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Author Topic: Mame 96u4 released, the inside scoop.  (Read 915 times)

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MiKman

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Mame 96u4 released, the inside scoop.
« on: May 31, 2005, 11:55:08 pm »
0.96u4
------


MAMETesters Bugs Fixed
----------------------
peggle096u2gre
exidyc096u3gre
spiders096u3red
renegade096u2gre



Source Changes
-------------- :-X
Added 4 different crosshair styles to differentiate different players'
crosshairs. [Aaron Giles]

Rewrote vidhrdw/wecleman.c to make the code more readable. [Aaron Giles]

Fixed game reset in galaxian due to running out of timers. [Aaron Giles]

Added thrash protection emulation to the NVRAM in coolpool.c. [Aaron Giles]

Improved Windows-specific memory debugging to track file/line numbers for
allocations. This required a couple of changes to the core makefile.
[Aaron Giles]

Fixed remaining memory leaks in the new debugger code, and one in the
artwork system. [Aaron Giles]

Cleaned up several video drivers that were using non-auto memory allocation
functions for bitmaps and memory. [Aaron Giles]

Rewrote the RF5C68 sound emulator from the specs, improving sound in the
System 18 games. [Aaron Giles]

Replaced some logerror()/exit(), printf()/exit() and fprintf()/exit()
combinations against an osd_die() call. [Firewave]

Added logerror and memdump commands to the new debugger. [Nathan Woods]

In the PowerPC core, implemented the SMI input line, and added a placeholder
for the TLBISYNC input line (doesn't do anything yet). Also implemented the
TBU special variable on the 603. [Nathan Woods]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Bishi Bashi Championship [David Haywood]


ddockery

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Re: Mame 96u4 released, the inside scoop.
« Reply #1 on: June 01, 2005, 10:09:11 am »
Damn, Mr. GIles has been busy lately.