Main > Main Forum

rotary joystick interface suppliers

<< < (5/5)

XtraSmiley:
^^^This is great as I have the Druin, but isn't there an easier way to get this to work with regular MAME?

Tiger-Heli:

--- Quote from: XtraSmiley on January 30, 2006, 08:58:58 am ---^^^This is great as I have the Druin, but isn't there an easier way to get this to work with regular MAME?

--- End quote ---
Not accurately.  You can just use the MAME defaults, but you may get missed clicks/double clicks

rdagger:

--- Quote from: Tiger-Heli on January 30, 2006, 07:25:00 am ---Many versions of MAME Analog Plus already support this, if you map the player rotation to buttons 4 and 5...
Here is how to set it up:  If you have Druin's 12-way rotary interface, MK64 12-way rotary interface, or one similar; map the interface's left to button 4, and the interface's right to button 5 for each player. You also might want to disable the mouse and map nothing to the MAME "standard" Dial inputs for the specific games.

--- End quote ---

I can't get it to work.  I set up a clean build of MameAnalog in a new folder with just Ikari.  I'm running the latest version of MameAnalog with the -nomouse switch.  I have set P1 Dial Analog to N/A and the P1 Dial Decl & Incl to None.  I have set P1 Button 4 to 'Z' and P1 Button 5 to 'X' which are the keys I mapped my interfaces Left and Right rotation to respectively.  I have also made sure that P1 and P2 buttons 6 and higher are set to none or N/A and all P3 and P4 buttons are set to none or N/A.

When I play Ikari, pressing 'Z' or 'X' does nothing.

spystyle:
:)

Navigation

[0] Message Index

[*] Previous page

Go to full version