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4 players and angled sticks

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ahofle:
The problem here is people's definition of 'up'.  I think the X++X angled joystick supporters think of 'up' as pointing toward the centerpoint of the screen (shouldn't players one and two be angled inward about 10 percent also using that logic? LOL).  The ++++ group considers 'up' to be perpendicular to the plane of the monitor. 

quarterback:

--- Quote from: ahofle on May 05, 2006, 06:14:43 pm ---The problem here is people's definition of 'up'.  I think the X++X angled joystick supporters think of 'up' as pointing toward the centerpoint of the screen (shouldn't players one and two be angled inward about 10 percent also using that logic? LOL).  The ++++ group considers 'up' to be perpendicular to the plane of the monitor. 

--- End quote ---

Exactly.   And, for the record, "up" is ++++ where "up" is toward the screen.  Anybody who's defining "up" as the direction directly in front of the player is defining a direction that changes whenever a player's angle changes.  That's no way to define "up" because  then "up" can be anything.  Up is going to be different for every single person who stands at the CP.  Maybe you stand at a 45-degree angle to the screen, maybe I stand at a 38-degree angle to the screen, maybe somebody else stands at a 17-degree angle to the screen.   Now which way is "up"?

Up is up.  Up is the direction which, if travelled, would create a line that is perpendicular to the screen :  ++++   Anything else is "angled"

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