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Author Topic: FE for cocktail ?  (Read 2000 times)

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1Spoon

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FE for cocktail ?
« on: February 16, 2003, 12:50:29 pm »
Any of you have experience from choosing an FE for a cocktail cab?
I

Lilwolf

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Re:FE for cocktail ?
« Reply #1 on: February 18, 2003, 11:50:46 am »
hehehe.  Love to hear it.

I stopped coding for my frontend (JFront) because I am building (starting to anyway) a cocktail table.  It probably wont be done until after the weather gets nice though.

but I am also building a rotatable monitor... with some changes to it.  It wont be the average cocktail at all...

Anyway, I plan on having a ton of options for it.  Like allowing you to select which side is controlling the frontend (ie, if you start controlling from one side, then it will lock out the others until you either give it up or maybe just wait a few seconds... so the kids can't start moving the controls somewhere else).

I also have plans on keeping track of what games are vertical / horizontal and if they can rotate.  Then go from there.

btw, it will not be the one that looks static (like lazarus before the 3d cabinet and a bunch of others) but it will be fully 3d.  And it will rotate the whole UI depending on what location you are controlling it from.

Last... I wouldn't expect it until this summer.  Since I have to finish my table, finish parsing x3d files... Then get some new options into it.

btw, it will require a windowing system... but since it's 100% java, it will be linux/windows/apple useable.

1Spoon

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Re:FE for cocktail ?
« Reply #2 on: February 18, 2003, 12:30:59 pm »
Excellent!  :D
You might actually have something there!
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Lilwolf

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Re:FE for cocktail ?
« Reply #3 on: February 19, 2003, 12:04:49 am »
Well, it won't do it automatically... considered it... but no.

My cabinet will be 8 sided, and the monitor will rotate 135 degrees.  So each side can see it vertically, horizontally, and between two of the sides.  Then I have a different type of controller in each slot.  Some will be next two each other so that you can play 2 player games with one in each side...

So you will have to move the monitor with ropes (I'm pretty sure...)... but....  The FE will have to determine if you are upside down or not?  Vertical or horizontal!

I also have to check the games to see if there are any that I'm interested in that can't be flipped... Want to make sure that I don't need to rotate the monitor a full 360 degrees

Howard_Casto

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Re:FE for cocktail ?
« Reply #4 on: February 19, 2003, 11:57:21 am »
I wouldn't reccomaned a 360 degree rotation unless it has a stop block at the 360 degree mark.... else twisting wires could be a problem.  

PacManFan

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Re:FE for cocktail ?
« Reply #5 on: February 19, 2003, 12:01:38 pm »
You should check out Emutron, It supports 0,90,180,and 270 degree rotation.
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1Spoon

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Re:FE for cocktail ?
« Reply #6 on: February 20, 2003, 09:30:21 am »
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canardo

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Re:FE for cocktail ?
« Reply #7 on: February 23, 2003, 06:14:57 pm »
nice a java frontend

hope you release the source bud having being doing 3 years of java at uni its interesting to look at code

if you want a hand debugging etc shout might be able to help

Lilwolf

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Re:FE for cocktail ?
« Reply #8 on: February 27, 2003, 03:00:14 pm »
The source has already been released in both formats

One (the 2d version) has been out with each version release.  But I haven't even checked to see if you can download it anymore.  I lost interested in it 6months ago

Then the 3d version uses gl4java (opengl) and I ended up spending more time on writing a 3d engine then the frontend.  It's working, but I never got to parsing the vrml files to make it look good.  But if your interested, let me know.  I will send either of them out to you.