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Author Topic: EmuTron new version 2.10  (Read 5599 times)

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SirPoonga

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Re:EmuTron new version 2.10
« Reply #40 on: April 22, 2003, 03:49:46 am »
Hey, I finally got this thing to somewhat run.  I need to stop being lazy and look at this scripting langauge to figure out how to customize it and get some lists to apear (and how to change lists).  You need sometype of utility that configures the common stuff at least.  

I keep forgetting what the default keys are, it is VERY annoying to look through the scripts for this.

Still need to make it easier to support multiple rom directories.  I guess I have to search for that old thread again.

Also, what language is this wrote in?  I ask because I might have better ways of doing things.  The way mame is launched is horrible.  At first I thought EmuTron crashed and just quit.

Also, a little video flaw, my taskbar (the part with the time and small icons) flashes through.
« Last Edit: April 22, 2003, 03:58:15 am by SirPoonga »

PacManFan

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Re:EmuTron new version 2.10
« Reply #41 on: April 22, 2003, 09:28:51 am »
Quote
Hey, I finally got this thing to somewhat run.  I need to stop being lazy and look at this scripting langauge to figure out how to customize it and get some lists to apear (and how to change lists).  You need sometype of utility that configures the common stuff at least.  

Yeah, I do have a utilty to make lists, but as I remember, you were having problems getting it to run.

[quote ]
I keep forgetting what the default keys are, it is VERY annoying to look through the scripts for this.

Well, they can be differant for each differant script. where do you think I should put them? Maybe at the top of each script in a comment block?


[quote ]
Also, what language is this wrote in?  I ask because I might have better ways of doing things.  The way mame is launched is horrible.  At first I thought EmuTron crashed and just quit.
[/quote ]

I've got that covered now, I'm about to release a new version with the abilty to pause the FE, launch a game, and than continue. The way I'm currently launching games is through a DOS bat file, I'm using a better way now (CreateProcess).
EmuTron is written entirely in C++ with a little asembler thrown in.

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SirPoonga

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Re:EmuTron new version 2.10
« Reply #42 on: April 22, 2003, 11:41:51 am »
Well, something in the docs saying what the default keys are would be nice.