Well, I've got to tell you, when I normally see this problem, it is usually because you are trying to display a Standard Res signal on a Medium Res monitor, or vice versa.
But Rastan was a Standard Res game, as is Centipede, so this shouldn't be a problem. Unless the JAMMA configuration was different...
Centipede did use negative sync. I've seen some monitors that don't like the sync sent to both pins, so try sending it to the negative horizontal pin only to see what happens.
This may also be one of those monitors that either have a switch to change between resolutions (in which case you should check to make sure it didn't get flipped when moving) or has an auto-sense circuit that automatically changes the resolution to match the signal input. If it has an on-screen menu, try doing a factory reset of the settings. I had one of the auto-sensing monitors do this until I reset the memory, then all was fine.