layout: which style is best?
ratzz:
Does anyone find that using the 'curved' layout means that their arm kind of skews off to the right - and does this cause any problem?
I'm getting to this stage and cannot decide to go with straight to curved, but my cab is single player only.
I guess I need to create a mock-up...
Daniel B.:
"candy cabs" have a curved layout so you aren't rubbing elbows with the guy next to you. Thats the supposed reason, fwiw.
u_rebelscum:
I find close (to the joysticks) & "over" rotated buttons causes "out elbows", and arching (by itself) doesn't change anything. How much is "over" depends on how far apart the buttons are from the stick; the father apart, the less rotation before it's "over" rotated.
Also, how the person stands to the stick vs to the buttons makes a difference on what's "over" rotated and what's "out elbow" and to which side.
Easier to try it than to explain it: pretend the buttons are right next to the stick, then pretend they are 10" apart. Pretend to rotate the buttons while in both positions. See? Put the buttons next to the stick again, and stand with the stick lined with your belly button. The move them so the stick is lined with your shoulder. Notice how your fingers rotate? Now keep your button fingers at that "shoulder stance" rotation and move the stick & buttons back to your belly button. See how the buttons are "over rotated" and you elbow is sticking out?
I have almost a "belly stick" stance, while some of the rotations I see here have to be done by "should stick" people (or they love their button elbow sticking way out).
That's why rotating (and arching) is a personal opinion. Different spreads (distance between stick & buttons), different stances ("belly" to "should" stick), different body size ==> different "over"/"perfect"/"under" rotations. Don't believe the hype that "one fits all", do what''s best for you.
edit: clarifications
RetroACTIVE:
--- Quote from: u_rebelscum on January 24, 2008, 04:40:11 pm ---I find close (to the joysticks) & "over" rotated buttons causes "out elbows", and arching (by itself) doesn't change anything. How much is "over" depends on how far apart the buttons are from the stick; the father apart, the less rotation before it's "over" rotated.
--- End quote ---
That makes perfect sense...
oqqalz:
I was thinking about a control panel redesign recently and was contemplating the following button layout. It's a slightly rotated NEO-GEO, that also provides a wide two-button layout, a triangle up and triangle down layout, a diamond/Vanguard layout, as well as be good for many emulators, NES, SNES, PSX, PS2, with the diamond buttons and the other two for a L1 & R1.
If needed, I guess a thumb button could be added. That would help with the MK series as NEO-GEO buttons 1 & 2 would do the Punch, 3 & 4 the Kicks, and the extra thumb for blocks.
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