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The Death of Arcades

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CheffoJeffo:

--- Quote from: Sir Auros on August 15, 2007, 07:47:14 pm ---I can't respect it for the reasons I've been over again and again. It's not an opinion, it's a falsehood.

...

t's a moot point about others expressing similar "opinions," since most of those were edited out since they weren't so much similar thoughts as they were retribution for a perceived slight.

--- End quote ---

You know, you really are arrogant [EDIT]

My opinion was mine and posted as such.

Please don't take the tranq-route and declare that your opinion is all that matters and that anybody who disagrees is just wrong. Try to appreciate that there are people who PREFER to play a simple game like Galaga instead of a more involved console game.

It doesn't make them wrong, just like playing the latest and greatest on your 360 doesn't make you right.

 :banghead:

AMDman13:
I still can't believe that the Coleco-Vision wasn't mentioned as the first console to successfully port the arcades at home. Their ports were true to the arcade back in 1982-1985 and I'm not talking 2600 quality ports here.

They had DK, DKJR, Frenzy, Venture, Turbo, Space Panic, Carnival, Lady Bug, Slither and Zaxxon just to name a few. They also offered a steering wheel and trackball for different types of games.

I'm 33, so I'm not sure where I stand.

I remember being little and waiting in line to play Pacman, a little older waiting in line to play Double Dragon, and even older waiting in line to play SF2. I think I probably fall in between. Anyway I can now play all these games at home in there native resolutions on a 27" arcade monitor on my own cabinet! I guess that's the beauty of this hobby!

Sir Auros:

--- Quote from: CheffoJeffo on August 15, 2007, 07:58:42 pm ---
--- Quote from: Sir Auros on August 15, 2007, 07:47:14 pm ---I can't respect it for the reasons I've been over again and again. It's not an opinion, it's a falsehood.

...

t's a moot point about others expressing similar "opinions," since most of those were edited out since they weren't so much similar thoughts as they were retribution for a perceived slight.

--- End quote ---

You know, you really are arrogant [EDIT]

My opinion was mine and posted as such.

Please don't take the tranq-route and declare that your opinion is all that matters and that anybody who disagrees is just wrong. Try to appreciate that there are people who PREFER to play a simple game like Galaga instead of a more involved console game.

It doesn't make them wrong, just like playing the latest and greatest on your 360 doesn't make you right.

 :banghead:

--- End quote ---

I've never been saying that. What I've been saying all along is that the comments in question were not opinions. I've never said I disagree with people who would "prefer to play a simple game," but the idea that only hardcore gamers can enjoy modern games. I've been arguing with him writing off modern games because only certain people can use the controls, not that he prefers simpler games.

That's the "opinion" he was pulling out, and I don't care if you do think I'm arrogant, that is not an opinion because it can be proven factually wrong.* I even stated that in my last post, so I'm not sure why I'm repeating it. I guess if you can call me arrogant, I can say that I'm going over it again because I think you must be a little slow.  ;D

Also, I never said your opinion wasn't posted to express similar thoughts, but that many of the other people posted solely to gang up, not express their opinions on the argument. Now, if some of your posts got edited out too...

*Example - My wife is not a hardcore gamer. She hadn't played games since the NES. When the Wind Waker came out, she played it and beat it. She plays the occasional modern "hardcore" game with no trouble whatsoever with the controls. She doesn't play much because she would rather watch TV or read, but the controls have never been an issue. I know other people who only got into gaming again with the PS2 or Xbox1, and those have just as many buttons (almost an identical control scheme) as the current generation.

EDIT - Now, do you really need to continue this, or can we get it back on topic? Mind, I will respond if people keep having at it, but I'd rather talk about the video's substance and/or the real death of arcades.

CheffoJeffo:

--- Quote from: Sir Auros on August 15, 2007, 08:42:59 pm ---idea that only hardcore gamers can enjoy modern games.

--- End quote ---

!=


--- Quote from: ARTIFACT on August 13, 2007, 09:20:48 pm ---Product Design, input and interaction design have not been focusing on targeting HUMANS. they targetted hardcore gamers instead.

--- End quote ---

What he said that was that the console design was targeting hardcore gamers, not that only hardcore gamers can enjoy modern games.

In fact, he specifically cited the Wii (which, last time I looked was a modern gaming console!) as a counter example to that trend.


--- Quote from: Shigeru Miyamoto ---When we create a game, we try to create entertainment that is appealing to everybody. Here there is a lot of talk about the casual and the hardcore market. We don’t look at casual versus the hardcore. There are a lot of hardcore gamers who play a lot of casual games. And within the casual games, we can win some of them over and get them to play the games that are more hardcore. We are trying to break down the psychological barriers even between those two groups.
--- End quote ---

To my mind, ARTIFACT's posts are completely consitent with what Miyamoto says.


--- Quote from: ARTIFACT on August 13, 2007, 09:20:48 pm ---again these are all povs and its great that we have dif. povs :)

--- End quote ---

 :cheers:

jcoleman:

--- Quote ---my pesonal pov is that Product Design, input and interaction design have not been focusing on targeting HUMANS. they targetted hardcore gamers instead.
--- End quote ---

He's not afraid of the games (sorry for speaking for you here Artifact), he's just not interested in complicated control schemes.  It's his point of view.  You disagreed and then you called him an "old fogey" and a "regular old retard[ation]".


--- Quote ---I can say that I'm going over it again because I think you must be a little slow.  
--- End quote ---

You see, that's the problem here.  It's not a "perceived slight," it's you being a jerk.  I can agree with Artifact that controls are too complicated for many games, targeted toward the hardcore gamer, etc. etc., and I can also agree with you that complex controls do not automatically make a game not worth my time and in fact can be quite rewarding.  

What I don't agree with is your constant need to be "right" and have the last word, and being a complete jerk about it.  At the end of the day I'm sure you think you feel better that you got the better of someone, but did you *really* gain anything by it or have you just lost something?  Trust me I have been that guy and it's really not that rewarding in the long run.

Anyway, back on topic.  I think we are probably comparing apples to oranges with respect to the death of arcades vs. the death of arcade GAMES.  I think a fair argument can be made that the general arcade game craze died off in the mid- to late-80's.  Of course arcades stuck around b/c they were a draw to people who wanted to play for a while but didn't have home consoles.  But at this point operators must have seen a drop off in route revenues b/c cabs started disappearing from those unusual places like K-Mart and Waffle House (that one still cracks me up for some reason).  That's not to say you don't see the occasional game in a place like that, but I remember a time when EVERY major store had a game or two.  Arcade revenues went up again due to the new 50 cents a play std, games that let you continue, and the general fighting game craze (which certainly did not match the initial hysteria - you didn't see SNL making shorts about that, did you?).  Immersive games kept it going once people could play SF2 at home, and *THEN* you have the death of arcades.

Coleman

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