Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: how do nintendo emulators look on arcade monitor?  (Read 1355 times)

0 Members and 1 Guest are viewing this topic.

scurvy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 71
  • Last login:July 23, 2008, 11:31:43 pm
how do nintendo emulators look on arcade monitor?
« on: April 10, 2007, 11:16:02 am »
still havent decided what monitor to use with my setup, an arcade monitor or TV. i'm going to run
-mame
-nes
-snes
-n64

all emulators, not the actual systems.

so i know MAME will look better on an arcade monitor, but what about all my nintendo emulators?

ahofle

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4544
  • Last login:August 30, 2023, 05:10:22 pm
    • Arcade Ambience Project
Re: how do nintendo emulators look on arcade monitor?
« Reply #1 on: April 10, 2007, 12:53:36 pm »
All systems you mentioned look terrific to me on an arcade monitor running via PC emulation.

Frosty

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 337
  • Last login:December 30, 2021, 11:11:38 pm
Re: how do nintendo emulators look on arcade monitor?
« Reply #2 on: April 10, 2007, 02:45:02 pm »
And if you're using an AVGA card, they'll look better then they ever possibly could on a TV.

Why? Because you can run specialized builds of those emulators to take advantage of AVGA's resolutions and run the games in their native resolutions without scaling or artifacts.  For example, the original NES ran at 256×240: simply switch your screen size to the corresponding resolution on the AVGA card.  SNES? Most games used resolutions like 256×224, 256×240, 512×224.  N64? Ran anywhere from  256×224 to 640x480.   (Keep in mind that any resolution on an AVGA above 288 vertical lines will be interlaced).

Of course, you could always hack a few cables and connect your old consoles directly to your arcade monitor (see pic).  Pure RGB is where it's at.  Except for the N64.