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ATOMICFE 0.19 ONLINE! (see videos)
youki:
ATOMICFE 0.19 ON LINE!
-----------------------
-reorganization of HardWare Manager
-New function for LEDWIZ Animation script
-Timing parameter for the LEDWIZ Screensaver random mode
-Advanced Video Screen Saver
-Can now define if one particular graphic object on layout use transparent color or not
-SmartText Display in list
-New way to make Multi-Emulator List with GUI in AtomicManager
-Intro video on Atomic Start Up
-Open source plug'in system based on Scripting
-Live Filtering of the game list
-Gradual alpha blending on layout object
-Flip and Mirror effect on layout object
-Reflection zone object on layout
-Enhancement on the layout editor
-Turbo Browse Mode for the list added in options.
-few bug fixed...
Few video (bad quality) to show few news : (all "popup" you see are done using plug'in)
On video some animation seemns not smooth, but in reality it is very smooth.
Example of few video screensaver mode (aka emumovie screen saver)
(You can choose the number of video simulanously shown.)
A screenshot of the new default layout. (it is a animated one)
other news are coming soon like :
new layout
new plugins
plugins sdk
documentation
and few other goodies...
gonzobrian:
Very nice looking updates. Can't wait to give it a go.
Havok:
Working on updating the documentation. Been too busy for any fun these past few weeks...
:'(
headkaze:
Nice work Youki!
I love the search feature and intro animation. Mmm scrolly text :) Are you an oldskool demo coder by any chance? Ever played with the Amiga's blitter chip back in the days?
youki:
--- Quote from: headkaze on February 20, 2007, 01:39:03 am ---Nice work Youki!
I love the search feature and intro animation. Mmm scrolly text :) Are you an oldskool demo coder by any chance? Ever played with the Amiga's blitter chip back in the days?
--- End quote ---
Thanks. :)
I'm not really a oldschool DEMO coder . But i was really a Demo Fan. (on Commodore 64 , Atari St and Amiga). I made 2 little demo 100% in assembly language one for c64 and one for Atari St .
But in this old good time, i spent most of my free time to develop little video games using these technics.
And indeed , the spirit behind my layouts comes directly from theses oldscool demos!
That's a paradox , i try to bring some inovation in today's Front End by using technics used 20 years ago! ;)
The other paradox is that , 20 years ago ... you were able to do the same things on a 8Mhz computer... now you need at least a 700 mhz! :dizzy: (of course the resolution is not the same, image we manipulates are lot bigger.. but not sure it is really justified...)
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