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MAME 104u5 out - adds multiple mice

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Tiger-Heli:
I just want to take a moment again and say thanks to Derrick for adding this feature in.

I have used multiple mice under Mame Analog Plus 0.74, so I am fairly familiar with how they work.

I see very few problems with the way the code has been implemented.

System mouse had some advantages, and some disadvantages.  The code to automatically select between the trackball and spinner with an Opti-Pac is no longer required.  OTOH, you have to set up your mice manually and do a little planning before you start using MAME.  Good!!!

I agree, it would be nice to be able to select "Logitech Mouse" in the ctrlr.cfg files, but if that can't be done easily. . .

Howard - A lot of your comments were valid, but . . .

A MAMEdev adds a feature which was immensely popular in this community and has been missing for the last 30 MAME builds (and was never in a main build before), you start your first comment with "Too bad MAMEdev lacked the foresight . . ."  Later, you drop a hint that there is a better way than raw mouse to get the data but don't provide any additional information.

And then we wonder why MAMEdev is less than friendly towards BYOAC . . . :P

Cananas:

--- Quote from: Tiger-Heli on March 13, 2006, 07:17:01 am ---Howard - A lot of your comments were valid, but . . .

A MAMEdev adds a feature which was immensely popular in this community and has been missing for the last 30 MAME builds (and was never in a main build before), you start your first comment with "Too bad MAMEdev lacked the foresight . . ."  Later, you drop a hint that there is a better way than raw mouse to get the data but don't provide any additional information.

And then we wonder why MAMEdev is less than friendly towards BYOAC . . . :P

--- End quote ---

Absolutely agreed. Nothing more to say. Only, again, thank you, Derrick.

jcrouse:

--- Quote from: Cananas on March 13, 2006, 07:30:35 am ---
--- Quote from: Tiger-Heli on March 13, 2006, 07:17:01 am ---Howard - A lot of your comments were valid, but . . .

A MAMEdev adds a feature which was immensely popular in this community and has been missing for the last 30 MAME builds (and was never in a main build before), you start your first comment with "Too bad MAMEdev lacked the foresight . . ."  Later, you drop a hint that there is a better way than raw mouse to get the data but don't provide any additional information.

And then we wonder why MAMEdev is less than friendly towards BYOAC . . . :P

--- End quote ---

Absolutely agreed. Nothing more to say. Only, again, thank you, Derrick.

--- End quote ---

I third that! I think it is awesome to see a DEV gathering feedback from the community.

Thanks Derrick,
John

Minwah:
After a quick test it does seem to work very well, thanks again Derrick :)

I also don't see any major problems with how it works.  I think I see the point Howard is trying to make, but unless I misunderstand I'm sure it can be got around with having game-specific input mappings.  Given that you know what controls are plugged in when you try to play a game, it should be pretty easy to map the inputs accordingly first...I do this already with a ctrlr file.

Tiger-Heli:
Question for Derrick and everyone who has tested this out!

Here is a problem I had with MAME Analog Plus 0.74 and CABAL:

I don't have a MAME cab, but I have two desktop USB trackballs, and I might want to use one or both of them in CABAL.

I plug in both Trackballs and map Player 1 to Mouse 1 and Player 2 to Mouse 2.  The game plays fine.

Now I unplug both Trackballs, plug in only Trackball 1 and play a single player game.  MAME maps Mouse 1 to Player 1, but sets Player 2 as N/A since no Mouse 2 was found.

Now I plug in the second Trackball and restart CABAL.  (Note I did not say hot-swap during the game).  MAME will only work for player 1 b/c Player 2 is mapped to N/A.

I got around this with MAME Analog Plus by making my cabal.ana file read-only after configuring the game with both trackballs connected.

Is this still a problem with 104u5?  And if so, is there a workaround?

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