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Author Topic: Nintendo Sheriff  (Read 6221 times)

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Level42

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Nintendo Sheriff
« on: July 07, 2006, 11:42:18 am »
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=270005103637

Funny cab, almost tricks you into thinking it's real wood on the sides. What a huge thing !

And what's iup with that "dial" controller to aim the gun !?!? How do we emulate this in mame, spinner ?
« Last Edit: July 08, 2006, 09:25:24 pm by Peale »

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Re: Nintendo Sheriff
« Reply #1 on: July 07, 2006, 11:55:08 am »
Nothing fancy......
Control : Joystick 8-Way (which controls movement), optical spinner (this controls shooting).

They even had a cocktail version.




« Last Edit: August 23, 2006, 05:11:10 pm by Kevin Mullins »
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Re: Nintendo Sheriff
« Reply #2 on: July 07, 2006, 01:29:08 pm »
WOW I had never seen that one.
And the seller is selling many other older games in beautiful cabinets. Too bad he's going to get next to nothing for them.
NO MORE!!

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Re: Nintendo Sheriff
« Reply #3 on: July 07, 2006, 02:06:52 pm »
Yeah, I hadn't seen it before either. Was surprised it was a Nintendo. I really like that fake wood effect. But no money, no space and too far away....


Hey Ray, did'ya see that Jetfighter. Exactly the same cab as our Dominos ;) !
And this one freaking works after 30 years !!!

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Re: Nintendo Sheriff
« Reply #4 on: July 07, 2006, 02:12:08 pm »
That Nintendo Sherrif reminds me of the older EM shooter games.
(which of course many carried a western theme usually)

Did ya see all the Universal cabs that guy has?
Those are a great style and always had neat full artwork on them.

Shipping from Austrailia Austria is defineately not an option for me.....dang. :-\
« Last Edit: July 07, 2006, 03:34:25 pm by Kevin Mullins »
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Re: Nintendo Sheriff
« Reply #5 on: July 07, 2006, 02:19:50 pm »
Uhmmm, actualy they are in Austria, that's a long walk from Australia  :laugh2:

I could drive up there. About 1000-1200 km though.... My wife likes the Nintendo....

He's also selling this:
eBay Link

One of those crazy German wall cabinets. Saves lots of space !!! This game is Zero Hour, but they added Cosmic for the German market ?!?!

They are so ugly, I love them !!

No PCB however......hmmmm could we MAME this  :laugh: :laugh: :laugh:
« Last Edit: July 08, 2006, 09:26:34 pm by Peale »

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Re: Nintendo Sheriff
« Reply #6 on: July 07, 2006, 02:44:43 pm »
And this looks like an interesting cocktail !

http://cgi.ebay.at/ws/eBayISAPI.dll?ViewItem&item=270005197326&fromMakeTrack=true

Taito with Japanese CP !!

I've asked for some more pics...

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Re: Nintendo Sheriff
« Reply #7 on: July 07, 2006, 03:39:48 pm »
Ha ha... yeah .... Austria.
All I saw was - Sehen Sie in der Artikelbeschreibung und den Zahlungshinweisen nach oder wenden Sie sich f
« Last Edit: July 07, 2006, 04:46:33 pm by Kevin Mullins »
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Re: Nintendo Sheriff
« Reply #9 on: July 07, 2006, 04:42:42 pm »
Hey Ray, did'ya see that Jetfighter. Exactly the same cab as our Dominos ;) ! And this one freaking works after 30 years !!!

Hey, MINE works.
 :P
NO MORE!!

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Re: Nintendo Sheriff
« Reply #10 on: July 07, 2006, 05:59:47 pm »
Hey Kevin, that's a great discovery you made there !!!
So this probably is a Space Invaders II with a different PCB inside.

NICE !!!!!!!!!

But why is he not showing better pics then ? Would only raise the price !!

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Re: Nintendo Sheriff
« Reply #11 on: July 07, 2006, 06:36:37 pm »
It's hard to say on the cocktail.... back then there were tons of bootlegs, copies, clones, etc.
You'd have to look at the screenshots and go from there.
I looked on KLOV for a minute and found that Taito made a game called Space Laser which looked like the screenshots he had. (except for the name on the screen) But I didn't find the color version, which back then was usually just a "II" version.
There are several Space Wars on KLOV, some look exactly like Space Invaders.
There was a Space War listed that looked just like the Taito Space Laser and the game he has. (but his is color)
Ughhh..... this is another one of those that you could take some time researching.
Maybe it's a Space Invaders boardset with clone roms on it.
These things can be interesting to research sometimes, especially from 25 years ago.
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Re: Nintendo Sheriff
« Reply #12 on: July 07, 2006, 09:38:04 pm »
Nothing fancy......
Control : Joystick 8-Way (which controls movement), optical spinner (this controls shooting).

I'm not sure that is really an optical spinner..  I played the Sherrif clone Bandido last year at te California Extreme videogame show, and the thing definately had distinct clicks for each of the directions you could shoot in, like a mechanical rotary switcy, ala Frontline or Ikari Warriors.  It may have used optics under the hood, but it certainly didn't feel like an optical spinner in the classic Tempest sense.

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Re: Nintendo Sheriff
« Reply #13 on: July 07, 2006, 10:41:02 pm »
I'm not positive on the "optical" spinner. I just cut and pasted what was in the auction specs.
I would expect a more mechanical type control, but just guessing at this point.
Tried researching a little on it....didn't find much on the controls themselves.
(a couple sites even said it was dual sticks, obviously not right)

Will have to poke around some more on that.
Fits right in with all my other older Nintendo research. :D
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Re: Nintendo Sheriff
« Reply #14 on: July 08, 2006, 01:58:49 am »
Mmm, well if I look at the close up pics of the CP, you can see that there are arrows in 8 directions. Combined with what Kremmit says about the clicks on the Bandido, my guess is that this is a rotary switch with 8 positions. This would also explain why some info says that it is two joystick controlled, because you could very well use a 2nd joystick instead of the rotary knob. Also a good option for playing this in Mame. By default it doesn't do very much in mame but shooting...

EDIT: thinking again about this: if the rotary has really 8 different positions (so not left-up, right-up etc. but a single contact for those directions ) then it could be a bit harder to recreate this...

EDIT2: I checked the manual on KLOV and the rotary is a 4 switch connection, just like any 8-way joystick. It is indicated on the schematic as SROT,WROT,EROT,NROT, so for every ddirection (south,west,east,north) and rot from rotational.

However there is also a sub set of these, including etc. My guess is that this was for the cocktail with two cp's on each side.

So it should be very easy to play this in MAME with two joysticks...

Regretfully, no news about the cocktail yet.
« Last Edit: July 08, 2006, 06:12:06 pm by Level42 »

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Re: Nintendo Sheriff
« Reply #15 on: July 10, 2006, 06:27:29 pm »
Hey guys,

The seller put up some more pictures of the cocktail.

Check them out:
http://cgi.ebay.nl/ws/eBayISAPI.dll?ViewItem&item=270005197326&sspagename=ADME%3AL%3ARTQ%3ANL%3A1&rd=1

It's a Space Laser. Interesting that this is a color version where KLOV lists this as b/w.
Shame it's not a Space Invaders, but otherwise it looks pretty good. Only the legs seem a bit rusted, but overall it looks MUCH better then my Tehkan Plyaids cocktail.....

I'm monitoring this items ;)

Strange thing: why is the text "credit" yellow for the right-most part, while the first letters appear to be white....

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Re: Nintendo Sheriff
« Reply #16 on: July 10, 2006, 06:36:42 pm »
thats a typical copy board,god you should have seen the wierd crap we used to operate in the 80's eg double dragon(two dragons),rygar(zygar).i used to work with a guy that changed the graphic text on a galaxians after doing a repair to say"we are the idiots"-there were some very good techs in those days.

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Re: Nintendo Sheriff
« Reply #17 on: July 10, 2006, 06:47:14 pm »
A copy (bootleg ?) board with Taito all over the place ??

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Re: Nintendo Sheriff
« Reply #18 on: July 10, 2006, 11:49:49 pm »
Just got back from CA Extreme.  The Bandido was there again, so I took a whack at it.  I couldn't get inside to peek at the electronics, but the serious clicks I thought I remembered weren't really there.  Instead, it felt kind of mushy, and inconsistent, like something that ought to be free-spinning, but got all full of sticky soda and grit and grime.  So who knows what's really inside there after all. 

A copy (bootleg ?) board with Taito all over the place ??

Looks to me like it's a real Taito Space Laser cbinet with a booleg Space War boardset inside.

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Re: Nintendo Sheriff
« Reply #19 on: July 11, 2006, 12:10:18 am »
Quote
A copy (bootleg ?) board with Taito all over the place ??
Looks to me like it's a real Taito Space Laser cbinet with a booleg Space War boardset inside.

I'd almost agree with ya Kremmit, cuz I was thinking the bootleg board scenario also....but that dang sure is obviously a Taito board inside.

Can any of you that can read that page send them a message and ask them if the manufacturer name is ever shown during the attract mode or something.
(or am I missing something to translate it all?)
« Last Edit: July 11, 2006, 12:23:02 am by Kevin Mullins »
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Re: Nintendo Sheriff
« Reply #20 on: July 11, 2006, 09:08:39 am »
Kevin, a little further down the page there is also a translation in English. He even has made a video of the machine playing, I'll ask him for that, maybe that will give some indication.

The PCB has Taito on it in the copper tracks and a sticker. Not that this is a guarantee that it's real...

Look what KLOV says here (http://klov.com/game_detail.php?letter=&game_id=9688) This is under the Konami label according to KLOV.

Quote:
Miscellaneous
LICENSOR: Leijac
COPY OF: Space Laser

The date on this game is 1979 but the date on Space Laser is 1980. It may be that Space Laser was made first but not released by Taito.

Unquote

Anyway, they are all b/w on KLOV, interesting !


Kremmit, about the Bandido. It could also be that the clicks have worn out over time (25 years...). I am positive that it is NO spinner, because the schematics on KLOV of Sheriff indicates 4 contacts for the rotary, as I mentioned a couple of postings back.

There is still not a single bid on any of those cabs...
« Last Edit: July 11, 2006, 09:21:24 am by Level42 »

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Re: Nintendo Sheriff
« Reply #21 on: July 11, 2006, 09:24:25 am »
More Space Laser info:
http://www.arcadeflyers.net/?page=flyerdb&subpage=thumbs&id=3937

That's a European flyer,but like at this Japanese flyer:
http://www.arcadeflyers.net/?page=flyerdb&subpage=thumbs&id=3236

This has color screenshots of the game. However, the CP artwork on the cocktail look very different.

Anyway, look at the instruction card picture the seller put up:
http://www.sbok.at/ebay/taito/TAITO05.JPG
It IS indicating Space Laser and mentioning COLOR specificaly.
« Last Edit: July 11, 2006, 09:38:59 am by Level42 »

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Re: Nintendo Sheriff
« Reply #22 on: July 11, 2006, 10:36:46 pm »

Kremmit, about the Bandido. It could also be that the clicks have worn out over time (25 years...). I am positive that it is NO spinner, because the schematics on KLOV of Sheriff indicates 4 contacts for the rotary, as I mentioned a couple of postings back.


4 definately switch-type inputs, plus a ground?  Or just 4 inputs?  Because most of my spinners have 4 wires...

(Here I am, arguing against my own earlier post, about something that hardly matters anyway... what a dork.)

edited for formatting
« Last Edit: July 15, 2006, 11:15:21 pm by Kremmit »

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Re: Nintendo Sheriff
« Reply #23 on: July 12, 2006, 12:08:20 am »
Looking through the parts list for the Bandido at the "Bandido Fire and Motion Assembly" (which is not the joystick) it seems as if it is a "spinner" type unit but with a mechanical shaft with cam lobes on it that activate mechanical microswitches.
The "fire" button is by actually pushing this aiming knob down.

That's the way I understood putting the parts together in my head anyways.
Interesting.....wonder if the Sheriff is that way also.  ???

The other control on the left for Bandido is pretty much a 4-way leaf switch joystick.
(Sheriff is listed and shown on the cpo as an 8-way)
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Re: Nintendo Sheriff
« Reply #24 on: July 12, 2006, 01:45:31 am »
I attatched a part of the schematic. You can see that there are switches drawn at the "rot" inputs, just as on the "joy" and p1 and p2 inputs.

Also, the Sherriff can only aim in 8 directions, why use a spinner ? Spinners are (mostly) used where you want an infinite number of possible positions (Tempest, Pong etc.)

Does this all matter ? Not at all. Just some fun arcade trivia  :D

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Re: Nintendo Sheriff
« Reply #25 on: July 12, 2006, 09:08:47 am »
I only call it a "spinner" for lack of better terms. Not the typical spinner as we commonly think of. The point being the cowboy can shoot in a 360 degree pattern, so therefore have a 360 degree control. (not being able to shoot every single degree, just the same general motion)  A free spinning dial that mechanically actuates the control switches via the cam lobes.
But still just a guess without putting my hands on one.

Quote
Does this all matter ? Not at all. Just some fun arcade trivia  :D

I totally agree.
Some of the older stuff that is not well documented is just neat to figure out.
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Re: Nintendo Sheriff
« Reply #26 on: July 15, 2006, 05:24:47 pm »


Looks pretty good to me !

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Re: Nintendo Sheriff
« Reply #27 on: July 16, 2006, 07:09:34 am »
Looks like an Italian guy got the Sheriff....at least it's "safe" (I hope ;) )