Main > Software Forum

hiscore diff (with no nag/white box removal)

<< < (22/250) > >>

J-Rod:
Changing the line made it work. I was unclear as to how that had to be configured I suppose. Hopefully this blunder will help anyone else out that ends up with the same problem. Thanks a ton, and great work!

t3ckn0b0y:
    Okay, with the patches mspac man has a few issues..
    At times the maze is blue when its suppose to be pink.. and
    if hitting f3 to reset the hardware & then hitting 5 to put in
    change and then 1 to start the same.. doing this process of
    f3,5,1 a few times the hiscore of mspacman is completely
    wiped out.. at other times its wiped out at the times the
    screen is blue instead of pink...  :badmood:  Im wondering
    if its possibly the hiscore.dat files locations for the hiscore
    placement that could be causing this problem, or the patches
    themselves.. Im going to patch 123u1 and add debug and
    etc and see if i can't find the problem in the hiscore.dat?
    am I the only one with this problem?????   :dunno
    and whats the use of the hiscore.dat or even patching for
    hiscores if the hiscore.dat isnt being kept upto date...

MKChamp:
I would be surprised if the maze color IS, in fact, caused by the hiscore piece. There is NOTHING in the diff that would cause 'color' of the maze to change. So, more than likely, it is a core mame driver issue you are seeing or something to do with your rig. Don't apply the hiscore.diff and see if you see the same behavior.

As far as losing the hiscores by doing a reset...this is normal. Basically, the hiscore piece injects the high scores at start up...and then saves them at exit. When you 'reset' the hardware in the game, check the high scores...they are getting reset in the game. When you exit the game, the high scores in the game are then saved...which are the defaults.

While it is true the hiscore.dat is not being updated, I would venture to say it is over 95% (if not more) still accurate in applying the high scores...way more reliable than the other option of save states. The vast bulk of the older games that didn't say high scores are dumped accurately and have been added to the hiscore.dat(thanks to Leezer). Alot of the newer games that get added save the high scores via nvram file...so hiscore.dat is not needed for them.

t3ckn0b0y:
Okay.. It appears to be something they did.. It might have to do with removing
the old color table.. in u1 it wasent completely removed yet. but your absolutely
right it doesnt have to do with the hiscore.dat..  still a bit confused on the reset
wiping out the mspacman.hi completely though..  i will see what happens
after i compile 123u2 the old color table is suppose to be completely removed,
might fix the issue...  :cheers:

shock_:
from history.dat:

--- Quote ---There's a fairly well-known glitch in the game - if you put a coin in when the Ms. Pac-Man marquee title first appears but before Blinky appears then the first board will be blue instead of pink and will remain blue until you either finish the board or lose a life, after which the board will return to its normal color.

--- End quote ---

Is that what you're seeing?  That's normal behaviour for the game.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version