Hey everybody, Bakachan, Overlord of the
Giant Pachinko Machine of Doom here. I live in Middlebury, Vermont, and when I'm not wasting time playing games, I 'work' as a freelance
(Read: Technically unemployed) 3d modeler, graphic designer, and photographer.
Being in my late twenties, I grew up in the latter half of the big arcade era, the part dominated by fighting games and eventually overshadowed by home console gaming... Ironically, I never had much opportunity to play in the arcade regularly, nor was I ever really good at fighting games.
(That came later in life.)I guess maybe I felt like I had missed out on something. Or maybe it's the natural evolution of my most recent nostalgia trip of playing a metric crapton of Famicom games.
(Nesticle's television filter for the win! Really feels like playing games on the crappy televisions of my youth!)I have occasionally mused about building a MAME cabinet, but I always figured it'd be ridiculously expensive. Back in September, I actually looked into it. At the time, my primary interest was in building a USB arcade controller, and not paying the $100+ a lot of places want for a pre-made one. I was surprised to find that it was relatively inexpensive, as things go.
I ordered some pushbuttons, a stick, and a GPWiz from GGG after determining what I wanted my layout to be. Being a huge fan of both Capcom and SNK fighters, I decided on a 7-button layout that combined the Neo-Geo A, B, C, D layout, with an additional 3 buttons to facilitate the CPSx 6-button layout.
(The handy consequence is, there's always a spare button to use for the coin function.)Link to the category on my blog for posts about the project. (With pictures!)So, this weekend I ought to be able to complete the 2P controller and be able to face off against people. At this point I should probably mention that while I love the idea of an arcade cabinet, using my DLP projector to put SFIII 3rd or Samurai Spirits Zero up on the wall ten feet wide is
INSANELY GREAT.
As for the cabinet, that's at least a couple months off, but I'll keep posting my progress as things go.
One thing's for sure... Besides my MAME cabinet, I now seriously want to build MVS and CPS2 cabinets, too... As if I don't have enough expensive hobbies.

I should have just taken up a drug addiction like everyone else!

Now, questions. Anyone have any important tips?
(Vague much?) Also, I'm having trouble compiling MAME, and was hoping someone might be able to help.
I was following
Mr. Do's tutorial, trying to compile the latest source, patched to .122u5 and with a
hi-score diff applied and I ran into a few problems.
1. I can't compile the 64-bit binaries.
(It just won't work for one reason or another) And yes, I'm running a 64-bit dual core machine, with XP Pro x64 installed.
2. The 32-bit binaries I -did- compile error out when I try to run a game, the error is as follows:
Error testing mul_32x32_hi (2CFDB167 x 205D9AED) = 07E83063 (expected 05B02990)Any help I could get with this would be greatly appreciated.