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Administrative Buttons
Jdurg:
Yup. I know that the I-Pacs have the shift button, but I'm not sure about others.
SavannahLion:
--- Quote from: Xb0x3r on December 29, 2007, 04:32:36 pm ---Alright, can someone explain to me about this shift button and can my encoder support it? (Thrustvector Afterburner + Expander) From what I understand is that the shift button is used to access a second set of buttons. So, when held, the buttons you normally use for playing your games, change into your administrative buttons?
--- End quote ---
That's the gist of it. The encoders offered by Ultimarc and Groovy Game Gear offer hardware based shift functionality to access your administration buttons. Unfortunately, I have no familiarity with the Thrustvector + Expander you've selected.
You can cheat a little bit by losing a button and creating a pseudo-shift function via software, but that's a major hassle in my books.
Xb0x3r:
Well according to their product information, http://www.thrustvector.com/thrusttech.html#shift
It looks like it supports the shift mode ;D
DaveMMR:
My panel has no admin buttons. Functions like "Exit", "Pause" and "Tab Menu" and handled through the 2nd Player Start action as a shift button in conjunction with Player 2's buttons. This way, it helps cut down on excessive buttons (especially ones that can be accidentally pressed).
I also think mouse buttons are gratuitous on a panel. You can either double up your main buttons or remap controls with most software.
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