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Author Topic: COINS  (Read 5447 times)

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optec

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COINS
« on: March 22, 2003, 06:35:41 am »
Hi all;
I need a frontend that allov to charge coins from the initial menu, that interact coin situation with the emulators in it....for a commercial use in an arcaderoom...where i can find it???

I can pay for it!!!!

P.S.

WHo know where to buy a 15Khz video card output for arcade monitor at a low price?????

Thank u all

Bye
[/color]
« Last Edit: March 23, 2003, 06:58:06 am by optec »

canardo

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Re:COINS
« Reply #1 on: March 22, 2003, 07:17:08 am »
I Trust you are using licensed roms if it is for commercial use

and not profitering of emulators

1st post and I feel it might be a bad one : ( :( :(

optec

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Re:COINS
« Reply #2 on: March 22, 2003, 12:02:48 pm »
I have licence of all roms i want use...it is my work....only that on a motherboard there is only 1 or 3/4 games....with computer tech i can put on a cabinet many games.....

I asked only help,  so why my post isn't a god post???

Mah!!!!
 ???

Frostillicus

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Re:COINS
« Reply #3 on: March 22, 2003, 12:08:57 pm »
I have licence of all roms i want use...it is my work....only that on a motherboard there is only 1 or 3/4 games....with computer tech i can put on a cabinet many games.....

I asked only help,  so why my post isn't a god post???

Mah!!!!
 ???
your own work? the games? emulators?

mah?

Howard_Casto

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Re:COINS
« Reply #4 on: March 22, 2003, 03:53:36 pm »
Even if you "own the liscense" this is highly illegal.  You own the right to play the games on your personal pc, NOT to make money off of them.  Also don't use bold red text unless you want to p*ss me off.  

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Re:COINS
« Reply #5 on: March 22, 2003, 08:24:44 pm »
Also don't use bold red text unless you want to p*ss me off.  

LMAO  ;) ;D

Yeah, what the above people said.

but if you want a video card, goto www.ultimarc.com

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Re:COINS
« Reply #6 on: March 22, 2003, 11:20:43 pm »
I am so glad the mame/emulator scene polices itself so religously.  8)

That say a lot about the community...

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Re:COINS
« Reply #7 on: March 23, 2003, 02:04:16 am »
To answer your question about the front end; there isn't one.  The reason there isn't one is because using these emulators in a commercial machine is illegal, and expressly prohibited in the users' agreement for the emulator.  

-Ace-
I want my own arcade controls!

optec

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Re:COINS
« Reply #8 on: March 23, 2003, 06:55:19 am »
To howard:
What u want about my text color?????

To magnet:
Thank U
Do u know if only ultimarc sell this product???

TO others :
Thank u all


Ok....
But i have original motherboards with original games(roms) on it, i sell videogames to arcaderooms ok? And i pay all copyrights to my country taxoffice!!!!!

Hovever my intent is to create a machine similar to : hanaho arcadepc (that is a legal emulator for arcade rooms)


P.S.

Anyone can modify a front end for me?
I can pay

BYE
« Last Edit: March 23, 2003, 07:01:54 am by optec »

Bursar

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Re:COINS
« Reply #9 on: March 23, 2003, 07:14:30 am »
It's been discussed in here before, and owning the boards, but playing them in MAME is a grey area at best.

Most licenses would restrict you to playing the games on the boards only. Having a backup of the ROM images for saftey purposes may be allowable, but that isn't the same as using the ROM images to play the games.

It sounds like you're after making a quick buck.

Whilst I'm sure there are people here could write such a bit of software for you, it goes against what MAME is about. Also, you would need to be able to provide technical support on the product. What if it crashes? What if someone wants it tinkered with so they can do something slightly different with it?

MAME is about enjoying arcade games in your own home. It isn't about charging people money to play them.

Some people here have cabinets at home that have working coin slots, but they are only used for authenticity. The cab owner generally provides a pot of their own money that gets shoved into the cab. So there's no profiting going on.

Also, the Hanaho cabinet is strictly a not for profit machine. The ROMs that come with it are for non-commercial use.

You would need to contact the copyright holders of the ROMs to get a commercial use contract. I doubt it would be cheap though.

Howard_Casto

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Re:COINS
« Reply #10 on: March 23, 2003, 05:48:50 pm »
Anyone can modify a front end for me?
I can pay

Can.... yes.  Will?   NO!


Magnet_Eye

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Re:COINS
« Reply #11 on: March 23, 2003, 07:47:34 pm »
If you want to make some money LEGALLY by placing a cabinet that has multiple games on it, you can buy a machine from these guys: www.ultracade.com

One machine has up to 100 games on it. I have seen these machines in many arcades.

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Re:COINS
« Reply #12 on: March 23, 2003, 09:08:29 pm »
akjglkdfglsgflkahglkgkdfsglkfkdfhgladkglkhglkadfhkdfhglkdfhgldfshglfhgldfhglfhglfhglfhglfhglfdhglfdhglfdhglfhgldfhglfdhguertguiehhgeurhgurehgreuhgre
What is that pappy?

mrhowell

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Re:COINS
« Reply #13 on: March 23, 2003, 09:10:38 pm »
this is a test
What is that pappy?

StephenH

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Re:COINS
« Reply #14 on: March 24, 2003, 03:53:44 am »
A good front end for joystick-only input, is PartyON.   See www.critters.org/noontidenight.com/partyon

Silverwind

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Re:COINS
« Reply #15 on: March 24, 2003, 02:44:42 pm »
If you want to make some money LEGALLY by placing a cabinet that has multiple games on it, you can buy a machine from these guys: www.ultracade.com

One machine has up to 100 games on it. I have seen these machines in many arcades.


I recently saw an ultracade in use also.. this one had about 4-5 variants of Street Figther on it..

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Re:COINS
« Reply #16 on: March 24, 2003, 04:18:09 pm »
In addition to all of the arguments you are seeing here that this is wrong and illegal, the problem would be in passing the collected credits from the front-end to the actual game.

Doing this with MAME is an explicit violation of the MAME license.  However, if you do have an emulator that is actually legal to use in a commercial environment, and ROMs that are legal to use with that emulator in a commercial environment, then what you are looking for is a credit accumulator.  Happ Controls carries them.

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Re:COINS
« Reply #17 on: March 25, 2003, 07:17:45 am »
Crap.  JFronts license doesn't handle that...  Sorry...  So not here.  But you will pay?  I will do it for... hum... I spend maybe 600 hours on it.  At work (you would have to go through them) over 150 an hour.  so just to be able to use the license (let alone modify it) would be $90,000.  Then the modifications will be on a hourly basis from there.  

and I'm assuming you wont be using mame.  Because they are in the same boat.  But I'm sure we could do something about it... (the manpower on mame has a few more hours on it.  Maybe that per release...)

IE, if you haven't figured it out... It's a sore subject around here.  

If you do have  a legal use for a frontend (ie, legal roms, legal emulator ect) I would consider it.  But not using mame.

optec

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Re:COINS
« Reply #18 on: March 25, 2003, 08:06:48 am »
To lilwolf:
90.000 $ ???????

To all others:
Thank u all for suggests, critics, insults and helps....
Thank u all

I accept them and i want praise vitality of this forum.....

Who think can  modify what i have requested can contact me

optec@supereva.it
« Last Edit: March 25, 2003, 08:14:37 am by optec »

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Re:COINS
« Reply #19 on: March 25, 2003, 11:00:17 pm »
This is only my opinion, but I would think that charging for the use of MAME would be the same as selling MAME, and therefore goes against the MAME license.  Mame is a free program and is not intended to make money for the developers or anyone else for that matter.  If you own the original boards then why not restore the original cabinets instead of trying to profit from a program that is not yours to sell?
« Last Edit: March 25, 2003, 11:01:20 pm by DZuroff »

optec

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Re:COINS
« Reply #20 on: March 26, 2003, 05:22:01 am »
Yes, u are right, but how i can run many boards at the same time from 1 cabinet?
It is my need
Have u ideas?

1Spoon

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Re:COINS
« Reply #21 on: March 26, 2003, 06:14:55 am »
Have someone make you a hardware switch and program a controlling FE for that.

optec

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Re:COINS
« Reply #22 on: March 26, 2003, 07:20:59 am »
I think someone can build an hardware swith here but ath the end i need a fullmenu interface that list all games and credits inserted, this is my problem....


rampy

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Re:COINS
« Reply #23 on: March 26, 2003, 08:11:25 am »
I think someone can build an hardware swith here but ath the end i need a fullmenu interface that list all games and credits inserted, this is my problem....



Well here's the http://www.multigame.com/jamma.html hardware way...  software is still an issue - but at least there isn't any piracy involved (short of bootleg jamma boards that is =P )

*shrug*

rampy

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Re:COINS
« Reply #24 on: March 26, 2003, 09:03:33 am »
Quote
the problem would be in passing the collected credits from the front-end to the actual game.
Yep, I really have no idea how to pass this by.
I'm using my cab only at home, but for authency a cab without a working coindoor isn't a cab in my opinion.

I can live with it, but it's not very elegant when my instructioncard at the bezel reads: "Hold player1 and press player2 for menu - current credits get lost"

(By the way, is this correct/good english? I'm still thinking if I'll make the instructions bilingual)

So for this I'd like to have the same solution, but I guess you can't have it all.

Also I'm still not sure if I can configure all games to register 5 credits on coinslot2 - did you Americans only had coindoors featuring the same cash-value??? Somehow any game I remember (except Gauntlet) had a slot for 1,-DM and 5,-DM those days, with Visual Pinball you can't even register with the second coinslot!

What is even worse, as long as the frontend shows up, thrown in credits get totally lost. I'll turn the coindoorlamps off as long as the menu is present to resolve this, but it would be niecer if it just works.



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Re:COINS
« Reply #25 on: March 26, 2003, 11:22:27 pm »
I can live with it, but it's not very elegant when my instructioncard at the bezel reads: "Hold player1 and press player2 for menu - current credits get lost"

(By the way, is this correct/good english? I'm still thinking if I'll make the instructions bilingual)

That doesn't sound bad, but it would be better (IMO) to say:
"Hold player1 and press player2 for menu - current credits will be lost"

Just a suggestion....

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Re:COINS
« Reply #26 on: March 26, 2003, 11:28:55 pm »
I can live with it, but it's not very elegant when my instructioncard at the bezel reads: "Hold player1 and press player2 for menu - current credits get lost"
The Happ's credit accumulator solves this problem, but not very elegantly.  When you coin up, the credits are held in the accumulator, and then you press a button to feed the credit from the accumulator to the game.
Quote
Also I'm still not sure if I can configure all games to register 5 credits on coinslot2 - did you Americans only had coindoors featuring the same cash-value??? Somehow any game I remember (except Gauntlet) had a slot for 1,-DM and 5,-DM those days, with Visual Pinball you can't even register with the second coinslot!
Almost all American videogame coin doors had the same value for both coin slots.  Some Pinball doors would have two or three slots with one set to take Susan B. Anthony dollars and the others quarters.  Visual Pinball supports multiple coin slots, but it's up to the table creator to hook the extra coin slot up to VPinMAME; perhaps not everyone does.

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Re:COINS
« Reply #27 on: March 27, 2003, 02:45:41 am »
Quote
That doesn't sound bad, but it would be better (IMO) to say:
"Hold player1 and press player2 for menu - current credits will be lost"

Just a suggestion....
Thanx JLR2000 - yep, this sounds better, I'll take this phrase! :)

Quote
Visual Pinball supports multiple coin slots, but it's up to the table creator to hook the extra coin slot up to VPinMAME; perhaps not everyone does.
Gosh, never tried, is there any chance to edit them so they do?

I'd rather insert one big coin and play 5 times, but also have the option to insert only one credit when I just wanna test a new game out or I'm short of time.
If this is goin to work, this is going to be the biggest piggybank I ever had - for parties I still can enable coin-reject-credit-buttons or however we are gonna call this!  ;D



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Re:COINS
« Reply #28 on: March 27, 2003, 10:29:51 am »
Even if the game didn't originally support a second coin slot, it would be easy enough to script a second coin slot that would essentially just trigger the first one 5 times...

I'm at work now, and don't have Visual Pinball installed here, but I can show you an example when I get home...

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Re:COINS
« Reply #29 on: March 27, 2003, 10:42:17 am »
Quote
I'm at work now, and don't have Visual Pinball installed here, but I can show you an example when I get home...

Hey, this would be cool, I'll look ahead for it!  :D



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Re:COINS
« Reply #30 on: March 31, 2003, 03:09:38 am »
This is tough to do.   Probably the best way I know of, would be to make a discrete counter circuit, and a "send credit" button that would decrement the counter, and if zero disable the button.  The only way to increment the counter would be to insert actual coins.   This counter button would send a "5" input to the game, if enabled.

Doing via frontend, would require significant recompling of MAME.   They would have to figure out the "credit counter" encoding of each game, and where it is stored in memory, and rewrite each driver to "sync" it to the global count.

This is why most multigame arcade systems (such as Playchoice-10, Sega Mega Tech and Mega Play, etc) had menu processors.   This would keep track of this sort of thing.    In many cases, they used timers to control game play, which did not require any data from the game processor to operate.

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Re:COINS
« Reply #31 on: March 31, 2003, 03:40:43 am »
Guess I'll leave it with turning the coindoor-lights off when not ready accepting coins.
The other solutons sounds possible, but I don't want a dedicated coinfeeder-button an a classicstyle-cab.



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Re:COINS
« Reply #32 on: April 01, 2003, 09:17:30 am »
Not really reading after my last message much.

but how can you run all your boards in one cabinet.  Easy... There is (don't know the name) of a board that allows you to switch between multiple jamma boards with one switch.  It comes in 2 - 16 games I believe.  

As for anything else.  If you plan on making money from it (really) MAME isn't an option.  You will have to find it somewhere else.

Ask on the mame board about it... you will get thrashed.

And I know ways you can do it... but I'm not interested in helping you do it.  

Why?  

It adds an illegal aspect to mame that could make some Judges think that MAME SHOULD be illegal.

ie, fix your boards.  And find a legal way to play them... but mame isn't it.

Please stop asking how to do it.  And please don't use my frontend or anyone elses who have mentioned they don't like it.  

the numbers I came up with is what it would cost you to have someone write it for you from scratch btw.  I didn't add the legal fees you will get bombarded with... Sure MAME is legal... but they WILL sue you anyway (look at Bleem!  it was 100% legal, they never came up with any legal reasons for it being illegal, but Sony STILL sued them until their legal fees made them go out of buisiness)


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Re:COINS
« Reply #33 on: April 03, 2003, 05:35:40 pm »
but how can you run all your boards in one cabinet.  Easy... There is (don't know the name) of a board that allows you to switch between multiple jamma boards with one switch.  It comes in 2 - 16 games I believe.  

It's called a multijamma. You can hook up multiple boards to one JAMMA device and cycle them with a button. It would also probably cost less than having someone modify a program for you. In addition, it would be infinitely more stable because there is no computer to crash. It's all hardware.

NOW... if you don't like that option it can only be reasonable to believe that you intend to use the games of boards you don't own. That would be a violation right there.

The multijamma is all you need and probably even better than emulation software.