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Newbie CP design...
Sinner:
--- Quote from: paigeoliver on June 01, 2005, 07:21:10 am ---I have been a game player forever, and you can't put the trackball close ENOUGH to the front of the panel. You are only going to smack your hand on the FRONT of the machine if you utilize some really violent method of playing Capcom Bowling and Golden Tee Golf. Even most power golf game players start a drive with their fingertips on the trackball itself. Playing where you rare back and then impact the ball is needlessly overdoing it, will tear up the trackball and cabinet, and doesn't drive any further anyway.
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Sinner:
--- Quote from: Tiger-Heli on June 01, 2005, 08:39:45 am ---
--- Quote from: markrvp on May 31, 2005, 03:50:17 pm ---That's something NoOne=NBA mapped for IntruderAlert (and me).
--- End quote ---
--- End quote ---
paigeoliver:
--- Quote from: Sinner on June 01, 2005, 09:01:38 am ---
--- Quote from: Tiger-Heli on June 01, 2005, 08:39:45 am ---
--- Quote from: markrvp on May 31, 2005, 03:50:17 pm ---That's something NoOne=NBA mapped for IntruderAlert (and me). Basicall player 1 would use joysticks 3 & 1, and player 2 would use joysticks 2 & 4. Both would approach the control panel from 45 degrees.
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Actually, here is the thread that showed that - I thought it was pretty ingenious - http://forum.arcadecontrols.com/index.php/topic,36565.msg328723.html#msg328723
But it was also a thread started by Sinner, FWIW.
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Thanks for the link...hey wait, that's a thread I started ??? ;D
There are so many oppinions about joystick placement...some say angle the sticks, some say don't...I wish I knew someone with a 4 player cabinet, so i could try it out for myself...I may have to make a carboard mockup , wire player 3 up and give it a go...I think it's the only way to know for sure...
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The research was already done for you by every single company that ever released a 4-player game. Not one of them EVER angled the sticks, not gauntlet, not TMNT, not 4 player snake games from 1977, no D&D, not Quartet, not ANY of them.
The sticks need to match the action on the screen, not the angle of the player.
RayB:
--- Quote from: paigeoliver on June 01, 2005, 10:01:23 am ---The research was already done for you by every single company that ever released a 4-player game. Not one of them EVER angled the sticks, not gauntlet, not TMNT, not 4 player snake games from 1977, no D&D, not Quartet, not ANY of them.
The sticks need to match the action on the screen, not the angle of the player.
--- End quote ---
Exactly. I did find SOME games that angled the outside joys, but guess what? It was the crappy game Pitfighter. So that's not saying much.
Early Atari was extremely diligent in researching everything from player psychology and interface design, to cabinet design. Then Bushnell left, and things kinda went south. Games like Indian Jones, Road Runner, and Pitfighter are pretty crappy. So I wouldn't trust the "decisions" that went into those games, but I would definitely trust the amount of R&D that went into the earlier generation games.
Sinner:
How about one of these?
The straight one seems like it might be tight too tight, playing shoulder to shoulder with people...
I didn't put a HAPP Universal template in there, because I don't have one...I'll add that later when I find one...
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