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rotary joystick interface suppliers
Kremmit:
MameAnalog+ supported direct, Druin-free connection of the 12 way rotary switch, but only for a few games. Not including Ikari, sadly. Gameplay was reportedly flawless for the games it supported when the sticks were hooked up that way.
A fix in the MAME code for all the rotary games to allow direct connection of the 12-way switch is the real solution. We have the hardware, the game ROM is listening for the input from said hardware- the MAME code is the only thing keeping them apart.
rdagger:
Using 12 or 24 inputs on an encoder seems rather unrealistic for most people. I think the best solution would be to fix the keyboard code so each key down event only causes a single rotation. Then the games would work with any of the rotary interfaces and you would only need 2 or 4 inputs. Also, the games could be played with joysticks that have 2 buttons like a Discs of Tron joystick or a flight stick. One button could be rotate left and the other rotate right.
Lilwolf:
analog+ mame handles the single button move... Still not perfect because it would have to be fast polled. You might miss a click if you go real fast. But doing this with a MK64 (which you could set the time) I came pretty close.
But I think the current best solution, if you have enought inputs, is to use both a druins and 12 direct connections. Because time soldiers is SO MUCH BETTER when you can quickly swith 3 shoot and switch back to continue. I do this ALL the time.
the druins is so cheap these days, its almost worth it JUST for xybots (which isn't a rotary game, but plays REALLY well with one with left and right clicks).
rdagger:
--- Quote from: Lilwolf on January 25, 2006, 07:31:47 am ---analog+ mame handles the single button move...
--- End quote ---
Maybe I'm setting something up wrong, but analog+ doesn't seem to work any better for me with Ikari than regular Mame. It still sometimes moves 2 times for a single press. This is true with the rotary interface and with the keyboard.
u_rebelscum:
--- Quote from: rdagger on January 25, 2006, 12:19:55 pm ---
--- Quote from: Lilwolf on January 25, 2006, 07:31:47 am ---analog+ mame handles the single button move...
--- End quote ---
Maybe I'm setting something up wrong, but analog+ doesn't seem to work any better for me with Ikari than regular Mame. It still sometimes moves 2 times for a single press. This is true with the rotary interface and with the keyboard.
--- End quote ---
You have to set the inputs differently (I left official mame's way as the default).
Unmap the dial inputs (official mame's way), and instead map the left right turns to the left right buttons.
(But don't map anything to the 12 button groups unless you're directly hooking each of the 12 switches on the rotary to the computer individually.)
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