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12-way rotary - current state of the world

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RobotronNut:
there are so many statements being made by so many people, that i'm having trouble figuring out where we really stand. i'm willing to do some software work, if necessary, in order to make ikari warriors work 100% properly with the druin's interface i have on order, but i'd be even more happy if i could just use some version of mame that already supports it.

could those of you who know post definitive information about which games are working properly in which versions of mame using which interfaces?

since recollections can sometimes be fuzzy, and bugs can sometimes creep into later software versions undetected, it would be most helpful to hear things like, "i play game XXX on MameAnalog+ version YYY using ZZZ interface and can confirm that it works perfectly with no lost or extra rotations."

rdagger:
I got Ikari working today:
http://forum.arcadecontrols.com/index.php?topic=49295.msg480249#msg480249

RobotronNut:

--- Quote ---OK, I finally got MAME Analog+ working with my rotary interface so now it is exactly 1 rotation for every click of the LS-30.

--- End quote ---

(that was referring to Ikari Warriors running on MameAnalog+ 0.83.2)

excellent news!

can anyone confirm any other rotary games to be working with exactly one rotation in MameAnalog+ 0.83.2 ?

gamer4ever745:
I wish there was a better standard...i.e.  a direct setting for the sensitivity!  I guess it depends on the controls, but annoying nonetheless.

mahuti:
It's not about the sensitivity, it's about the fact that the controls are not correctly implimented in MAME.

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