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Author Topic: kinst chd revisited  (Read 11773 times)

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SirPoonga

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kinst chd revisited
« on: April 10, 2003, 05:44:38 am »
Hey, I am a mod, and I can't believe I didn't catch it before!  

To continue the discussion, don't say where you got the chd.  There are many places :)  And a certain site doesn;t need publicity...


Anyway, unzipping the chd worked fine for me.  The new code for kinst in .67 is MUCH better.
You did grab all parts, right, including the .zip file at the bottom of the .z01, z02, ...
« Last Edit: April 10, 2003, 05:45:16 am by SirPoonga »

Wade

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Re:kinst chd revisited
« Reply #1 on: April 10, 2003, 08:28:26 am »
Yeah, this stuff about 0.67 being better is the whole reason that prompted me to check it out. :)

Yes, I got all parts plus the zip file.  I have tried winzip 8.1 and winrar, all of them recognize the zip file as a legit zip file, and the z01 as a zip file (but can't open it).  Nothing even recognizes the z02-z06.  What program are you using to extract it?

Wade

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Re:kinst chd revisited
« Reply #2 on: April 10, 2003, 08:28:37 am »
for a second there i thought the thread was called:

christ revisited


 >:( :P ::) :-X :-X :-X :-X :-X :-X
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SirPoonga

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Re:kinst chd revisited
« Reply #3 on: April 10, 2003, 08:35:58 am »
Yeah, this stuff about 0.67 being better is the whole reason that prompted me to check it out. :)

Yes, I got all parts plus the zip file.  I have tried winzip 8.1 and winrar, all of them recognize the zip file as a legit zip file, and the z01 as a zip file (but can't open it).  Nothing even recognizes the z02-z06.  What program are you using to extract it?

Wade

Just winzip.  I just right clicked the .zip file and said extract here.  I juat tested with winrar, that does not work!

Wade

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Re:kinst chd revisited
« Reply #4 on: April 10, 2003, 08:40:38 am »
You're talking about the ~4.5 meg zip file, right?  It appears to be a standard single zipfile to me.  I thought it was the roms, and z01-z06 were the chd.  Is that not right?

When I do an "extract here" it just extracts about 10 rom files that are 500k each.  It doesn't even touch z01-z06.

What version of winzip?

Thanks,
Wade
« Last Edit: April 10, 2003, 08:42:49 am by Wade »

SirPoonga

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Re:kinst chd revisited
« Reply #5 on: April 10, 2003, 08:54:36 am »
You're talking about the ~4.5 meg zip file, right?  It appears to be a standard single zipfile to me.  I thought it was the roms, and z01-z06 were the chd.  Is that not right?

No, the .z0X files need a .zip header file.  Look at the list of zip where ever you got them from  ;)  The last file in the list is the zip (not .z06!)


kinst.z01:  15728640 bytes part 1 of 7  
kinst.z02:  15728640 bytes part 2 of 7  
kinst.z03:  15728640 bytes part 3 of 7  
kinst.z04:  15728640 bytes part 4 of 7  
kinst.z05:  15728640 bytes part 5 of 7  
kinst.z06:  15728640 bytes part 6 of 7  
kinst.zip:  1248528 bytes part 7 of 7  
 

The roms zip is about 4.5 megs
Archive status:  size of archive: 4358.93 kB  
u10-l1:  b6cc155f 524288 In kinst.zip  
u11-l1:  0b5e05df 524288 In kinst.zip  
u12-l1:  d05ce6ad 524288 In kinst.zip  
u13-l1:  7d0954ea 524288 In kinst.zip  
u33-l1:  8bbe4f0c 524288 In kinst.zip  
u34-l1:  b2e73603 524288 In kinst.zip  
u35-l1:  0aaef4fc 524288 In kinst.zip  
u36-l1:  0577bb60 524288 In kinst.zip  
u98-l14:  afedb75f 524288 In kinst.zip  

Wade

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Re:kinst chd revisited
« Reply #6 on: April 10, 2003, 09:15:46 am »
Oh, there are TWO different kinst.zip files... I bet that's how I messed it up (though I thought for *SURE* that they only had the 4.5m zip file yesterday).  But I've been wrong before. ;)

I'm betting it will work this time...  Yup!

Thanks!
Wade

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Re:kinst chd revisited
« Reply #7 on: April 10, 2003, 07:15:36 pm »
Please help.  I got the 4something mb kinst.zip file, all the 1-6 files and the 1.2 mb kinst.zip file.  The 1.2 file I can't unzip and I can't play the game.  I'm new with mame but learning fast.  Please somebody give me a hand here.  Thanks

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Re:kinst chd revisited
« Reply #8 on: April 10, 2003, 07:19:00 pm »
With all due respect to everyone in this thread.  If you don't have enough sense to actually read about the chd games (from various sources, including the mame faq)  and read about what you need from the roms sites, then you probably have no business running mame in the first place. I'm sorry guys but this isn't rocket science here.   :P

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Re:kinst chd revisited
« Reply #9 on: April 10, 2003, 08:29:07 pm »
Just thought I'd throw this in there:

I haven't tried KI 1 yet, ki2 should run fine, but it doesn't. In .63, whichever version of mame was the first to support ki, I could run it up to the player start screen and everything but never tried to play because of how slow it was. Now I have updated my mame32 to 67 and it says ki2 has all the necessary files, should work fine, but when I run it the thing hangs at the red startup screen. No errors. I left it running for 10 minutes, no change. Any ideas?

Howard_Casto

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Re:kinst chd revisited
« Reply #10 on: April 11, 2003, 12:05:07 am »
The red screen is all bios (eg the roms) and everything shown after that is the hd image.  Mame won't necessarily verify the hd image, so if it's corrupted it will boot but won't go any further.  It sounds like it's not able to find the hd image or it finds it but there is something wrong with it.  

Ghoul

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Re:kinst chd revisited
« Reply #11 on: April 11, 2003, 12:30:02 am »
The red screen is all bios (eg the roms) and everything shown after that is the hd image.  Mame won't necessarily verify the hd image, so if it's corrupted it will boot but won't go any further.  It sounds like it's not able to find the hd image or it finds it but there is something wrong with it.  

I'll look into this later but I heard that if it worked in previous versions of mame that it should work in this version with no changes. I have the plain .chd file and all roms and it worked with .63 Is there anything I have to change to make it work with .67?

SirPoonga

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Re:kinst chd revisited
« Reply #12 on: April 11, 2003, 12:53:05 am »
run mame in verbose, see what it says.

Wade

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Re:kinst chd revisited
« Reply #13 on: April 11, 2003, 08:46:03 am »
With all due respect Howard, you're an ---uvula---.

The mame faq explains where to place the chd files.  It (nor any of the other documents I was able to find) doesn't say anything about the various ZIP programs that won't extract the multiple-disk archives.  And it doesn't say anything about how easy it is to get confused with the TWO different kinst.zip files (I was in a hurry at work when downloading and didn't notice the difference between the two files)...

IMO there are many pitfalls to the CHD image games and it is easy to run into at least one of them when trying to get it to work for the first time.  I'll definitely remember the problems I ran into the next time someone on this board asks about how to get them to work.

If you aren't going to contribute help and if you enjoy trying to put down others as much as you appear to, then you should consider not posting at all.

Wade

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Re:kinst chd revisited
« Reply #14 on: April 11, 2003, 09:32:00 am »
I just downloaded kinst and kinst2 CHD's from a certain newsgroup (right before it got flooded with every 0.67 rom) a few days ago.
I can say I got it from a newsgroup, right SirPoonga? Its not spoiling anyones bandwidth. I'm sure everyone can guess which group it is.

After I realized the chd file has to go into a folder of the same name in your roms folder (duh!) I got both games running no problem.

Kinst works perfectly, seems like 100% speed of the original machine on my Athlon 1.4Ghz. Kinst2 runs too slow to be playable though, but it does look pretty.

The 0.67 flood just finished on the newsgroup, so you might find more chd's there soon. I'll re-post the kinst files in a couple of days too.

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Re:kinst chd revisited
« Reply #15 on: April 11, 2003, 10:19:05 am »
What's with this unzipping crap?  To check if it's the updated rom?  All I did was download the changed rom and overwrote the old one and it works fine..  


Now with cup beer holders!

SirPoonga

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Re:kinst chd revisited
« Reply #16 on: April 11, 2003, 10:53:01 am »
I just downloaded kinst and kinst2 CHD's from a certain newsgroup (right before it got flooded with every 0.67 rom) a few days ago.
I can say I got it from a newsgroup, right SirPoonga? Its not spoiling anyones bandwidth. I'm sure everyone can guess which group it is.

Yeah, that's not an individual site.  It's whatever server you decide to connect too:)

DeathMonk, they are talking about unzipping the chd file.  Not the roms.

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Re:kinst chd revisited
« Reply #17 on: April 11, 2003, 11:04:59 am »
I just want to make sure I understand.  You are just taking the multiple .z0x files and creating the .chd file correct?  Or are you somehow uncompressing the .chd file?  I tried to run ki1 and ki2 and neither run well and I have a 2.26 GHz processor in my mame computer.  If it's possible to uncompress the .chd file maybe that's my issue.  Don't know.

-Zinfari

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Re:kinst chd revisited
« Reply #18 on: April 11, 2003, 11:19:23 am »
the chd is in the spanned zip files so you can download more than one file at a time hence downloads faster.  You are unzipping the chd, not uncompressing the chd.

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Re:kinst chd revisited
« Reply #19 on: April 12, 2003, 10:44:21 pm »
Update:

Ok I decided to see if ki1 didn't work so I installed it and it got to the splash screen and stuff

HOWEVER

There is this weird green artifacting around everything. I can throw a screenshot up if anyone needs but long story short it totally ruins the game. Any ideas?

I have a p4 1.7ghz with 256mb rdram so it should be running fine.
« Last Edit: April 12, 2003, 10:44:52 pm by Ghoul »

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Re:kinst chd revisited
« Reply #20 on: April 14, 2003, 02:08:51 am »
[quote author=[

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Re:kinst chd revisited
« Reply #21 on: April 15, 2003, 02:38:36 pm »


If you aren't going to contribute help and if you enjoy trying to put down others as much as you appear to, then you should consider not posting at all.

Wade

I'll second that.  

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Re:kinst chd revisited
« Reply #22 on: April 15, 2003, 11:57:49 pm »
I've read this entire thread and seen no answer to the CHD problem.  The MAME.NET site says:


Put them into a directory under the ROMS directory, named after the game. Do NOT try to put them into a ZIP file, they are way too big for that. To demonstrate:

C:\
   \MAME\
       mame.exe
           \ROMS\
               area51.zip
                   \AREA51\
                       area51.chd


I assume that this applies to killer instinct also.   I get the 'not found' message mentioned above.

I'm using MAME .67.  I've checked a MAMEWORLD.NET, but no answer.  

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SirPoonga

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Re:kinst chd revisited
« Reply #23 on: April 16, 2003, 01:39:42 am »
I've read this entire thread and seen no answer to the CHD problem.  
Yes, it did, the thread was about the chd not unzipping...
Quote
I assume that this applies to killer instinct also.   I get the 'not found' message mentioned above.
Yep, say mame is c:\mame
and your roms are in c:\mame\roms
You need to but the roms in c:\mame\roms
the the kinst chd in c:\mame\roms\kinst

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Re:kinst chd revisited
« Reply #24 on: April 16, 2003, 01:13:09 pm »
Auntie,

   There are two major things you need to run a hard drive based mame game.

   The first is you need all the Zip and Z0x files.  There is a rom zip, and there is also a zip of the same name (but a different size) that starts the CHD image.  You must have all the correct CHD zip files AND a program that will extract them all properly.

   The second thing is once you successfully extract the CHD, it needs to be in the correct location as described by SirPoonga above.

Wade