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Author Topic: metric cab design  (Read 8831 times)

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MaximRecoil

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Re: metric cab design
« Reply #40 on: November 13, 2005, 10:18:36 pm »
Quote
Don't you think it's funny that the United States was one of the first colonies to fight a war and die to be independant of the Brittish Empire, yet they're one of the last countries on the planet still hanging on to the Imperial system of measurement.

It would be "funny" if the one had anything to do with the other; you know, if the American Revolution had been a revolt against a system of weights and measures then yes, it would be "funny".

You can keep your arbitrary, based-on-nothing, only-divisible-by-2-and-5, French-sytem-imposed-by-law-with-long-winded-dorky-sounding-unit-names.

Mark70

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Re: metric cab design
« Reply #41 on: November 14, 2005, 09:20:03 am »
Okay then.
« Last Edit: November 14, 2005, 09:41:36 am by Mark70 »
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

g00bli

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Re: metric cab design
« Reply #42 on: November 15, 2005, 10:59:49 pm »
 :) Hey thanks man now maybe more than 2% of posts will actually be related to my cab.. No wait a minute, now no one will come here any more!  :'(

Have decided to use cat5 to wire it up as i have heaps, bought my 28mm drill bit for the buttons (1.125 inches is actually 28.575mm but never mind itll just be a tight fit) and got some spray paint

g00bli

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Re: metric cab design
« Reply #43 on: November 27, 2005, 09:11:58 pm »
sweet my cp is nearly complete however player 2 button 5 & 6 will not work? i am using defaults. outside of mame they are fine but in game no response?

Ah i see it doesnt map them all by default
« Last Edit: November 27, 2005, 09:16:41 pm by g00bli »

ginno

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Re: metric cab design
« Reply #44 on: November 28, 2005, 06:09:53 pm »
Now this thread may be back onto the actual subject of your cab g00bli, got any pics to update us with?

Cheers bro..