Main > Main Forum
LED-Wiz USB LED and Output Control Device now available. *Blinky lights*
SirPoonga:
--- Quote from: mahuti on January 24, 2006, 12:47:19 pm ---
--- Quote ---It works for me. I havent found a game yet that lights the wrong LEDs.
--- End quote ---
All Neo-Geo games HAVE 4 buttons. Metal Slug only USES 3. I'd be stunned if Mame could actually determine that based on my past experiences.
--- End quote ---
right, but the control panel is going to have 4 buttons as it is a neogeo machine with a metal slug cart :) So that isn't wrong.
--- Quote ---Additionally, a lot of games were made on generic hardware with support for 2, 3, of 4 or more buttons when the game didn't necessarily use that many. Plus, MAME may support a joystick hack for a game that used just buttons for the directions. If you had LEDs to light your joystick, it would be technically incorrect for the joystick to light on a game like Phoenix, even though Mmame supports use of the joystick. I guess it all depends on what you consider "wrong."
--- End quote ---
Like discs of tron. You might wonder why your trackball is being lit :)
MikeQ:
--- Quote from: SirPoonga on January 24, 2006, 12:43:30 pm ---
--- Quote from: MikeQ on January 24, 2006, 12:18:54 pm ---It works for me. I havent found a game yet that lights the wrong LEDs.
--- End quote ---
Are you just indicating buttons or controls?
If buttons there are many games that mame will report too many buttons for because all the games in the driver use a single macro since the button locations are the same as all the games used the same hardware.
Also there are other reasons. Just curious, try bigevglf. There is only 1 button, club select. BUT it has two defined because in cocktail mode the second button is player 2's club select.
--- End quote ---
I can tell if a game is cocktail or not and ignore the extra controls. I had this problem early on but fixed it. I've tested hunreds of games and have yet to find one that reports incorrectly. I even corretly identify the number of coin slots a game has. Some games only have 1 coin slot mapping. On those games, I don't illuminate the second coin acceptor on my door.
MikeQ:
--- Quote from: SirPoonga on January 24, 2006, 12:49:15 pm ---
--- Quote from: mahuti on January 24, 2006, 12:47:19 pm ---
--- Quote ---It works for me. I havent found a game yet that lights the wrong LEDs.
--- End quote ---
All Neo-Geo games HAVE 4 buttons. Metal Slug only USES 3. I'd be stunned if Mame could actually determine that based on my past experiences.
--- End quote ---
right, but the control panel is going to have 4 buttons as it is a neogeo machine with a metal slug cart :) So that isn't wrong.
--- Quote ---Additionally, a lot of games were made on generic hardware with support for 2, 3, of 4 or more buttons when the game didn't necessarily use that many. Plus, MAME may support a joystick hack for a game that used just buttons for the directions. If you had LEDs to light your joystick, it would be technically incorrect for the joystick to light on a game like Phoenix, even though Mmame supports use of the joystick. I guess it all depends on what you consider "wrong."
--- End quote ---
Like discs of tron. You might wonder why your trackball is being lit :)
--- End quote ---
I light the controls you actually use to play the game. It will light whatever mame has them mapped to.
For Afterburner, I found that I like to play it with the trackball so I mapped the analog joystick to the trackball in mame. When I play Afterburner, the trackball illuminates. This is how I want it to work.
Also, some games do have extra buttons that the game doesn't use. For those, you go into the input menu select the unused button and press "delete". The buttons then show up as n/a and they don't get lit. Sometimes they are already set to n/a so it works without doing anything.
SirPoonga:
--- Quote from: MikeQ on January 24, 2006, 12:52:32 pm ---I can tell if a game is cocktail or not and ignore the extra controls. I had this problem early on but fixed it. I've tested hunreds of games and have yet to find one that reports incorrectly. I even corretly identify the number of coin slots a game has. Some games only have 1 coin slot mapping. On those games, I don't illuminate the second coin acceptor on my door.
--- End quote ---
But did oyu try that game? I pick that one specifically because it is different. The extra butotn is mapped to player 1, not player 2.
RandyT:
--- Quote from: MikeQ on January 24, 2006, 12:58:17 pm ---I light the controls you actually use to play the game. It will light whatever mame has them mapped to.
For Afterburner, I found that I like to play it with the trackball so I mapped the analog joystick to the trackball in mame. When I play Afterburner, the trackball illuminates. This is how I want it to work.
Also, some games do have extra buttons that the game doesn't use. For those, you go into the input menu select the unused button and press "delete". The buttons then show up as n/a and they don't get lit. Sometimes they are already set to n/a so it works without doing anything.
--- End quote ---
IMHO, this is the proper way to approach things. It doesn't matter how many buttons a game has. What matters are the ones in use.
Like Mike says, if a game is set up to work on your control panel, the lights can never be wrong.
RandyT
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version