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Author Topic: Frontend with multiple monitor support  (Read 2574 times)

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paigeoliver

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Frontend with multiple monitor support
« on: May 09, 2003, 04:20:04 am »
I have no idea if this is possible. But wouldn't it be great to have two monitors stacked up Playchoice 10 style and have the game play in the bottom monitor and game instructions display in the top monitor.

Is there any existing way to do this?
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

NiN^_^NiN

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Re:Frontend with multiple monitor support
« Reply #1 on: May 09, 2003, 09:14:59 am »
Off the top of my head u could do this but u would need 2 pc's and when u run the selected game it communicates to the other pc to show the inscructions and then when it gets out of the game it sends a signal to make the other pc to go back to the game menu.

there could be an easier way but i can't think of it right now but hey a 386 would work displaying the text and using 1 of them really old 10" monitors would make it look cool :D

paigeoliver

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Re:Frontend with multiple monitor support
« Reply #2 on: May 09, 2003, 09:51:51 am »
Why would I need two PCs? I have had as many as five separate monitors hooked up to my computer at once. Almost every OS besides DOS and Win 95 supports multiple monitors. So it is just a matter of making the front end display full screen on monitor 2.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

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Re:Frontend with multiple monitor support
« Reply #3 on: May 09, 2003, 09:59:34 am »
Why would I need two PCs? I have had as many as five separate monitors hooked up to my computer at once. Almost every OS besides DOS and Win 95 supports multiple monitors. So it is just a matter of making the front end display full screen on monitor 2.

you don't need to...or at least under xp...I did some experiments with my fe running  on monitor 1  and using the secondary monitor port to connect to a projector to display the display the selected movie on...worked perfectly  :D

but i don't see mayn people hooking up two monitors to a cab...or at least not until cheap monitors with the aspect ratio of a marquee come available  ;)

peter

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Re:Frontend with multiple monitor support
« Reply #4 on: May 09, 2003, 11:43:13 am »
I wouldnt mind a LCD marquee it is possible they have made material (yes u read right) which can display a image over the whole thing and this is just starting to be marketed public and its just a bit more expensive that a normal LCD but hey for a video marquee stuf it id pay the extra price ;)

PacManFan

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Re:Frontend with multiple monitor support
« Reply #5 on: May 09, 2003, 01:17:28 pm »
I have no idea if this is possible. But wouldn't it be great to have two monitors stacked up Playchoice 10 style and have the game play in the bottom monitor and game instructions display in the top monitor.

Is there any existing way to do this?

Yes , there is in DirectX enabled applications. I have code to support this already in EmuTron, however, there is no script support for it yet. My code enumerates all monitors on the system, and then enables the primary monitor.
If you are serious about this, I'll look into putting it in soon.
-PMF
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paigeoliver

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Re:Frontend with multiple monitor support
« Reply #6 on: May 09, 2003, 02:11:55 pm »
Oh, I am serious. I have 3 21" KDS pixel touch monitors sitting right here in front of me. I would love to have a double decker setup.

Marquee and basic instructions on top would just be too awesome for words.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

PacManFan

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Re:Frontend with multiple monitor support
« Reply #7 on: May 09, 2003, 02:22:16 pm »
Oh, I am serious. I have 3 21" KDS pixel touch monitors sitting right here in front of me. I would love to have a double decker setup.

Marquee and basic instructions on top would just be too awesome for words.
cool,
I'll see if I can post a Multi-monitor demo I wrote onto my site tonight, I'll make a posting after I do.
-PacManFan
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PacManFan

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Re:Frontend with multiple monitor support
« Reply #8 on: May 09, 2003, 05:19:06 pm »
Oh, I am serious. I have 3 21" KDS pixel touch monitors sitting right here in front of me. I would love to have a double decker setup.

Marquee and basic instructions on top would just be too awesome for words.
cool,
I'll see if I can post a Multi-monitor demo I wrote onto my site tonight, I'll make a posting after I do.
-PacManFan

OK, I've posted that multi-monitor demo on my site on the downloads page, scroll all the way to the bottom to see it. It's basicallly a demo that I mdofied from code from the microsoft site. It creates a few bitmaps in system and video memory, figures out how many monitors you have, goes to full screen mode on all of them, and then starts bouncing around the bitmaps from screen to screen. The code that initates all monitors on the system is already in EmuTron, I just need to figure out how to handle it through the scripting system.

I'll keep you posted.
-PacManFan
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Howard_Casto

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Re:Frontend with multiple monitor support
« Reply #9 on: May 10, 2003, 07:41:00 pm »
Like pmf said, it's easy to do, I'm just not doing it yet as there isn't any demand.  I have the code also, it works, but it is also commented out for the time being.....  Until someone personally contacts me and says.  "I want to use your front end on a dual monitor cabinet." It will probably stay that way.  

So long story short don't worry about the software, we can spot ya, get your hardware setup and we will all work on it.  (Shouldn't take more than a hour or so at most)

paigeoliver

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Re:Frontend with multiple monitor support
« Reply #10 on: May 11, 2003, 03:41:14 am »
Multiple monitor demo worked great across all 3 monitors on my desktop. I am very interested in seeing this support in your frontend (or in someone's frontend).
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.