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AVGA and Arkanoid: whats a good resolution to pick?
Banacek:
--- Quote from: Silver on November 02, 2006, 08:28:54 am ---When you say 'dead-space' I presume you mean below/above the image (can't tell from the oversized pics).
For vertical games, the best you can do with a horizontal monitor is have no 'dead-space' above and below the image, but you will definately get lots of dead-space either side of the image. (Obvious, but just want to check we are aiming for the same thing)
Arkanoid seems to generate a 256x224 screen. So I don't understand why it's cropping when you run 256x256.
Although I think there is a whole (pixel) aspect ratio issue we are overlooking - 256x256 sounds square, but is obviously not as we are running on a 4:3 screen. So although we should be able to display a 256x224 image (rotated) on a horizontal 256x256 screen, it may still look incorrect, and if you have aspect ratio settings on, mame may be correcting for this.
This is where my brain tends to melt calculating aspects....
Aspect correction info:
http://lrmc.sourceforge.net/html/monitor8.htm
--- End quote ---
That's what I figured, and the game would fit at the 256x256 resolution height-wise if mame didn't insist to create that dead space border around the actual game.
Banacek:
Maybe this'll help. This is a windows screenshot, not a mame screenshot. See the border at the bottom? That's what I'm talking about.
Silver:
Aha, now we are getting somewhere. I can not reproduce that image in a window at all, with a variety of mame settings.
Do you have/is there any arkanoid artwork?
Could you print your mame.ini file here to produce that image in a window...
Banacek:
--- Quote from: Silver on November 02, 2006, 09:16:08 pm ---Aha, now we are getting somewhere. I can not reproduce that image in a window at all, with a variety of mame settings.
Do you have/is there any arkanoid artwork?
Could you print your mame.ini file here to produce that image in a window...
--- End quote ---
Sure thing.
--- Quote ---#
# CONFIGURATION OPTIONS
#
readconfig 1
skip_gameinfo 1
#
# PATH AND DIRECTORY OPTIONS
#
rompath e:\roms
samplepath e:\extras\samples
inipath ini
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
artpath e:\extras\artwork
snapshot_directory e:\extras\snap
diff_directory diff
ctrlrpath ctrlr
comment_directory comments
cheat_file cheat.dat
#
# MISC OPTIONS
#
bios default
cheat 0
#
# STATE/PLAYBACK OPTIONS
#
# state <NULL> (not set)
autosave 0
# playback <NULL> (not set)
# record <NULL> (not set)
# mngwrite <NULL> (not set)
# wavwrite <NULL> (not set)
#
# DEBUGGING OPTIONS
#
log 0
oslog 0
verbose 0
#
# PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
frames_to_run 0
throttle 1
sleep 1
rdtsc 0
priority 0
multithreading 0
#
# VIDEO OPTIONS
#
video ddraw
numscreens 1
window 0
maximize 1
keepaspect 1
prescale 1
effect none
pause_brightness 0.65
waitvsync 0
syncrefresh 0
#
# VIDEO ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 0
#
# DIRECT3D-SPECIFIC OPTIONS
#
d3dversion 9
filter 1
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 1
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# GAME SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
#
# VECTOR RENDERING OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 0
#
# SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
audio_latency 1
#
# INPUT DEVICE OPTIONS
#
ctrlr mycontrols
mouse 1
joystick 0
lightgun 0
dual_lightgun 0
offscreen_reload 0
steadykey 0
a2d_deadzone 0.3
digital none
#
# AUTOMATIC DEVICE SELECTION OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device mouse
trackball_device mouse
lightgun_device mouse
--- End quote ---
I set all the artwork options to 0, didn't make a difference. There is an Arkanoid bezel, but it shouldn't be showing up with use_bezels set to zero. I also have an arkanoid.ini, but all that contains is "resolution 256x265".
Silver:
try setting maximize to 0
(this function does not appear to be working as described in the docs in this situation - some other option must be altering its behaviour).
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