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LED-Wiz USB LED and Output Control Device now available. *Blinky lights*
mahuti:
That's a pretty important clarifcation.
Still, what about control hacks? I guess you could set them to na/. Ultimately, what you're saying is that, with configuration, nothing shows up wrong. :D
I'm not trying to naysay what you've done here, it's amazing- no doubt, only to point out that out of the box, taking info from MAME is less accurate than taking info that has been researched and incorporated into the controls.dat project.
Your method is much easier to impliment for a user than adding an extra app that uses controls.dat for the lighting. It just requires the user to do some MAME configuration to cover up the button duplicates and control hacks.
SirPoonga:
--- Quote from: RandyT on January 24, 2006, 01:07:58 pm ---IMHO, this is the proper way to approach things. It doesn't matter how many buttons a game has. What matters are the ones in use.
--- End quote ---
True, which is why the controls.dat project exists. How do you tell if mame doesn't use a button isn't used for the game?
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 )
Where in that bit of information does it say it isn't used in the game?
mahuti:
I don't even know why we're discussing this. There's no doubt that taking info out of a custom build of MAME that works with lighting and displays stuff based on your personal configuration would be best. It is inaccurate to say that Mame is always right, however, right out of the box.
What SirP said.
JoyMonkey:
At the end of the day it comes down to one thing. Blinky lights = cool. ;D
SirPoonga:
I'm discussing it because if MikeQ found a way to determine what a game actually uses, accurately, from just the info mame gives I can update the controls.dat project and set49way.
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