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PONG

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SirPoonga:
It uses discrete logic, meaning it is purely eletrical componants that create pong.  It doesn't use a rom with software in it.  So it isn't something that can be emulated, only simulated.

Howard_Casto:
For the record, there was a guy that was actually working on emulating these games by literally emulating every single electrical circuit on the board. 

As you can imagine though, this made for a lot of overhead. The emulator wouldn't even run more then a few fps on the fastest of machines. 

With that being said, the guy who wrote it didn't know much about programming or game design, just electronics. 

If someone with good programming experience could get ahold of an original pong schematic and actually understand what it means, then true discrete logic emulation at a playable speed would be possible.

There has to be someone out there with such skills..... afterall you can build a pong kit in under a day so there couldnl't be a lot to  it. 

Spartan:
So cool.  Back in the late 70's we had a couple of authentic pong cocktail tables in my living room (the big round ones).  Man, that was the bomb!   :o

At the time, my parents thought they could get in the business of placing these tables in bars, restaurants, etc, but it never panned out.

Brad:
Compile Pong back into Mame. The driver is floating around or use the older version that include Pong. Just run it separately for Pong only.

Brad

Howard_Casto:
The mame driver of pong is just guesswork.... almost any of the links on this thread are to more accurate versions of pong.

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