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12-way rotary - current state of the world

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Kremmit:

--- Quote from: Dav on February 01, 2006, 03:11:55 pm ---
--- Quote from: Tiger-Heli on February 01, 2006, 03:08:27 pm ---You're wrong about IKARI.  If MAME were to use twelve button intputs, I could easily play it by just running forward and not worrying about rotating the sprite.  :)  You don't have to have the sprite rotate to see if the game works or not.

--- End quote ---

That's how I always play it, I'm not coordinated enough to use the rotate buttons.  I never seem to get very far.   :)


--- End quote ---

That's why it needs fixing.

farmecologist:
Randy,


--- Quote from: RandyT on February 01, 2006, 07:38:13 pm ---
--- Quote from: farmecologist on February 01, 2006, 05:34:00 pm ---And I agree...after properly tweaking it, mine seems to work 99+ percent of the time.   I do agree though that if you want *absolutely perfect* controls then another method might be warranted.

--- End quote ---

Read this for a possible explanation as to why it doesn't work better.

RandyT

--- End quote ---

Yep, I rhave been following that.   I'm just saying that it seems to work 'good enough' for me.   It really doesn't seem to be as bad as people are making it out to be for the games I'm interested in.   Of course, how well it can be tweaked certainly depends on each individual game driver.

When a better solution comes along, then that's great!

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