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UltraStik 360 New Feature Release: Shift Function

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krazy_kenny1:
How hard would it be to make it where you could enable or disable the shift function and the mouse emulation from the software...even on a per-stick basis?

stephenp1983:
I sent you a pm about this, but thought I'd post the question as well.  I believe someone else asked this but it doesn't look like it was answered yet.  So with the ultra stick we can hook up 8 buttons and have 7 or so virtual buttons as well.  This would mean there would be no need for an encoder correct as long as we were just doing a simple control panel?

destructor:
Encoder will be useless for joystick games. But for games without joystick support where buttons are defined as keyboard letter and directions as arrow keys you must have encoder still.

stephenp1983:
So I assume it would work find in Mame then, just not some other emulators?

krazy_kenny1:

--- Quote from: stephenp1983 on May 30, 2007, 01:00:39 pm ---So I assume it would work find in Mame then, just not some other emulators?

--- End quote ---
Since windows detects it as a gamepad/joystick, it should work with any emulator that can recognize a USB plug-and-play joystick I would think.

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